Automobilista 2 – Weekly Build Updates

Reiza has released a new Automobilista 2 Weekly Build Updates with the last fixesMore detailed officla information below by Renato Simioni:

This is for AMS2 Beta users who may not have access to Reiza51.

BETA3 Changelog (12/03/2020):

NEW CONTENT – TRACKS

  • Added Guaporé
  • Added Velo Cittá Main Layout

NEW CONTENT – VEHICLES

  • Added Copa Truck Series
  • Added Formula Classic Gen2 Series
  • Added Kart GX390 Race
  • Added Kart Gx390 Rental

GENERAL

  • Added Beta support for Multiplayer (UI still early WIP)
  • Fixed missing pitcrew animations (historical series use modern crews as placeholders)

UI

  • Fixed quit confirm menu direction (pause menu)
  • Added multiplayer browser / lobby
  • First pass for in-game multiplayer leaderboards/menus.
  • Fixed triple screen text entry units
  • Fixed best lap not correctly displayed in SP session results
  • Fixed class select list auto-filling items beyond dialog bounds
  • Fixed retire to pits not opening confirmation dialog
  • Fixed clutch deadzone increment button modifying clutch sensitivity
  • Fixed multiplayer browser 21:9 alignment
  • Fixed splashcreen background alignment in 16:10 aspect

HUD

  • Added all HUD modes except telemetry
  • Add position/lap info full+light
  • Add leaderboard to Full mode
  • Pit lane messages / timer etc
  • Cooldown lap messages
  • Formation lap messages / position info
  • Various flags/messages

AUDIO

  • Corrected idle loops on MIT LancerR, RS, Puma P052, MCR2000, Caterham Superlight, 620R
  • Adjusted attenuation curve on all cars
  • Increased AI car sound volume while racing
  • Fixed missing shift sounds in F-Classics: G1M1, G2M2, G3M1, G3M3, G1M1, G1M2, G2M1, G2M2
  • Reverb increased slightly on all tracks.
  • New start lights countdown volume increased (was too low in Beta2)
  • MRX gearshift sound lowered
  • Ultima Road decrease gearchange volume
  • Scrape sound altered, volume buildup changed.

PHYSICS

  • Extensive revisions to all player physics
  • Minor tire model adjustments (most notable is fixing excessive load stiffness increment with pressure on GT & Prototype tyres – fixes the bouncing)
  • Increased effect of Pneumatic Trail on force feedback
  • Reduced default steering lock in formula cars
  • Further reduced wet rolling resistance
  • Increased default boost in F-Classic Gen1 to 80% (from 60%)
  • Fixed error with ARC Camaro tyres having larger rear tyres (all 4 now are equal)
  • Adjusted FFB Steering Rack Maxforce on several cars

AI

  • Extensive revisions to all AI physics
  • Adjusted AI code to minimize chances of it going off-track in avoidance of other cars
  • Increased AI brake power globally
  • Added AI Aggression Scalars to all cars, adjusting the player global setting to better suit the type of car / class in use
  • Added some extra AI variation to generic driver personalities (for more AI action)
  • Increased AI awareness paraameter

TRACKS

  • Track penalties and surface physics/collision fixes: VIR, Ortona, Campo Grande, Goiania
  • Incremental graphical/optimization update to Kyalami (more upcoming)
  • More tweaks to overall weather/climate settings
  • Enhanced Brands Hatch bumps in road patches (if suitable will be applied to other tracks)
  • Fixed bug with Imola 2001 not registering lap 1
  • Improved AI lines for Londrina and Kyalami Historic
  • Added trackside cameras for Jerez

VEHICLES

  • Updated paint material for more appropriate levels of reflection for each car
  • Updated Copa Uno Cockpit
  • Added new liveries for Ultima Race, F-Reiza, Old Stock, Metalmoro MRX
  • SuperV8: Fixed car shadow, cockpit holes, lights

EDIT: A complementary update was deployed on March 13th featuring the following changelog:

UI

  • Added System menu
  • Minor text & art corrections

HUD

  • Implemented remaining warnings/messages
  • Fixed text in lap/session duration unit.
  • Fixed leaderboard ‘PIT’ marker text showing player name

