Assetto Corsa EVO continues to take firm steps forward in its Early Access journey, and version 0.8 is shaping up to be one of those updates that can genuinely change how the game feels. Not because it delivers a massive amount of content, but because it addresses several areas the community has been asking about for a long time: better virtual reality, more multiplayer options, support for modded cars, custom liveries, and some important tweaks to physics and performance.
The long-awaited open world around the Nürburgring will still have to wait, but that doesn’t mean this update arrives empty-handed. Quite the opposite: it feels like a release designed to make the simulator more solid, more flexible, and more enjoyable to drive.
Virtual Reality Gets a Key Upgrade
One of the standout areas of this version is, without a doubt, virtual reality. Until now, Assetto Corsa EVO already supported VR headsets, but the experience wasn’t equally satisfying for everyone. Some players managed to lap with great sensations, while others ran into performance issues, blurry image quality, or a general lack of stability.
With v0.8, Kunos Simulazioni wants to make a significant leap forward. The update will include foveated rendering with eye tracking on compatible headsets, a technology that concentrates visual quality in the area the player is looking at while reducing the graphics load in peripheral zones. In a simulator, where smoothness is essential, this can make a huge difference.
New VR-specific options are also on the way, such as pixel density adjustment between 50% and 150%, world scale, supersampling, improved anti-aliasing, and a separate profile for virtual reality. In addition, there will be a mode designed to prioritize FPS over latency, which can help players looking for a more stable experience.
Modded Cars in Multiplayer
Another major point is the evolution of the modding system. After the first tools arrived in the previous version, Assetto Corsa EVO will now allow modded cars in online races. This opens the door wide for championships, private servers, and community-created content, though with a layer of security to avoid problems.
The system will verify that cars and their versions are correct before entering the track. In other words, it’s not simply about allowing any file without checks, but about maintaining fairness and preventing incompatibilities. For event organizers, it will also be possible to define entry lists and configure starting grids a small improvement on paper, but a very useful one in practice.
Custom Liveries and More Freedom
Version 0.8 will also add official support for external liveries. Until now, there were already ways to install custom designs, but the process wasn’t particularly convenient. With this change, the game moves a little closer to what many expect from a modern simulator: the ability to customize cars without relying on unintuitive workarounds.

This detail might seem minor, but it helps bring online races, leagues, and special events to life. Seeing grids full of custom paint schemes always feels more authentic and less generic.
New Cars and Kyalami as the Star Track
In terms of content, the update will bring three new cars: the KTM X-Bow GT2, the KTM X-Bow GT4, and the Volkswagen Golf R Mk.8. The two KTMs strengthen the GT categories with different approaches to power and handling, while the Golf R adds a sporty street-car flavor, with all-wheel drive and a more accessible character.

On top of that comes Kyalami, a highly anticipated circuit with a personality of its own. Its mix of fast corners, rhythm changes, and technical sections should pair very well with the growing variety of cars the simulator is building.
Physics, Graphics, and the Small Tweaks That Matter
Beyond the headlines, v0.8 will also touch on important driving aspects. There will be adjustments to how tires behave on the track surface, aiming for a more consistent grip evolution. Elements such as asphalt temperature, dynamic track maps, rear-wheel steering, braking assists, and some visual effects like excessive smoke will also be revised.
These changes aren’t as flashy as a new car, but in a simulator they can be exactly the ones you notice most after several hours behind the wheel.
You can purchase Assetto Corsa EVO from our links for about 20 euros:
See you on the track!
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