In the upcoming v0.6 update of Assetto Corsa EVO, Kunos Simulazioni is preparing a patch that not only expands content, but also introduces structural changes to multiplayer, artificial intelligence, and the driving model.
With its release expected imminently, this version aims to address some of the community’s most persistent criticisms while strengthening the title’s technical foundation.
Dedicated Servers: A Strategic Shift for Multiplayer
The most significant feature of the v0.6 update of Assetto Corsa EVO is the arrival of self-hosted dedicated servers. Until now, players relied on paid external servers, a decision that created friction within the more online-focused segment of the community.
With this new approach, users will be able to create and manage their own servers through a dedicated tool available on Steam. This change lowers the barrier to entry, improves competition flexibility, and aligns the multiplayer ecosystem with standards already established in other simulators.
In addition, netcode improvements are being introduced, with refinements to synchronization, prediction, and collision stability. The goal is to minimize latency issues and disconnections—two critical factors in competitive online racing.
Six New Cars and Sebring as a Debut Track

Playable content is also expanding significantly. The update adds six new vehicles that combine modern competition machinery with historic legacy:
- Audi R8 LMS GT4 EVO
- Ferrari 296 GT3
- Ferrari 288 GTO
- Ford Mustang GT3
- Lamborghini Countach LP5000 QV
- Porsche 911 GT3 R Rennsport
On the track side, Sebring International Raceway joins the lineup as one of the most technical and demanding circuits in endurance racing. Meanwhile, the Nürburgring Nordschleife will receive a 2026 season update, likely focused on visual and environmental refinements.
Artificial Intelligence and Physics: Improvements to the Driving Experience
Kunos is introducing a new track modeling system for AI, allowing computer-controlled cars to adopt more aggressive and realistic behavior. In practical terms, this should result in less processional racing and more dynamic on-track action.
The physics model also evolves with multiple adjustments to suspension, tires, and overall vehicle behavior:
- New tire contact model to prevent inconsistencies
- Increased stiffness in racing tire compounds
- Revisions to multilink suspension systems and dampers
- Adjustments to engine inertia and gearshift response
These changes aim to improve handling consistency and reduce unpredictable behavior observed in previous versions.
New Control System and MoTeC Compatibility
Another key area addressed in v0.6 update of Assetto Corsa EVO is the control configuration interface. The previous system, widely considered unintuitive, is being replaced with an input-type-based model (similar to Assetto Corsa Competizione), significantly simplifying the process of mapping functions.
At the same time, official support for MoTeC telemetry is being introduced, a tool widely used in motorsport data analysis. This integration reinforces the simulator’s focus on advanced users and more professional environments.
The update also includes CPU performance optimizations, improved log management, bug fixes, and adjustments across multiple systems such as dynamic weather, track limits, and penalty logic.
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