The upcoming Assetto Corsa Evo, set to launch in early 2025, has the sim racing community buzzing with excitement. While much of the focus has been on multiplayer innovations, the single-player mode promises to deliver a compelling and immersive experience that caters to a wide range of players.
A Career Mode That Feels Like a Role-Playing Game
One of the most intriguing aspects of the single-player experience in Assetto Corsa Evo is its new approach to career progression. Unlike traditional racing games that focus solely on winning races to unlock new content, Assetto Corsa Evo introduces an in-game economy and reputation system.
Players will start with a limited amount of in-game currency to purchase their first car. As you participate in races and events, you’ll earn more money and improve your reputation, allowing you to upgrade and customize your vehicles.
This progression system gives the game an almost RPG-like feel, where you’re not just racing but building your career. Kunos Simulazioni, the developer behind Assetto Corsa Evo, aims to immerse players in the life of a racing driver, making every race feel significant.
The deeper level of customization—extending beyond visual modifications to performance upgrades—will allow players to tailor their driving experience and create cars that reflect their personal racing style.
Wide Variety of Cars and Tracks
Kunos Simulazioni has confirmed that players will have access to a wide variety of tracks, not just professional circuits.
While the competitive racing scene is still central to the experience, the sim will also allow players to enjoy casual driving outside of race tracks.
This could mean everything from cruising on open roads to drifting in urban environments, offering a different kind of enjoyment for those who don’t always want to race under strict competition settings.
While the demo offered a solid on-road experience, there was no indication of any off-road or dirt track racing mechanics.
The sim shows clear potential, with impressive visual upgrades and a solid feel, but the limited scope of the demo makes it difficult to form a complete picture of what the final product will offer.
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See you on the track!
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Assetto Corsa is only troubleshooting, no driving. Nobody knows how to fix this fragile crap.
Why did the developers make the car purposely undrivable? I’m in it, it wont go.
Nobody knows why.
Assetto Corsa only works for about an hour. Then, it fails and nobody knows why.
Thousands of dollars wasted.
All of a sudden, your wheels feel like they are sqaure and the car meanders aimlessly. Why did the developers make a game do that?
How they try to monetize the game will determine its success in my opinion, if everything has to be purchased the game growth will be limited and current users will scatter over time. You can already see that it’s trying to be Gran Turismo, with every report I get less and less optimistic. What we want is what AC currently is, I dont think thats what we will be getting