Kunos Simulazioni has released the full changelog for the v0.5 update of Assetto Corsa EVO, an Early Access patch that not only expands the playable content but also introduces structural changes to the overall experience. Scheduled for release on February 12, 2026, the update stands out as one of the most substantial revisions since the simulator’s early launch.
Beyond the expected list of fixes and refinements, Version 0.5 delivers seven new vehicles, two high-profile circuits, and notable adjustments to core systems such as track limits, physics, user interface, and multiplayer flow.
New Content: Expanding the Garage and Track Roster

The most visible part of the update is the addition of seven new cars, blending classic machinery, lightweight track-focused models, and modern high-performance vehicles:
- Audi Sport quattro (1983)
- BMW M2 Coupe (G87) – two mechanical variants
- Caterham 485 CSR Final Edition – three variants
- Dallara EXP
- Porsche 911 GT3 RS (992) – two variants
- Toyota AE86 Sprinter Trueno – four variants
- Volkswagen Golf GTI Mk1
The lineup reflects a deliberate mix of driving styles, from analog classics to aero-heavy modern performance cars, broadening the simulator’s handling and setup variety.
On the circuit side, Assetto Corsa EVO introduces Watkins Glen and Circuit Paul Ricard, each featuring four layouts, significantly increasing event and race configuration possibilities.
Structural Shift: Career Mode Disabled
Arguably the most controversial change in v0.5 is the removal of the game mode selector at startup and the full deactivation of Career Mode. With this update, the title will now load directly into Open Mode.
Kunos clarifies that vehicles previously purchased through Career Mode will remain accessible, now appearing under the “My Cars” section. Still, the decision signals a deeper redesign of progression systems or a temporary Early Access focus on sandbox and multiplayer functionality.
New Track Limits System: Gain-Based Logic
One of the most impactful gameplay changes is the introduction of a gain-based track cut system:
- No time gain detected → no warning issued
- Time gain detected → player has 500 meters to give up the advantage
- Failure to comply → escalating penalties (warnings, time penalties, drive-throughs, stop-and-go, disqualification)
A dedicated on-screen widget helps drivers determine whether they are correctly returning the gained time. Additionally, Kunos has implemented per-corner track limit rules, aiming for more natural enforcement and avoiding penalties in scenarios where drivers already lose time (such as running wide into gravel traps).
Multiplayer and SimGrid: Revised Access Flow
Version 0.5 revises the online connection process, replacing the previous direct join system with the in-game server browser, allowing players to select preferred visual configurations and liveries before entering a session.
SimGrid Daily Racing integration also evolves, with car eligibility now based on mechanical variants, including validation checks for customized vehicles. This approach appears designed to enhance competitive consistency across scheduled events.
UI and HUD: More Feedback and Control
The user interface receives several functional upgrades:
- ERS limit indicators on the gear widget
- Operational blue flags
- Expanded MFD car electronics functions
- Dedicated pit stop controls page in the MFD
- Persistence of the last selected car
- HUD notification priority settings
Collectively, these changes point toward a more informative and simulation-oriented driving environment.
Free Camera Mode and Visual Refinements
Among the most welcomed additions is the activation of free camera mode, a staple feature in previous Assetto Corsa titles and a favorite among virtual photographers and content creators.
The update also includes:
- Dashboard display updates (SF25)
- Driver model and animation tweaks
- Visual customization logic fixes
- Lighting script improvements across multiple vehicles
Rendering and DLSS 4.5
On the technical front, Kunos introduces multiple rendering optimizations:
- DLSS updated to Version 4.5
- Improved cubemap shadow rendering
- Decals mip mapping, reducing distant flickering of tire marks and trackside elements
These refinements target visual stability and performance, particularly in demanding graphical scenarios.
Physics: Differentials, ESC, and Launch Control
Physics and handling adjustments form a significant portion of the v0.5 update:
- New launch control system
- Enhanced aerodynamic map interpolation
- Revised differential modeling
- ESC calibration updates for modern sports cars
- Vehicle-specific corrections and balance changes
Kunos also references an under-the-hood overhaul of dynamic weather and server-client synchronization, describing it as an ongoing calibration process extending into future updates.
Audio: Mechanical Feedback and Damage Effects
Audio improvements include:
- Bodywork damage sounds
- Reworked launch control audio
- Updated sound spatialization
- FMod file size optimizations
These changes further enhance immersion and feedback during racing sessions.
A Transitional Update for EVO
Version 0.5 of Assetto Corsa EVO combines content expansion with meaningful systemic changes. The temporary removal of Career Mode, alongside revisions to track limits and multiplayer infrastructure, underscores the evolving nature of the Early Access phase.
As is typical with in-development simulators, the long-term reception of these decisions will depend on community feedback and Kunos Simulazioni’s future roadmap.
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