Assetto Corsa EVO Introduces EVO SR Safety Rating System

assetto corsa evo safety rating system

Online competition in racing simulators is about to take a significant step forward with the introduction of EVO SR, the new Safety Rating system developed for Assetto Corsa EVO’s Daily Racing portal. Unlike traditional systems that simply reward drivers for avoiding incidents, this new approach aims to evaluate something far more complex: the ability to race closely alongside other drivers in a clean, respectful, and consistent manner.

The philosophy behind EVO SR is straightforward. Driving alone without making mistakes does not necessarily prove that a driver is safe. On the other hand, engaging in intense wheel-to-wheel battles without causing contact demonstrates a higher level of control, respect, and racecraft.

EVO SR Changes the Way Safety Is Measured in Online Racing

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For years, most safety rating systems have based their calculations on the number of incidents accumulated per lap, corner, or distance traveled. This has allowed some drivers to improve their reputation simply by staying away from traffic and avoiding risky situations.

EVO SR takes a completely different approach. Rather than focusing solely on the absence of accidents, the system evaluates how much time a driver spends racing in close proximity to other cars without making contact.

This means that fighting for positions, defending through a corner, overtaking in a tightly packed group, or battling within the midfield will all have a positive impact on a driver’s Safety Rating, provided those maneuvers are executed cleanly.

Under this model, remaining isolated at the back of the field will result in very little improvement to a driver’s safety classification.

How the New Rating System Works

The logic behind EVO SR can be summarized in three fundamental principles:

  • Racing close to other cars without contact increases your Safety Rating.
  • Driving alone results in minimal rating changes.
  • Racing closely and causing contact lowers your rating.

The goal is to encourage more realistic and sportsmanlike behavior in online racing. Drivers who can sustain long, respectful battles will benefit far more than those who choose to avoid interaction altogether.

According to its developers, the system does not consider who the opponent is or which position is being contested. What truly matters is demonstrating a consistent ability to race closely without putting other competitors at risk.

Intelligent Contact Analysis to Determine Responsibility

One of EVO SR’s most interesting features is its responsibility attribution system based on telemetry data.

On many current platforms, drivers receive penalties regardless of who actually caused an incident. This often leads to frustration when a driver loses Safety Rating after being hit by another competitor.

To reduce this issue, EVO SR analyzes impact data and vehicle movements involved in each collision. Through this process, the system attempts to identify the driver responsible for the aggressive maneuver while protecting, whenever possible, the driver who was the victim of the contact.

The intention is for responsible drivers to bear the consequences of their actions, while innocent competitors are not unfairly punished.

Not All Contact Receives the Same Penalty

Another notable feature of EVO SR is its ability to differentiate the severity of incidents.

A light brush while exiting a corner will not be treated the same as a high-speed collision. Penalties scale according to the severity of the impact, allowing minor racing contact to have limited consequences compared to major accidents.

This approach seeks to strike a balance between realism and competitiveness, acknowledging that certain minor touches are a natural part of racing, especially when drivers are competing just inches apart.

Five Tiers to Measure Driver Progression

The Safety Rating system will be divided into five main categories:

Rookie (0-19 points): Every driver begins their journey in this entry-level category.

Class D (20-39 points): Reserved for drivers who demonstrate clean racing in close-quarters situations.

Class C (40-59 points): Reflects a consistent level of control and discipline on track.

Class B (60-79 points): At this stage, progressing further becomes significantly more challenging.

Class A (80-100 points): The highest tier in the system, reserved for drivers who consistently demonstrate clean and respectful racecraft over extended periods.

Solo Mistakes Do Not Affect Safety Rating

EVO SR also introduces several important exceptions.

Contact with walls or barriers will not reduce a driver’s Safety Rating, as the system’s primary objective is to evaluate interactions between drivers rather than punish individual mistakes.

Likewise, minor contact that occurs while drafting in very close slipstream situations falls below the system’s sensitivity threshold, preventing unnecessary penalties during common racing scenarios.

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