Assetto Corsa EVO: The Best Stretch is Still Ahead

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The announcement has arrived. April 11th, 6:00 PM CEST. The promise of answers. A glimpse into the future of Assetto Corsa EVO. And now, finally, we are here.

One of the most striking elements of the announcement is undoubtedly the introduction of Offline Open Mode. For those of us who have spent years dreaming of an open-world experience within sim racing, this might just be an unexpected gem. Everything suggests a kind of freeroam — likely the Eifel region, near the legendary Nürburgring — where we’ll be able to drive freely, without pressure, without timers, simply enjoying the pure pleasure of driving.

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Modding Tools: Return to a Creative Paradise?

Talking about Assetto Corsa without mentioning modding is like talking about Formula 1 without mentioning Senna. The original Assetto Corsa became a legend not only because of its physics, but because it was a true playground for content creators. Cars, tracks, custom HUDs — even complete conversions from other sims. Everything was possible.

So the promise of modding tools has completely caught my attention — and the community’s as well. Some users were skeptical, wondering if it would be as open as the original AC or if it would follow the more closed-off path of ACC. But Kunos has been clear: mods are coming, and they want quality.

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Curated like BeamNG? An official repository? It may not be the Wild West of old, but perhaps this is a logical evolution. Giving visibility to talented creators, avoiding pirated or poorly made content… That doesn’t sound too bad — as long as it doesn’t become a golden cage.

Optimization for Everyone

In an era where ray tracing and DLSS are mentioned at every corner, it’s no surprise that many are concerned about performance. Assetto Corsa EVO, in its current state, still needs work. VR users and those with triple screens have noticed some stutters. The same goes for reflections and shadows under complex weather conditions.

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Kunos is promising a performance boost — and that matters. It means accessibility. It means more people can enjoy the experience without having to mortgage their graphics card. And in a world where every frame counts, this is one of those improvements that might not show in trailers, but you’ll feel it from the very first second.

The Return of Stefano Casillo

Perhaps the most emotional moment of the announcement was this: Stefano Casillo is back. For those who don’t know, he was one of the minds behind the original Assetto Corsa. His code, his vision, his approach to sim racing were essential to the game’s success. And while he had taken a step back in recent years, he’s now returned to the team.

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Does this signal a change in direction? A return to the roots? Maybe. Some speculate that his return is linked to the new focus on openness and community. Whatever the case, his presence is symbolic. It’s a sign that Kunos wants to reconnect with the original spark. And for many of us, that’s worth more than a thousand words.

What’s Coming: Cars, Tracks, and Promises

In addition to everything above, the video also hints at the next big update. Five new cars and the Circuit of the Americas are on the horizon. And we’re not talking about paid DLC — this content will be part of the free update. A gesture that speaks volumes about Kunos’ commitment to those of us who’ve already supported the early access.

But beyond the tangible, what we truly feel is a renewed energy.

After weeks of silence, doubts, and heated forum debates, Kunos is back with force.

The community is ready. We are ready. And now, with offline mode, modding, and Casillo’s return, all signs point to one thing: the best stretch of the circuit is yet to come.

You can buy it from 23 euros in our Instant Gaming link:

See you on the track!


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