DLSS Coming to Assetto Corsa Competizione

If you still don’t know what DLSS is, you should come out of that cave. It is, along with Ray-Tracing, the biggest breakthrough in PC Gaming in recent years. Deep Learning Supersampling (DLSS) is an image scaling technology developed by Nvidia and exclusive to Nvidia graphics cards for real-time use in select video games, which uses deep learning to scale lower resolution images to a higher resolution for display on large resolution monitors. Nvidia claims that this technology rescaled images to a quality similar to that of a high-resolution image, but with less computation performed by the graphics card, allowing higher graphics settings and frames per second for a given resolution.

In short, it is a technology that allows playing video games in configurations with low resolutions and through artificial intelligence, DLSS technology is responsible for raising this resolution. This allows us to play with the FPS that a low resolution would give us but at higher resolutions. Pure magic. The only “but” is that this technology is only supported by RTX 20 and 30 series graphics cards.

One of the things that the Assetto Corsa Competizione community has always complained about is how poorly optimized it is, or that it pulls a lot of resources, making the game run very poorly on PCs that are not high-end. But now with Nvidia’s DLSS you will be able to see an increase in the resolution of the game without sacrificing FPS for it.

In the following video, we can see how Nvidia promises an increase of up to double the FPS if we activate the DLSS; that is, we will run the game at a low resolution in order to increase the FPS and the AI will artificially increase the resolution.


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