CONTROLLER

  • Adjusted rotation logic for older wheels with low lock and gamepads

PHYSICS & AI

  • Further revisions to all F-Classic models (fixing initial Beta3 problems with Gen2 cars)
  • Fixed kart Shifter gearbox
  • Revised all turbo engines
  • Reduced 2mm from tread of F-Classic & F-V10 tyres
  • Slightly increased drafting effects
  • Fixed crashes when loading ARC Caamro & Metalmoro MRX cars
  • Increased side buffer for AI cars to minimize issues in a pack of cars (specially towards the first corner)
  • Corrected AI damper multipliers which could lead to some AI cars rolling during heavy cornering
  • Further adjusting to custom AI Aggression scalars

AUDIO

  • Ground scraping audio code adjusted (much more dynamic, also won’t play if car is stopped)
  • Fixed Kart Shifter sounds
  • Rental kart external pitch fixed
  • F-V10: scrape sound adjusted
  • Caterham 620R: adjusted sound volume build up over rev range
  • Small eq adjustment on interior sounds

BETA4 Changelog (21/03/2020):

CONTENT:

  • Added Imola 1972

UI

  • Initial implementation of SETUP screens (just initial fast edit & initial tab for now, to be complemented in BETA5)

FFB

  • Updated pneumatic trail calculation, now equal to what we had in AMS1 resulting in higher overall rack force and self aligning torque will be different then pre beta4
  • ported 1:1 ams1 surface noise values and code
  • Added stoplocks for Accuforce / OSW / Simucube / Bodnar and other custom wheels (needs testing)
  • Adjusted “FX” FFB effects – no longer adds “fake” road noise after porting over AMS1 surface noise code – FX now adds engine vibe (modelled from crankshaft angular rotation) and tyre scrub (as an actual frequency coming from STM)
  • Removed redundant “flavour” FFB profiles, renamed as “TYPE” with only two options (Default / Custom)

PHYSICS

  • Doubled tyre tread & width resolution in tyre model
  • Further revisions to tread & carcass load stiffnes for several tyres
  • Revised F-Vintage drivetrain
  • Adjusted brake torque of formula cars
  • Adjusted rain tyres (to be complemented in BETA5)
  • Adjusted gearbox damage & timings (to be complemented in BETA5)
  • Revised driving aids functionality & gamepad sensitivity multipliers (to be complemented in BETA5)

AI

  • Various AI performance adjustments
  • Added AI Start variable to balance AI standing start performance vs player (only for cases where AI could launch much faster – this will be expanded in a future build to improve AI launch performance in cars that needs higher revs off the line)
  • Further adjusted AI Aggression scalars for anything that isnt a F1 car

AUDIO

  • Fixed some loop issues in F-Vintage V8 engines e
  • Fixed FClassic V8 missing external sound in chase view
  • Added ambient audio effects to all tracks
  • Lowered some impact sounds volume
  • Removed spotter voice when leaving pits

TRACKS

  • Kyalami Historic art & physics pass
  • Adjusted tarmac shader with added ambient reflections
  • Adjusted crowd shader
  • Small tweaks to atmosphere/sky
  • Physics / track limit revisions to Cascavel, Interlagos Brands Hatch
  • Adjusted night lights & added props to several tracks
  • Revised Adelaide Historic AI paths

VEHICLES

  • Updated Copa Uno steering wheel mesh
  • Mitsubishi Lancer R: add LODs, add windscreen reflection
  • Mitsubishi Lancer RS: add windscreen reflection
  • More liveries added & updated for F-Classic Gen2, F-Reiza, Old Stock, Ultima Race, MRX, AJR cars

BETA5 Changelog:

UI

  • Implemented suspension setup screen
  • Added Anti-roll bar settings to quick setup
  • Fixed unselected label on advanced setup button

PHYSICS

  • Further tyre model revisions
  • Revised body aero drag for all cars
  • Fixed bug in which cars with a single all-weather compound would crash loading a raining session
  • Adjusted F-Ultimate throttle map & fixed balk torque
  • Fixed missing curb noise on some curb types

FFB

  • Revised pneumatic trail values & max steering rack force for each car (minor adjustments may still be required)

AI

  • Fixed & adjusted range of AI throttle application for each car, improving performance balance vs player out of corners (function was fixed but not tuned in BETA4 causing a lot of misbehavior)
  • Adjusted AI to mitigate excessive number of T1 incidents (not enough, more to come)
  • Bumped up AI Aggression slightly for all cars, following further adjustments for behaviorial changes on aggression scale

AUDIO

  • Sprint Race V6: fixed pops and clicks on interior sounds.

