Assetto Corsa Evo 0.2: Let’s Talk About VR

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Confession time: I have a love-hate relationship with Assetto Corsa EVO. Love, because when it works well, it feels like dancing tango on wheels at 250 km/h. Hate, because… well, have you ever tried changing a graphics setting in VR only to watch the game instantly off itself in front of your eyes? Exactly. But with version 0.2, the drama dialed down a few notches.

Performance: Better, But Don’t Expect Dark Magic

I run a 4080, and this beast used to cry digital blood when I dared run Virtual Desktop at Godlike resolution. Now? It doesn’t even flinch. I haven’t had a single crash since the update—unheard of in my virtual racing adventures. Did I recklessly crank up the resolution? Yup. Did the settings apply without needing to restart the game? Also yes. Did I feel like the universe finally made sense? Absolutely.

That said, don’t get too excited. Performance gains aren’t massive. It’s more like when your doctor tells you you’re doing better… but you’re still sneezing. Still, the game is far more stable now—and in the world of VR, that’s like finding toilet paper in a music festival porta-potty: deeply appreciated.

DLSS, MSAA, and the Ghosts of Graphics Past

The visual improvements are subtle but meaningful. MSAA x4 now does a decent job eliminating those pesky flickers (yes, that shimmering). Cinematic AA? Forget it in VR—still as broken as your steering wheel after three hours at Nordschleife. DLSS is finally available in VR, and while it’s not perfect—a slightly blurry image and VHS-style artifacting—it’s another tool for squeezing out those precious extra frames.

And FSR? Still missing in action. It barely works in 2D, and in VR it’s not even an option. AMD users, I feel your pain—turn 3 will be extra salty this weekend.

So… Do I Recommend Version 0.2?

Yes. This patch isn’t life-changing, but it absolutely improves the quality of life on the track. Being able to change settings on the fly without restarting, having a stable VR experience, proper view centering, and better memory management makes Assetto Corsa EVO 0.2 feel less like a wobbly beta and more like a simulator that finally remembers VR players exist.

So thank you, Kunos. There’s still a long road ahead—DLSS rendering in just one eye still feels like trying to wink with both eyes at once—but at least I’m no longer starting races from the basement.

Happy Racing!


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