The highly anticipated release of Assetto Corsa EVO has fans buzzing, especially with news of an in-game economy. This shift, hinted at in developer interviews, means players may have to earn in-game currency to buy or upgrade cars, adding a progression system new to the series.
For some, this sounds exciting, while others are worried about potential restrictions in a beloved racing simulator known for its freedom and realism.
What the Developers Are Saying
Developers from Kunos Simulazioni have confirmed there will be no microtransactions, reassuring fans that the game won’t feature paid currency options. Additionally, they plan to allow players to “rent” cars, which keeps some of the freedom fans love.
There is also a positive side to consider. An in-game currency system can make a single-player career mode more meaningful. Players could start with a basic car, working up to unlock faster, more exclusive models through skill and dedication—a structure seen in Gran Turismo that has been well-received.
Players will start with a limited amount of in-game currency to purchase their first car. As you participate in races and events, you’ll earn more money and improve your reputation, allowing you to upgrade and customize your vehicles.
In multiplayer, they aim to preserve the open-access format of the original Assetto Corsa, so players can continue to select their preferred cars and tracks freely.
Many fans are comparing Assetto Corsa EVO’s new economy model to games like Gran Turismo and Forza Horizon. In Forza Horizon, the in-game currency system is often linked to microtransactions, creating a pay-to-progress model that can lead to frustrating, grind-heavy gameplay.
While the competitive racing scene is still central to the experience, the sim will also allow players to enjoy casual driving outside of race tracks.
Gran Turismo, however, has successfully balanced progression with gameplay rewards, allowing players to earn credits in a way that feels fair and engaging without compromising gameplay freedom.
The success of this system will largely depend on how well Kunos Simulazioni balances progression with the game’s signature freedom.
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I seriously can’t wait for this game. I have abnormal hype for it. Given how much I love the first AC with mods, my bar is kind of high too. Please please be good, better thank Forza Motorsport or TDU:SC (which is utter trash imo).