Assetto Corsa EVO officially supports community-created content, but finding good mods is already more complicated than simply downloading the first car that appears in a search result. OverTake.gg is currently the strongest all-round source for Assetto Corsa EVO mods, while EvoMods, AcMods and ModLand each serve different purposes. This guide explains the best places to find EVO cars, liveries, tools and experimental content, and what you should check before installing anything.
The Assetto Corsa EVO modding scene is still much younger than the ecosystem surrounding the original Assetto Corsa. There is no Content Manager acting as a central catalogue, Steam Workshop is not the distribution method, and community content is spread across dedicated mod sites, creator pages, forums and Discord servers.
That fragmentation makes choosing the source almost as important as choosing the mod. KUNOS Simulazioni does not pre-screen every community release and explicitly says it does not guarantee the safety, accuracy or legality of third-party mod content. A large catalogue therefore does not automatically make a website the best place to download from.
Best Assetto Corsa EVO mod sites
| Site | Best For | Our Take |
|---|---|---|
| OverTake.gg | Cars, liveries, apps and tools | Best overall |
| EvoMods | Dedicated EVO projects and tools | Best dedicated EVO hub to watch |
| AcMods | Discovering cars and finding original creators | Useful secondary directory |
| ModLand | Large catalogue and experimental content | Useful, but verify each download carefully |
| Nexus Mods | Apps and miscellaneous files | Established platform, limited EVO selection |
| KUNOS Forum | SDK support and technical information | Essential for creators and troubleshooting |
No third-party mod website can guarantee that every uploaded file is safe, legal or compatible with the latest Assetto Corsa EVO build. Treat the table above as a guide to where content can be discovered, not as a blanket approval of every file hosted on those platforms.
OverTake.gg — Best overall Assetto Corsa EVO mod site
OverTake.gg is currently our first stop for Assetto Corsa EVO community content. Its dedicated EVO download section separates cars, skins, apps and miscellaneous tools, while individual resources include creator names, update history, comments, user ratings and download statistics.
That structure matters more than raw catalogue size. Assetto Corsa EVO is still in Early Access, so a mod that worked with one game version may require an update or re-export after KUNOS changes the game or SDK. Being able to see when a creator last updated a resource and read feedback from other users makes compatibility problems easier to identify.
OverTake is also where some of the more convincing early SDK projects have appeared. Pessio Garage’s Ferrari 365 GTB/4 Competizione, for example, was built specifically for EVO using the official SDK rather than being presented simply as an anonymous conversion. Its resource page identifies the author, describes the development process and maintains a version history.
That does not mean every OverTake upload is automatically perfect. The same basic rules still apply: read the description, check the author, look at the latest update and scan comments for compatibility issues before copying anything into your game.
EvoMods — A dedicated Assetto Corsa EVO modding hub
EvoMods is interesting because it has been built specifically around Assetto Corsa EVO rather than adapting an existing general-purpose mod site. Its catalogue is currently much smaller than OverTake or ModLand, but the site separates cars, liveries, tracks and tools and also publishes EVO-specific installation documentation.
Its car-mod guide is particularly useful for understanding the current packaged format. Public vehicle releases are normally distributed as a .kspkg file, which can be placed directly in:
C:\Users\[YOUR USERNAME]\Saved Games\ACE\mods\
EvoMods also hosts experimental tools that go beyond the standard car-mod workflow. Some of those tools modify or unpack parts of the local game installation to enable functionality that KUNOS does not currently expose through the official SDK, so they should be treated differently from a normal packaged vehicle mod.
For that reason, we would currently describe EvoMods as one of the most interesting EVO-specific projects to watch rather than the largest source of finished content. Its value is the focus on the new simulator and the technical documentation surrounding it.
AcMods — Good for discovering mods and their original creators
AcMods has also created a dedicated Assetto Corsa EVO car section. Its selection is smaller, but the site can be useful as a discovery layer because individual pages often identify the creator and link back to the original download source.
