Assetto Corsa EVO 0.8 is ready to download

KTM X BOW GT2 9

Kunos Simulazioni released the new installment of the Assetto Corsa EVO Early Access program, and we have the official press note with all the news that you can expect after last week’s leaks.

Three new cars, Kyalami Grand Prix Circuit, a major VR overhaul, and community-created content in multiplayer

Update 0.8 is out today.

505 Games and KUNOS Simulazioni have released Update 0.8 for Assetto Corsa Evo, continuing the game’s Early Access development with one of the most substantial updates of the cycle to date.

Three New Cars

Update 0.8 adds three fully licensed, track-ready cars to the roster.

  • KTM X-Bow GT2. Built around a lightweight carbon monocoque and a turbocharged five-cylinder engine, the X-Bow GT2 is one of the most extreme expressions of the modern GT2 class — direct, uncompromising, and built entirely around function.
  • KTM X-Bow GT4. The GT4-homologated sibling brings the same lightweight philosophy into a more accessible package. Agile, communicative, and quick to reward clean inputs, it offers a natural entry point into structured customer racing.
  • Volkswagen Golf 8 R. The all-wheel-drive flagship of the Golf range joins the Golf 8 GTI already in EVO. Composed and fast, it adds an everyday performance option to the car list — understated in appearance, serious on track.

New Track: Kyalami Grand Prix Circuit

Kyalami arrives in its modern, FIA-graded layout. Set at high altitude near Johannesburg — where thinner air reshapes engine output and aerodynamic load — the circuit features a flowing sequence of fast esses and committed direction changes that rewards rhythm and precision. A historic venue with deep Grand Prix heritage and long-standing GT competition roots, it brings a genuinely distinctive challenge to the Assetto Corsa Evo track list.

User-Generated Content in Multiplayer

Community-created cars, introduced in single player in Update 0.7, can now be brought into multiplayer. Server operators gain a SHA verification layer that ensures every car on the grid is exactly what it claims to be, maintaining competitive integrity while opening online racing to community content. A new entry-list capability supports starting order management for organisers and league operators.

For creators, Update 0.8 introduces external livery creation support — the second stage of the UGC roadmap, extending personalisation into the layer that has always been central to Assetto Corsa culture.

Major VR Update

Update 0.8 delivers the most significant VR rework of the Early Access cycle. The headline addition is foveated rendering — including an eye-tracked variant on supported hardware — which concentrates rendering effort where the eye is actually looking, recovering performance without a visible reduction in perceived sharpness. New controls include a pixel-density slider from 50% to 150%, world-scale options, supersampling, and a custom MSAA resolve tuned specifically for VR. VR now runs on its own dedicated video settings profile, independent from the flat-screen configuration. A dedicated OpenXR swapchain integration and a ‘prefer FPS over latency’ mode round out the update, giving players meaningful headroom to tune the experience to their hardware.

You can purchase Assetto Corsa EVO from our links for about 20 euros:


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