Reiza has released a new Automobilista 2 Weekly Build Updates with the last fixes. More detailed officla information below by Renato Simioni:
This is for AMS2 Beta users who may not have access to Reiza51.
BETA3 Changelog (12/03/2020):
NEW CONTENT – TRACKS
- Added Guaporé
- Added Velo Cittá Main Layout
NEW CONTENT – VEHICLES
- Added Copa Truck Series
- Added Formula Classic Gen2 Series
- Added Kart GX390 Race
- Added Kart Gx390 Rental
GENERAL
- Added Beta support for Multiplayer (UI still early WIP)
- Fixed missing pitcrew animations (historical series use modern crews as placeholders)
UI
- Fixed quit confirm menu direction (pause menu)
- Added multiplayer browser / lobby
- First pass for in-game multiplayer leaderboards/menus.
- Fixed triple screen text entry units
- Fixed best lap not correctly displayed in SP session results
- Fixed class select list auto-filling items beyond dialog bounds
- Fixed retire to pits not opening confirmation dialog
- Fixed clutch deadzone increment button modifying clutch sensitivity
- Fixed multiplayer browser 21:9 alignment
- Fixed splashcreen background alignment in 16:10 aspect
HUD
- Added all HUD modes except telemetry
- Add position/lap info full+light
- Add leaderboard to Full mode
- Pit lane messages / timer etc
- Cooldown lap messages
- Formation lap messages / position info
- Various flags/messages
AUDIO
- Corrected idle loops on MIT LancerR, RS, Puma P052, MCR2000, Caterham Superlight, 620R
- Adjusted attenuation curve on all cars
- Increased AI car sound volume while racing
- Fixed missing shift sounds in F-Classics: G1M1, G2M2, G3M1, G3M3, G1M1, G1M2, G2M1, G2M2
- Reverb increased slightly on all tracks.
- New start lights countdown volume increased (was too low in Beta2)
- MRX gearshift sound lowered
- Ultima Road decrease gearchange volume
- Scrape sound altered, volume buildup changed.
PHYSICS
- Extensive revisions to all player physics
- Minor tire model adjustments (most notable is fixing excessive load stiffness increment with pressure on GT & Prototype tyres – fixes the bouncing)
- Increased effect of Pneumatic Trail on force feedback
- Reduced default steering lock in formula cars
- Further reduced wet rolling resistance
- Increased default boost in F-Classic Gen1 to 80% (from 60%)
- Fixed error with ARC Camaro tyres having larger rear tyres (all 4 now are equal)
- Adjusted FFB Steering Rack Maxforce on several cars
AI
- Extensive revisions to all AI physics
- Adjusted AI code to minimize chances of it going off-track in avoidance of other cars
- Increased AI brake power globally
- Added AI Aggression Scalars to all cars, adjusting the player global setting to better suit the type of car / class in use
- Added some extra AI variation to generic driver personalities (for more AI action)
- Increased AI awareness paraameter
TRACKS
- Track penalties and surface physics/collision fixes: VIR, Ortona, Campo Grande, Goiania
- Incremental graphical/optimization update to Kyalami (more upcoming)
- More tweaks to overall weather/climate settings
- Enhanced Brands Hatch bumps in road patches (if suitable will be applied to other tracks)
- Fixed bug with Imola 2001 not registering lap 1
- Improved AI lines for Londrina and Kyalami Historic
- Added trackside cameras for Jerez
VEHICLES
- Updated paint material for more appropriate levels of reflection for each car
- Updated Copa Uno Cockpit
- Added new liveries for Ultima Race, F-Reiza, Old Stock, Metalmoro MRX
- SuperV8: Fixed car shadow, cockpit holes, lights
EDIT: A complementary update was deployed on March 13th featuring the following changelog:
UI
- Added System menu
- Minor text & art corrections
HUD
- Implemented remaining warnings/messages
- Fixed text in lap/session duration unit.