That distinction is important. A mod directory does not necessarily need to be the original host to be useful, provided it clearly identifies where the content came from. Its page for Pessio’s Ferrari Daytona, for example, credits Pessio Garage and directs the download back to the original OverTake resource.
Whenever possible, we recommend downloading a mod directly from the original creator or the page that the creator themselves uses for distribution. It gives you the best chance of receiving the current version, reading the original installation instructions and finding updates when Assetto Corsa EVO changes.
ModLand — Large selection, but verify the source
ModLand already has one of the larger searchable Assetto Corsa EVO catalogues. Its EVO area includes cars, skins, guides and experimental track content, and new files can appear frequently.
That makes it useful if you are trying to discover what is circulating around the community, but quantity is not the same thing as verification. Some listings may come from direct creators, while others may have been uploaded or redistributed by third parties. Always check the uploader, description, comments and original source before installing.
This becomes particularly important when you see recognizable cars or assets that may have originated in another game. KUNOS’ SDK licence explicitly states that creators cannot simply rip, extract, port, convert or redistribute third-party models, meshes, textures, sounds or other assets unless they hold the necessary rights and permissions.
That does not mean a familiar vehicle model is automatically unauthorized. A creator may have made it themselves or obtained permission. It does mean you should not assume that every conversion uploaded to a public mod site has been licensed simply because the download exists.
Nexus Mods — Established platform, but EVO is still small
Nexus Mods needs little introduction for PC gaming, but Assetto Corsa EVO has not yet developed the kind of Nexus ecosystem seen around larger RPGs and open-world games.
There is an Assetto Corsa EVO section and a small number of miscellaneous releases have appeared there, including utilities and apps, but the catalogue remains limited compared with OverTake and the more active sim racing-specific communities.
That could change as EVO matures. Nexus has useful infrastructure for file histories, author pages, endorsements and updates, so it is worth keeping in your bookmarks, but we would not currently use it as the primary place to search for EVO cars.
The KUNOS forum — Essential even though it is not a mod repository
The official KUNOS Simulazioni forum is not a conventional download library, but it belongs in any Assetto Corsa EVO modding bookmark list.
KUNOS maintains an Assetto Corsa EVO Blog & SDK section where creators discuss the editor, development workflow and SDK behaviour. The wider EVO support areas are also useful when a game update causes a mod to disappear, creates a startup problem or changes how community content behaves.
This is especially valuable during Early Access. The modding system itself is still evolving, so instructions posted months ago can become outdated. When there is a conflict between a random tutorial and current documentation from KUNOS, the official information should take priority.
Direct creator pages are often the best source
A mod website is not always the best place to obtain a particular car. Many experienced Assetto Corsa creators use their own websites, OverTake profiles, Discord communities or social pages to publish development updates before distributing a finished package.
If you find a mod through an aggregator, search for the creator before downloading. An original release page will often provide a changelog, correct compatibility information, known issues and updated files that may not yet have reached a mirror.
This is particularly useful with Assetto Corsa EVO because the game is still changing quickly. A six-week-old mirror can easily contain an older package while the original creator has already re-exported the car for a newer build.
How to tell if an Assetto Corsa EVO mod is worth downloading
There is no perfect test, but a few checks eliminate many of the common problems before you touch the game folder.
- Identify the original creator. A named creator with an established page, changelog or development history is preferable to an anonymous re-upload.
- Check the update date. EVO is in Early Access and compatibility can change between game builds.
- Read the comments. Other users will often identify broken physics, missing sounds or compatibility problems quickly.
- Read the installation instructions. A standard packaged car should normally be distributed in a format intended for the current EVO mod system.
- Be cautious with unexpected executables. A normal packaged car does not need a random executable installer. Tools may legitimately use .exe files, but understand what the program changes before running it.
- Check the creator’s source. If a listing looks like a conversion, try to establish whether the author actually created or licensed the assets.
