Assetto Corsa Competizione keeps updating its environment to solve the many problems that 1.0 version has brought us. We found that some ugly issues dragging from very early development stages have been finally solved. We will see if this pace is maintained and if the title can overcome after an average disappointment feeling.
v1.0.2 Changelog
GENERAL:
– The .exe now starts in “-nohmd” mode if “-vr” is not specified.
This now allows direct shortcuts with “-vr” command and reduces the number of required launch modes in Steam.
– Fixed a crash when pausing the game from the helicam.
GAMEPLAY:
– Added savegame system in Career and Championship modes.
– Savegame feature is not available in Hotlap and Hotstint mode
– Improved general .json encoding system.
– Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
– Added auto-saving after complete sessions in Career and Championship.
– Fixed driver stint status in savegame.
– Fixed incorrectly forced 10-minute driver stint length in championship and career.
– Fixed inaccurate session results in some savegames.
– Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
– Updated controller presets.
– Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
– Fixes to game stability.
– Tweaks to accident/yellow-flag highlights.
– Fixed a bug of ‘ghost cars’ appearing in some cases in multiplayer highlights.
– Added option to customize weather for championship rounds.
NOTE: selecting “Custom” weather allows the player to customize the weather for every championship round before each event.
– Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
– Fixed HUD disappearing after trying to play an invalid replay.
– Revised AI skill levels in Career in various difficulty settings.
– More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
– Fixed ignition turning off when killing the engine during pit stops.
– Fixed championship points not getting assigned in Custom mode.
UI:
– Added mouse input in VR.
– Fixed an issue with navigating the MFD in VR.
– Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
– Fixed incorrect title in the Championship car selection menu.
AUDIO:
– Audio communications optimization.
GRAPHICS:
– Added another AA method.
Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
– Revised steering animations on various cars to delay hands switching over too early.
– Fixed rim speed different from tyre speed.
– Fixed slow motion rim/tyre speed in replays.
MULTIPLAYER & RATINGS:
– Reduced the join lag when a new car model joins a session.
– Drivers cannot join ongoing race sessions anymore (server settings option “isRaceLocked”).
– Fixed race track status not being properly reset after the race session.
– Changed the way backend systems store data, so data is still correctly saved even under high loads.
– Racecraft Rating calculations are temporarily suspended.
– Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
– Backend systems performance improvements.
– Advanced MP options: Fixed the slider weights for night and rain.
– Advanced MP options: Increased the significance of “clean”: Users with higher SA won’t see unrestricted servers anymore, unless “clean” is reduced below 50%.
– Advanced MP options: Increased the significance of “latency”: Users with higher SA won’t see unrestricted servers anymore, unless “clean” is reduced below 50%.
– Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
– Matching now (almost) ignores servers in race sessions, instead of ranking them down.
– Fixed CP servers not showing up for a number of user IP addresses.
PHYSICS & FFB:
– Force Feedback Post-Processing is now available like in the original Assetto Corsa.
Copy your “ff_post_process.ini” and associated LUTs to “Documents/Assetto Corsa Competizione/Config”.
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