- Fixed leaderboard ‘PIT’ marker text showing player name
CONTROLLER
- Adjusted rotation logic for older wheels with low lock and gamepads
PHYSICS & AI
- Further revisions to all F-Classic models (fixing initial Beta3 problems with Gen2 cars)
- Fixed kart Shifter gearbox
- Revised all turbo engines
- Reduced 2mm from tread of F-Classic & F-V10 tyres
- Slightly increased drafting effects
- Fixed crashes when loading ARC Caamro & Metalmoro MRX cars
- Increased side buffer for AI cars to minimize issues in a pack of cars (specially towards the first corner)
- Corrected AI damper multipliers which could lead to some AI cars rolling during heavy cornering
- Further adjusting to custom AI Aggression scalars
AUDIO
- Ground scraping audio code adjusted (much more dynamic, also won’t play if car is stopped)
- Fixed Kart Shifter sounds
- Rental kart external pitch fixed
- F-V10: scrape sound adjusted
- Caterham 620R: adjusted sound volume build up over rev range
- Small eq adjustment on interior sounds
BETA4 Changelog (21/03/2020):
CONTENT:
- Added Imola 1972
UI
- Initial implementation of SETUP screens (just initial fast edit & initial tab for now, to be complemented in BETA5)
FFB
- Updated pneumatic trail calculation, now equal to what we had in AMS1 resulting in higher overall rack force and self aligning torque will be different then pre beta4
- ported 1:1 ams1 surface noise values and code
- Added stoplocks for Accuforce / OSW / Simucube / Bodnar and other custom wheels (needs testing)
- Adjusted “FX” FFB effects – no longer adds “fake” road noise after porting over AMS1 surface noise code – FX now adds engine vibe (modelled from crankshaft angular rotation) and tyre scrub (as an actual frequency coming from STM)
- Removed redundant “flavour” FFB profiles, renamed as “TYPE” with only two options (Default / Custom)
PHYSICS
- Doubled tyre tread & width resolution in tyre model
- Further revisions to tread & carcass load stiffnes for several tyres
- Revised F-Vintage drivetrain
- Adjusted brake torque of formula cars
- Adjusted rain tyres (to be complemented in BETA5)
- Adjusted gearbox damage & timings (to be complemented in BETA5)
- Revised driving aids functionality & gamepad sensitivity multipliers (to be complemented in BETA5)
AI
- Various AI performance adjustments
- Added AI Start variable to balance AI standing start performance vs player (only for cases where AI could launch much faster – this will be expanded in a future build to improve AI launch performance in cars that needs higher revs off the line)
- Further adjusted AI Aggression scalars for anything that isnt a F1 car
AUDIO
- Fixed some loop issues in F-Vintage V8 engines e
- Fixed FClassic V8 missing external sound in chase view
- Added ambient audio effects to all tracks
- Lowered some impact sounds volume
- Removed spotter voice when leaving pits
TRACKS
- Kyalami Historic art & physics pass
- Adjusted tarmac shader with added ambient reflections
- Adjusted crowd shader
- Small tweaks to atmosphere/sky
- Physics / track limit revisions to Cascavel, Interlagos Brands Hatch
- Adjusted night lights & added props to several tracks
- Revised Adelaide Historic AI paths
VEHICLES
- Updated Copa Uno steering wheel mesh
- Mitsubishi Lancer R: add LODs, add windscreen reflection
- Mitsubishi Lancer RS: add windscreen reflection
- More liveries added & updated for F-Classic Gen2, F-Reiza, Old Stock, Ultima Race, MRX, AJR cars
BETA5 Changelog:
UI
- Implemented suspension setup screen
- Added Anti-roll bar settings to quick setup
- Fixed unselected label on advanced setup button
PHYSICS
- Further tyre model revisions
- Revised body aero drag for all cars
- Fixed bug in which cars with a single all-weather compound would crash loading a raining session
- Adjusted F-Ultimate throttle map & fixed balk torque
- Fixed missing curb noise on some curb types
FFB
- Revised pneumatic trail values & max steering rack force for each car (minor adjustments may still be required)
AI
- Fixed & adjusted range of AI throttle application for each car, improving performance balance vs player out of corners (function was fixed but not tuned in BETA4 causing a lot of misbehavior)
- Adjusted AI to mitigate excessive number of T1 incidents (not enough, more to come)
- Bumped up AI Aggression slightly for all cars, following further adjustments for behaviorial changes on aggression scale
AUDIO
- Sprint Race V6: fixed pops and clicks on interior sounds.