TRACKS

  • Art passes for Imola & Imola 1972, Kyalami Historic, Donington, Interlagos, Montreal
  • Adjusted Weather/climate values,
  • Fixed start trigger at Interlagos which could first place to miss a lap on start
  • Updated Donington_GP TV cams
  • Added enhanced 3D road patch parameters to Donington, Kyalami Historic, Montreal

VEHICLES

  • Fixed scaling error in Opala 3D model
  • Kart GX390 Race – fixed steering wheel axis
  • Formula V12 – fixed graphics glitch; RPM light, brakedisc glow, updated rear light

BETA6 CHANGELOG

CONTENT

  • Added Roco 01 to P4 Class

UI

  • Added Setup List page
  • Implemented options to manually saving/loading setups
  • Fixed Reset to Default button on Quick Setup screen not working
  • Removed Restart button from Multiplayer session menus
  • Fixed menu activation/navigation in replay screen
  • Added controller navigation to quick setup screen
  • Fixed controls screen displaying when returning from custom event setup overview
  • Fixed alignment + colour of delete button in setup list
  • Added autosave help text
  • Added in-session Options screens for Gameplay, Controls, Camera, Audio, VR

PHYSICS

  • Revised physics for GX390 Race & Rental
  • Metalmoro MRX: Adjusted front suspension geometry & fixed clutch (mostly causing slow starts for the AI)
  • Adjusted default tyre pressure & ranges for all cars (may require resetting old setups)
  • Added initial driving aids & gamepad sensitivity values to all cars

AI

  • Fixed AI behavior towards first corner on race start (no longer crashing all the time)
  • Fixed AI throttle application values for several cars (adjusting performance out of corners)
  • Revised several AI behavior parameters to improve racing ability
  • Extensive callibration to the AI performance on several cars

AUDIO

  • Disabled birds in external view.
  • Sprint race: Fixed missing some samples from previous buld
  • Adjusted volume for MRX Honda on chase view
  • F3: engine pan lowered.

TRACKS

  • Imola 2019: Further fixes & art pass + added 3d road patches
  • Imola 1988 Art Pass
  • Oulton Park: Minor fixes + added 3d road patches
  • Montreal Increased AI performance for both layouts
  • Spielberg: Added 3d road patches
  • Updated TV cams for Azure & Adelaide

VEHICLES

  • Updated & new liveries for Opala Old Stock, AJR & Ultima Race

EDIT for minor update on 26/03?

UI

  • Added First pass for Vehicle Showroom screen

PHYSICS & AI

  • Added adjustable steering lock ranges
  • Fixed Traction Control default setting that could cause TC not to work or to cap the throttle altogether when the aid was turned on
  • Increased AI roll torque stab to minimize rolling in wheel-to-wheel contact
  • Adjusted max FFB force for SuperV8, ARC Camaro & MIT Lancers

TRACKS

  • Spielberg Historic/Vintage: Several fixes, added 3d road patches
  • Oulton Park: Several bug fixes

VEHICLES

  • Switched AJR Powertec to V6 Turbo (still needs a physics update)
  • Fixed Roco class (moved up to P3)
  • removed legacy logos from drivers & pitcrew suits

BETA7 CHANGELOG

UI

  • Updated Showroom scene
  • Enabled steering lock setting in setup page
  • Added drivetrain setup page
  • fixed menu direction on some tabs
  • Fixed invisble front 3rd spring bumpstop input
  • First pass to loading screen redesign

PHYSICS

  • Minor tyre compound revisions for all tyres
  • Updated MRX to latest spec sheets & fit proper engines to each variant
  • Reduced shift delays in manual cars (when shifting with paddles)
  • Fine tuned FFB values for several cars

AI

  • Adjusted AI consistency spread
  • Further performance tuning for dry & wet tyres

AUDIO

  • Adjusted Attenuation range for all engines
  • MCR2000, Caterham Superlight high RPM looping improved (still needs polishing)
  • F-Classic G3M1 interior sound samples mixing adjusted.

