Assetto Corsa EVO: The New Physics Standard?

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At our site, we always enjoy hearing directly from our readers those passionate voices within the sim racing community who live and breathe virtual motorsport. Today, we’re excited to share a personal perspective sent in by one of our readers, diving deep into what makes Assetto Corsa EVO’s physics stand out.

Ever since I got into sim racing a couple of years ago, I’ve tried it all: from Gran Turismo 7 in VR to intense sessions in iRacing, Rfactor, AMS2, Richard Burns Rally, and of course, both Assetto Corsa and now Assetto Corsa Evo. Each sim has its own identity—its own way of interpreting the art of realistic driving. But there’s something about Evo that honestly surprised me more than I expected.

The first thing I noticed when jumping into AC Evo was the road feel. There’s a more natural, direct connection between what’s happening on the asphalt and what you feel through the wheel. Unlike the original AC, which often relied on mods or external tools to deliver a solid feedback experience, this new base already delivers a lot on its own.

It’s hard to explain until you experience it: the car doesn’t just respond—it communicates. The bumps, traction loss, dynamic weight shifting—everything is there with a fluidity and subtlety that I only found in rare moments in other simulators.

Details that make a difference

Kunos has paid attention to elements that most studios often ignore. Manually starting the engine, adjusting performance modes from the cockpit, and admiring the exterior and interior of each car in incredible detail aren’t just visual extras—they contribute to that sensation of truly being inside the vehicle.

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All of this complements physics that are already impressive. The result: a deeply immersive experience, even without VR (though that’s next on my list).

Inevitable comparisons, different conclusions

After spending hours in titles like BeamNG or Automobilista 2, I can confidently say that AC Evo feels less stiff, less “calculated,” and more organic. While other games might focus on physical precision from an engineering standpoint, Evo seems to have found an almost perfect blend between realistic physics and the human perception of driving.

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Even BeamNG, with its impressive physics engine, feels more “floaty” when switching back from Evo. Not because it’s worse, but because AC Evo manages to capture that intangible magic of a car in motion.

The new standard? It’s still early, but…

Yes, it’s still early days (v0.2 as I write this), and there are still technical areas that need refinement, such as general optimization or FFB quality on some wheels. But when it comes to pure driving feel, Kunos seems to have found something special.

I don’t know if AC Evo can be officially crowned the new standard in simulation just yet, but it has set a very high bar when it comes to driving physics. It’s the kind of game that, after just a few laps, leaves you thinking: this is how driving should always feel.

You can buy it from 23 euros in our Instant Gaming link:

Happy Racing!


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