If you have been following the sim racing scene, you have likely noticed a major shift in the rally genre. For years, fans have been chasing the ghost of Richard Burns Rally, looking for a modern title that could capture its uncompromising depth. The surprise arrival of Assetto Corsa Rally (ACR) is an unexpected victory—such a pleasant surprise that it makes us want to know more about who is behind it. Because suddenly, the title developed by Supernova Games Studios in partnership with Kunos Simulazioni has claimed a throne that everyone else had left vacant.
Who are Supernova Games?
Supernova Games Studios, operating under the parent company Digital Bros, has been quietly working on this project since its inception in 2021. The studio is based in Milan, with more than 20 gaming and tech-loving developers working remotely. While they might be a relatively new name to some, their technical partnership with Kunos—the masters behind the Assetto Corsa franchise—lends a level of credibility that is immediately apparent the moment you get behind the wheel.
Early access: A flawless foundation
Entering Early Access on November 13, 2025, ACR has received overwhelming praise from the sim racing community. The main draw? Laser-scanned content. While many rally games offer “inspired” tracks, ACR delivers an unparalleled level of terrain detail that forces you to adapt your driving style to every bump and crest.
The game also feels like an evolution of the technical know-how Kunos achieved with Unreal Engine 4 in its previous title, Assetto Corsa Competizione. This transition to the fifth iteration of the engine looks stunning on-screen, delivering a level of detail, lighting, and visual beauty that is hard to ignore.

Despite being in an early state, feedback on Steam has been stellar. Players are highlighting its “flawless feel” and sophisticated physics model, which translates the raw intensity of rally racing better than any other modern release. Supernova has already outlined a clear intention, with a full 1.0 release slated for late 2027, promising 30 cars, more stage locations, and professional co-driver support. In addition, they are planning to include a variety of game modes, full support for VR, and a dedicated rally school.
The main flaws right now
There are still many things to iron out. The project’s development is starting small and building up, a trajectory that the rally sim racing community must keep in mind. Since the game is evolving from a minimalist foundation, further polish is required for configurations, input devices, game modes, locations, and car rosters. These are some of the key areas currently needing attention. Of course, this is going to be a long journey, but we already know how Digital Bros operates through its previous and current Assetto Corsa entries.
The future after version 1.0
The Early Access phase cannot remain a permanent sandbox. Digital Bros needs to report to its shareholders, and this title is a prime candidate for future DLC expansions. Naturally, endless new locations and cars could be added, alongside expanded online modes to keep the experience highly engaging. They need to cultivate a unique identity for the game, carving out a clear path forward while maintaining a mutually beneficial partnership with the Assetto Corsa franchise.
The verdict so far
Is it perfect? No, there is still work to be done regarding content volume and VR integration, which is currently missing. However, the core experience is arguably the best we’ve had in decades. If you are a rally enthusiast who values physics over arcade thrills, Assetto Corsa Rally isn’t just a recommendation—it’s essential.
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Have you had a chance to hit the stages yet, or are you waiting for the full 1.0 release?
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