TRACKS
- Art passes for Imola & Imola 1972, Kyalami Historic, Donington, Interlagos, Montreal
- Adjusted Weather/climate values,
- Fixed start trigger at Interlagos which could first place to miss a lap on start
- Updated Donington_GP TV cams
- Added enhanced 3D road patch parameters to Donington, Kyalami Historic, Montreal
VEHICLES
- Fixed scaling error in Opala 3D model
- Kart GX390 Race – fixed steering wheel axis
- Formula V12 – fixed graphics glitch; RPM light, brakedisc glow, updated rear light
BETA6 CHANGELOG
CONTENT
- Added Roco 01 to P4 Class
UI
- Added Setup List page
- Implemented options to manually saving/loading setups
- Fixed Reset to Default button on Quick Setup screen not working
- Removed Restart button from Multiplayer session menus
- Fixed menu activation/navigation in replay screen
- Added controller navigation to quick setup screen
- Fixed controls screen displaying when returning from custom event setup overview
- Fixed alignment + colour of delete button in setup list
- Added autosave help text
- Added in-session Options screens for Gameplay, Controls, Camera, Audio, VR
PHYSICS
- Revised physics for GX390 Race & Rental
- Metalmoro MRX: Adjusted front suspension geometry & fixed clutch (mostly causing slow starts for the AI)
- Adjusted default tyre pressure & ranges for all cars (may require resetting old setups)
- Added initial driving aids & gamepad sensitivity values to all cars
AI
- Fixed AI behavior towards first corner on race start (no longer crashing all the time)
- Fixed AI throttle application values for several cars (adjusting performance out of corners)
- Revised several AI behavior parameters to improve racing ability
- Extensive callibration to the AI performance on several cars
AUDIO
- Disabled birds in external view.
- Sprint race: Fixed missing some samples from previous buld
- Adjusted volume for MRX Honda on chase view
- F3: engine pan lowered.
TRACKS
- Imola 2019: Further fixes & art pass + added 3d road patches
- Imola 1988 Art Pass
- Oulton Park: Minor fixes + added 3d road patches
- Montreal Increased AI performance for both layouts
- Spielberg: Added 3d road patches
- Updated TV cams for Azure & Adelaide
VEHICLES
- Updated & new liveries for Opala Old Stock, AJR & Ultima Race
EDIT for minor update on 26/03?
UI
- Added First pass for Vehicle Showroom screen
PHYSICS & AI
- Added adjustable steering lock ranges
- Fixed Traction Control default setting that could cause TC not to work or to cap the throttle altogether when the aid was turned on
- Increased AI roll torque stab to minimize rolling in wheel-to-wheel contact
- Adjusted max FFB force for SuperV8, ARC Camaro & MIT Lancers
TRACKS
- Spielberg Historic/Vintage: Several fixes, added 3d road patches
- Oulton Park: Several bug fixes
VEHICLES
- Switched AJR Powertec to V6 Turbo (still needs a physics update)
- Fixed Roco class (moved up to P3)
- removed legacy logos from drivers & pitcrew suits
BETA7 CHANGELOG
UI
- Updated Showroom scene
- Enabled steering lock setting in setup page
- Added drivetrain setup page
- fixed menu direction on some tabs
- Fixed invisble front 3rd spring bumpstop input
- First pass to loading screen redesign
PHYSICS
- Minor tyre compound revisions for all tyres
- Updated MRX to latest spec sheets & fit proper engines to each variant
- Reduced shift delays in manual cars (when shifting with paddles)
- Fine tuned FFB values for several cars
AI
- Adjusted AI consistency spread
- Further performance tuning for dry & wet tyres
AUDIO
- Adjusted Attenuation range for all engines
- MCR2000, Caterham Superlight high RPM looping improved (still needs polishing)
- F-Classic G3M1 interior sound samples mixing adjusted.
