Because what looked like a great addition to AMS 2 has turned into one of those stories where passion for classic cars crashes into something far less romantic: licensing contracts.
Yes, friends. Physics, force feedback, engine sound and nostalgia are all great. But in the end, the real final boss of sim racing isn’t Eau Rouge in the rain. It’s a lawyer with a PDF.
The problem starts with a negotiation between Reiza Studios and McLaren Racing. Reiza already had a licensing relationship with McLaren and wanted to extend it. Nothing unusual so far. Just another business conversation. Signatures, terms, numbers, expensive coffees, and probably more emails than any human should receive before ten in the morning. But during those talks, an unexpected restriction showed up: McLaren could not license or re-license its F1 cars to games that also included official Formula 1 content from other manufacturers. And of course, Automobilista 2 is hardly an empty garage.
Its roster includes historic names like Brabham, Lotus, and now Renault. These aren’t just decorative pieces, they’re part of the soul of the simulator. Part of the promise AMS 2 has been building for years: letting you drive machines from different eras, compare how they feel, and experience the history of motorsport with your hands on the wheel.

Suddenly, Reiza is facing a decision that sounds absurd but is very real: keep McLaren, or keep Brabham, Lotus and Renault F1 as official content. Here’s the strangest part of the whole story. The Renault R25, R26 and R28 had been announced as a major addition to AMS 2. These aren’t just any cars. The R25 and R26 in particular carry enormous emotional weight for many fans. They’re cars tied to a very specific era, a Formula 1 with a different sound, a different character, and a certain sense of elegant danger.
Reiza decided to make them free base content for everyone. And that, of course, is good news for players.
But the key phrase isn’t just “free.” The key phrase is: free, for as long as they can stay in the game.
That changes everything.
Because this isn’t a gift planned with confetti and triumphant music. It’s an elegant emergency maneuver. A way of saying: “Before this gets even more complicated, let’s hand these cars over to the community.” It’s a generous gesture, sure. But it’s also a sign that the ground is shifting beneath the simulator.
The big problem: the cars aren’t just cars
From the outside, someone might think: “Well, if they can’t use a brand, just change the name and move on.” And technically, that can happen. In fact, Reiza has explained that players who already bought certain content will keep the licensed versions, while new buyers might get generic, unbranded cars instead.
But here’s the detail: in a simulator, the brand matters. Not because a logo makes the car corner better. Not because a sticker improves grip through a fast bend. If only, because then we’d all be slapping vinyls on our grocery-run cars.
It matters because the license connects the vehicle to its history. A Renault R25 isn’t just a blue and yellow single-seater. It’s a moment. It’s a season. It’s a way of remembering F1. The same goes for Lotus, Brabham or McLaren. These are names that carry decades of memories, triumphs, tragedies, engineering and mythology.
When a car goes from official to generic, it can still be fun. It can still sound great. It might even handle exactly the same on track. But it loses part of its identity. In recent years, AMS 2 has developed a very specific personality. It doesn’t try to be just “another simulator.” Its charm lies in that slightly unpredictable mix of categories, eras and cars full of character. It feels like a living collection. A garage that’s a bit odd, beautiful, sometimes chaotic, but bursting with personality.
That’s exactly why this situation hurts more. Because we’re not talking about losing one isolated car. We’re talking about altering the historical architecture of the game. If Reiza has to choose between McLaren and other legendary brands, the decision won’t just be legal or commercial. It will also be a decision about what kind of simulator AMS 2 wants to keep being.

And neither option is perfect. If it keeps McLaren, it might sacrifice part of that historical variety that adds so much value. If it keeps Brabham, Lotus and Renault, it might lose a brand that’s fundamental to both modern and classic motorsport. It’s the kind of choice where nobody fully wins. Like choosing between brakes and fuel. Technically you can live without one of them for a few seconds, but it doesn’t end well.
Even so, there’s something valuable in how Reiza has handled this. The decision to release the Renaults as free content can be read as a way of protecting the community. If the future of these cars is uncertain, putting them within everyone’s reach now makes sense. It’s a practical gesture, and as far as these things go, a fairly honest one.
The studio’s transparency also stands out. In an industry where licenses often disappear without much explanation, here we’ve been told a lot more than usual. That doesn’t solve the problem, but it helps people understand it. And understanding it changes the conversation. It’s no longer just about “why isn’t this car here.” It’s about seeing just how much simulators depend on fragile balances between studios, manufacturers, rights holders, contracts and historic brands.
The McLaren and AMS 2 case matters because it works as a warning. As simulators grow, licenses become more valuable. Historic cars are no longer simple nostalgic extras. They’re premium content, identity, marketing, memory. And that means we’ll see more situations like this.
More difficult negotiations. More restrictions. More cars that arrive, disappear, or get turned into unbranded versions. More studios trying to keep passionate players happy while negotiating with companies thinking about intellectual property, positioning and commercial returns. It’s a clash between two worlds. One wants to preserve feelings. The other wants to protect assets.
And caught in the middle is the simulator, trying not to go off track.
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