Automobilista 2 V1.5.5.2: Less Forgiving Tires

am2 gt3

After the update of Automobilista 2 that added the Endurance Pt1 DLC, on which we shared our impressions here on the website, Reiza has released an update with small changes on the tires with this post of the Reiza’s boss.

It is true that AMS2 tires have historically allowed for too high angles to be sustained a little too long – that issue has been reduced to a minimal if not quite completely eliminated with V1.5 and the subsequent refinements, the latest of which just deployed with v1.5.5.2. To the extent the issue persists on some tires we´ll continue trying to iron them out, afterall the point of the exercise is to simulate reality.

A problem here is that many sim racers have been conditioned to believe race cars on modern slicks don´t allow for any sliding at all, are never subject to turn-in oversteer so long as the car is neutral and are incapable to sustain a powerslide for longer than half a second. Even if we completely erradicate that slightly forgiving plateau at the top of the slip curve in AMS2, they´ll always be a little thrown off by its handling because their perception have been skewed by tire models that behave a lot more digitally by comparison. More challenging to drive maybe, not necessarily more realistic.

Again tho this isn´t to detract from valid criticisms of our own tire modelling – we wouldn´t keep adjusting it if we felt everything was dandy. Even now the tires aren´t what they are as a matter of design, they are just where we are landing with them with our understanding of tire dynamics and the physics engine at this point in time – it isn´t just a bunch of dials we can adjust so they provide a little bit more of this and little bit less of that. As that understanding improves, so does the quality of the output – bit by bit we´ve been getting a firmer grasp on both ends of the equation and getting closer to what “right” is, and with that more and more people have naturally managed to connect with AMS2, even if there is a subset we´ll probably never reach given the above.

Given the inherent imperfections of all tire models there´s always going to be a degree of subjectiveness as to what flaws our brains are better able to translate – we are all wired differently. Personally I´d rather drive AMS2 with tires from even two years ago because it´s just more organic, but I totally see why others would prefer something that felt more like a train on rails that has to be driven carefully not to derail. Until someone gets it 100% right (and probably even after that) there´s an element of taste to what sim we are better able to connect with, which is why one should always just drive and enjoy the one they like, and quit frustrating themselves with the ones they don´t.

V1.5.5.2 CHANGELOG

UI & HUD

  • Fixed Automatic Clutch input bind label being inconsistently named in different states

PHYSICS

  • Minor slick tread adjustments for LMDh, F-HiTech Gen2, F-V12, GT1, GTE, GT3 (both gens) GT4, G55 Cup, GT5, G40 Cup, StockV8 (all seasons), Super v8, LMDh, Cadillac DPi, P1 (both gens), Group C, F-Reiza, F-Ultimate Gen2, F-USA Gen1-3 & 2023 (speedway compound)
  • Minor wet tire tread adjustments for F-Classics, F-HiTechs, F-V12, F-V10s, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Trainers, LMDh, DPi, P1, P2, P3, P4, GTE, GT3, GT4 classes
  • Adjusted baseline pressure for GT3 Gen2 and LMDh to account for the removal of tire warming blankets (setup reset recommended)
  • LMDh: Slightly increased brake torque
  • Added medium compound option for F-HiTech Gen2
  • McLaren 720s Evo: Increased the max bumpstop/packer range to 4cm from 1cm

AI

  • Adjusted distance AI cars look ahead for slower lapped traffic & added new parameter for faster cars to see even further ahead
  • Slightly increased avoid ratios for AI in lower aggression ranges
  • AI line redos for Cascais, Fontana Speedway, Montreal Historic 1991, Le mans Bugatti, Kansai East & West
  • Further adjustments to AI rates for lateral movements & distance thresholds for passing routines to kick in
  • Increased fuel threshold for AI to decide to pit for fuel on a long track for Endurance cars (LMDh, Cadillac DPi, P1 (both gens), GTE, GT3 (both gens)
  • Bumped up AI skill spread on ovals to the same level of main road course variants to minimise excessive pack racing on ovals
  • Adjusted AI tire wear degradation for all F-USA classes
  • AI calibration pass for GTE & LMdh, DPi, P1s
  • AI wet performance calibration pass for F-Classic Gen4, F-Hitech Gen1&2, F-V12, F-V10 Gen1&2, F-Reiza, F-Ultimate Gen1&2

TRACKS

  • LeMans: Additional 3D marshals; Fixed visible gaps in the track near Porsche curve; Adjusted armco lod switching near Mulsanne: Added more of the remaining trackside objects; Adjusted an abnormal bump in the runoff near the Arnage exit curb; Fixed issue where tirewall objects might not be rendered in some external cameras; Adjusted track cameras in Bugatti layout to remove obscured views
  • Added LED flag panels to Kansai, Interlagos, Hockenheim & Monza
  • Fixed safety car parking location for Kansai & Hockenheim
  • Nurburgring 1971: Fixed the misalignment and added collision to the Continental Podium barriers in the paddock
  • Jerez 1988: Fixed body parts lod behavior on some 3D animated actors

VEHICLES

  • Fixed car exterior rain effects oscillating between dry and wet
  • Mercedes AMG GT3 Evo: fixed inverted cockpit banner
  • GTE: Added luminescent number panels BMW M8 GTE: updated display, improved cockpit lights, windshield banner added
  • BMW M8 GTE: Updated display & improved cockpit lights; Added windshield banner
  • F-HiTech G2M2: Fixed cockpit windscreen and mirrors double mesh issues

Remember that you can acquire Automobilista 2  through the following link.

See you on the track!

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