- Keep backups where appropriate. Experimental tools that modify game archives should be treated differently from dropping a normal car package into the user mods directory.
KUNOS explicitly says that it has no obligation to pre-screen mods and does not verify or endorse the accuracy, safety or legality of distributed community content. Ultimately, downloading third-party files remains the user’s responsibility.
What about Assetto Corsa EVO track mods?
This is where the current mod scene becomes confusing.
You can already find pages advertising Assetto Corsa EVO tracks, and experimental community tools have demonstrated ways of adding or modifying environments. However, that is not the same thing as official track-modding support.
The current official SDK licence describes the tool as being provided to create authorized vehicle modifications and related content. KUNOS has previously said that track tooling will come later, but the official public track editor has not yet reached the normal EVO SDK workflow.
For now, we recommend treating any downloadable EVO track as experimental or unofficial unless KUNOS changes the SDK and documents the process. Such projects may depend on unpacking or altering game data, can stop working after updates and should not be confused with a regular SDK-exported car.
Are paid Assetto Corsa EVO mods allowed?
This is another area where assumptions carried over from the original Assetto Corsa can cause problems.
The current ACE SDK EULA says that the SDK is licensed for personal, non-commercial modding. It specifically prohibits selling mods, putting them behind a paywall, requiring subscription access or otherwise commercially exploiting SDK-created content unless KUNOS gives prior written consent or publishes guidelines expressly allowing that commercial use.
That means seeing an Assetto Corsa EVO mod offered through Patreon, a subscription service or another paid platform does not automatically tell you whether it is authorized. The creator could theoretically have separate permission. What users should not assume is that the SDK grants everyone an automatic right to sell EVO mods.
The same EULA also places responsibility for third-party intellectual property on the creator. A modder needs the appropriate rights or permissions for external models, brands, logos, liveries, sounds and other protected material that they incorporate.
How Assetto Corsa EVO car mods are installed
For a conventional finished car, the process is much simpler than the original Assetto Corsa modding ecosystem.
Current community vehicle releases are commonly packaged as a .kspkg file. Once extracted from any .zip, .7z or .rar download archive, that package normally goes directly into:
C:\Users\[YOUR USERNAME]\Saved Games\ACE\mods\
Launch Assetto Corsa EVO and the vehicle should then appear in the car selection interface. You do not need Content Manager, the SDK or a separate launcher simply to use a properly packaged community car.
Creators may also work with loose development folders, but these use a different directory structure and are primarily intended for the editor-to-game testing workflow. For a normal public download, follow the creator’s instructions rather than attempting to unpack or modify the .kspkg itself.
Can Assetto Corsa EVO mods be used online?
Yes, community cars can be used in multiplayer on servers that allow them. Every participant needs compatible content installed locally, and EVO can use content verification to ensure the client and server are working with the expected version.
That does not mean mods can be used everywhere. KUNOS’ SDK rules specifically state that modded vehicles are not permitted in the Daily Racing Portal or other official KUNOS-curated events where competitors are restricted to an approved vehicle selection.
Private and community multiplayer therefore remain the natural place for modded cars, while official competitive environments can enforce their own content restrictions.
Which Assetto Corsa EVO mod site should you use?
For most players, we would start with OverTake.gg. Its combination of active creators, version histories, reviews, comments and dedicated EVO categories currently makes it the easiest place to judge a mod before downloading it.
EvoMods is worth following because it is being developed specifically around EVO, particularly if you are interested in experimental tools. AcMods is useful for discovering projects and tracing them back to their original creators, while ModLand offers a broader catalogue but requires more verification from the user.
Nexus Mods remains one to watch as the game grows, and the KUNOS forum should be part of every creator’s toolkit even though it is not primarily a download repository.
Most importantly, remember that the best download is often not determined by the website. Find the original creator, confirm that the mod supports your current game version and read what the file actually does before installing it. Assetto Corsa EVO’s modding scene is moving quickly, and good source verification will become increasingly important as the library grows.
See you on the track!
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