TRACKS
- Further adjustments to tarmac ambient reflections
- Fixed bumpy concrete runoffs, adjusted curb noise and slightly reduced resistance from gravel traps
- Revised 3d patchs for Donington
VEHICLES
- F301: fixed rear tires pivot points
- F-Reiza: fixed LOD C wheels disappearing
- Ultima Race: Improved metal and plastic materials
- MetalMoro AJR: Fixed steering wheel size, external side mirrors, windscreen material
- StockV8: Improved windscreen and mirror material
- F-Classic G3: Added rear light glow
- F-Vintage: Adjusted liveries to better suit each model
- Copa Uno: Added 2 community liveries
BETA8 CHANGELOG:
CONTENT:
- Snetterton 200 layout added + Art pass & fixes
UI
- Updated showroom scene
PHYSICS & AI
- Fixed tyre tread resolution error that caused incorrect pressure readings
- Adjusted AI throttle application
- Adjusted FFB for AJR, StockV8, MRX, MCR, Roco
- Further revised MRX physics revisions for all variants
- Completed AJR V6 Turbo physics
- Slightly improved AI brake force & grip
- Upped AI personality aggression range
- Increased coefficient for paying track limit penalties by slowing down (pays faster)
- Lap times no longer invalidated with crashes in all sessions but time trial
BETA RC1 CHANGELOG:
CONTENT:
- Added Fusca model to Copa Classic FL & Uno to Copa Classic B classes
UI&HUD
- Updated Showroom scene
- Multiplayer lobby list now displays Class in use or ‘multi-class’ instead of host name
- Sorted kart models into their own separate classes
- Fixed menu direction on some tabs of in-game controls menu
- Fixed invisible front third spring bumpstop setting
- Added monitor screen to spectate sessions
- Added time acceleration info and button in Session overview
- Added monitor + skip to end buttons to Simulation screen
- Added session countdown to more in-game screens
- Fixed aspect ratio of classes on opponent select dialogs
- Several presentation updates (WIP)
- Added “Immersion II” soundtrack to User Interface
RULES:
- Slightly laxed calculations for gaining advantage by going off-track
- Lap time no longer invalidated by contact
- Doubled the amount of time to be kicked due to inactivity (30 to 120)
PHYSICS
- Revised all cars for minor adjustments to tyres, default setup, damage properties and FFB values
- Initial BoP review to balance performance of cars within each class (more work needed)
- Adjusted setup ranges for better consistency & disabled redundant fast damper ranges for cars that don´t feature it
- Slightly reduced aero effects in drafting
- Slightly reduced downshift delays
AI
- Complete AI revision, fixing most notable discrepancies in performance vs player at 100% difficulty (more extreme ends of the AI strentgh range still needs further testing)
- Added small amount of AI performance drop on cold tyres;
- Increased AI aggression scalars for more racey behavior
- Increased AI awareness factor to minimise issues with AI hitting player into corners (may still happen if speed difference between player and AI is too high)
TRACKS
- Further fine tuning to climate profiles
- Slightly increased rumblestrip noise
- Snetterton: Various fixes & optimization to bring both layouts to release status
- Donington: flag position fixes
VEHICLES
- Formula Vintage Gen1: Added LODs (fixing disappearing models at lower settings):
- MetalMoro AJR: Adjusted driver animation for new steering wheel
- Ultima GTR Road – Changed driver animation to manual shifter~; gauge texture correction, added speedometer
- Formula Trainer: Fixed wheel dimensions
- Kart GX390: Fixed RPM led range
- Kart Rental – Adjusted protective belt size
- Sprint Race Fixed cockpit windscreen
- Copa Truck: Fixed cockpit mirrors
- Super V8 – Fixed cockpit mirrors; removed obsolete liveries
- Formula V10 – Fixed rain tires
- Formula Classic G1M2 – Fixed low level LOD causing car to disappear in the distance
- Superkart: Fixed RPM led range
- Caterham Supersport – Fixed LOD D, Tachometer
- Formula Vee – Added speedometer & RPM warning light
- Formula Classic G3M3: Updated display background
- Formula V12: Added new liveries to complete the field
- Old Stock: Added remaining liveries to complete the field
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