TRACKS

  • Further adjustments to tarmac ambient reflections
  • Fixed bumpy concrete runoffs, adjusted curb noise and slightly reduced resistance from gravel traps
  • Revised 3d patchs for Donington

VEHICLES

  • F301: fixed rear tires pivot points
  • F-Reiza: fixed LOD C wheels disappearing
  • Ultima Race: Improved metal and plastic materials
  • MetalMoro AJR: Fixed steering wheel size, external side mirrors, windscreen material
  • StockV8: Improved windscreen and mirror material
  • F-Classic G3: Added rear light glow
  • F-Vintage: Adjusted liveries to better suit each model
  • Copa Uno: Added 2 community liveries

BETA8 CHANGELOG:

CONTENT:

  • Snetterton 200 layout added + Art pass & fixes

UI

  • Updated showroom scene

PHYSICS & AI

  • Fixed tyre tread resolution error that caused incorrect pressure readings
  • Adjusted AI throttle application
  • Adjusted FFB for AJR, StockV8, MRX, MCR, Roco
  • Further revised MRX physics revisions for all variants
  • Completed AJR V6 Turbo physics
  • Slightly improved AI brake force & grip
  • Upped AI personality aggression range
  • Increased coefficient for paying track limit penalties by slowing down (pays faster)
  • Lap times no longer invalidated with crashes in all sessions but time trial

BETA RC1 CHANGELOG:

CONTENT:

  • Added Fusca model to Copa Classic FL & Uno to Copa Classic B classes

UI&HUD

  • Updated Showroom scene
  • Multiplayer lobby list now displays Class in use or ‘multi-class’ instead of host name
  • Sorted kart models into their own separate classes
  • Fixed menu direction on some tabs of in-game controls menu
  • Fixed invisible front third spring bumpstop setting
  • Added monitor screen to spectate sessions
  • Added time acceleration info and button in Session overview
  • Added monitor + skip to end buttons to Simulation screen
  • Added session countdown to more in-game screens
  • Fixed aspect ratio of classes on opponent select dialogs
  • Several presentation updates (WIP)
  • Added “Immersion II” soundtrack to User Interface

RULES:

  • Slightly laxed calculations for gaining advantage by going off-track
  • Lap time no longer invalidated by contact
  • Doubled the amount of time to be kicked due to inactivity (30 to 120)

PHYSICS

  • Revised all cars for minor adjustments to tyres, default setup, damage properties and FFB values
  • Initial BoP review to balance performance of cars within each class (more work needed)
  • Adjusted setup ranges for better consistency & disabled redundant fast damper ranges for cars that don´t feature it
  • Slightly reduced aero effects in drafting
  • Slightly reduced downshift delays

AI

  • Complete AI revision, fixing most notable discrepancies in performance vs player at 100% difficulty (more extreme ends of the AI strentgh range still needs further testing)
  • Added small amount of AI performance drop on cold tyres;
  • Increased AI aggression scalars for more racey behavior
  • Increased AI awareness factor to minimise issues with AI hitting player into corners (may still happen if speed difference between player and AI is too high)

TRACKS

  • Further fine tuning to climate profiles
  • Slightly increased rumblestrip noise
  • Snetterton: Various fixes & optimization to bring both layouts to release status
  • Donington: flag position fixes

VEHICLES

  • Formula Vintage Gen1: Added LODs (fixing disappearing models at lower settings):
  • MetalMoro AJR: Adjusted driver animation for new steering wheel
  • Ultima GTR Road – Changed driver animation to manual shifter~; gauge texture correction, added speedometer
  • Formula Trainer: Fixed wheel dimensions
  • Kart GX390: Fixed RPM led range
  • Kart Rental – Adjusted protective belt size
  • Sprint Race Fixed cockpit windscreen
  • Copa Truck: Fixed cockpit mirrors
  • Super V8 – Fixed cockpit mirrors; removed obsolete liveries
  • Formula V10 – Fixed rain tires
  • Formula Classic G1M2 – Fixed low level LOD causing car to disappear in the distance
  • Superkart: Fixed RPM led range
  • Caterham Supersport – Fixed LOD D, Tachometer
  • Formula Vee – Added speedometer & RPM warning light
  • Formula Classic G3M3: Updated display background
  • Formula V12: Added new liveries to complete the field
  • Old Stock: Added remaining liveries to complete the field

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