iRacing – Fanatec Podium Configuration

Directly from iRacing forums where Brion Sohn, one of the Direct Drive experts recommends setting to enjoy iRacing. Enjoy it!.

Just got to play with the DD1 and the DD2 back to back and as I suspected because they use the same servo when set to the same power levels everything feels exactly the same..

This same-ness is actually really good for sharing settings as settings at Same or Similar Specific outputs across unit levels should work pretty directly with similar feel.

Podium Wheel Base DD1

One thing I did notice with the DD1 was that it actually didn’t quite reach 20Nm (just a little short watching the OLED Display – 19.1Nm). That meant that the amount I had to lower the DD2 to match power levels was actually a little greater than originally thought.. ie originally mathematically it would be a 20% reduction (80% of 25 = 20) but as it turned out it was 25% was needed.

I have now played with all the filters (well at least those that work in iRacing) and my setting for either unit are currently (they could change as I am still tinkering):

Tuning Menu Settings:


Sensitivity (SEN) – Auto
Force Feedback (FF) – 100 (this is the Drive Force Feedback output)
Sock (SHO) – 100 (unneeded for me I don’t use the vibratory effects)
ABS (ABS) – OFF (unneeded for me I don’t use the vibratory effects)
Force Effect (FOR) – 100 (this controls the Game Sent Force Signal Amplitude)
Spring Effect (SPR) – 100 (not used by iRacing)
Damper Effect (DPR) – 100 (not used by iRacing)
Natural Damper (NDP) – 30 (this is the Drive Level Motor Damping)
Natural Friction (NFR) – 5 (this is the Drive Level Additive Friction)
Brake Force (BRF) – N/A used with brakes run through the Base User Preference
Force Effect Intensity (FEI) – 100 (this smooths spikes in the Force Feedback signal)
NOTE: I also like 90 but I am thinking an unavailable 95 -96 would be best
Multi Swith (MPS) – Controls the way the Rotary dials on certain wheels are used

Recommended by Fanatec:

SEN – Sensitivity – auto (1080)
FFB – Force Feedback – 55 (so the Motor limits the max. Peak to 14Nm while crashing which is absolutely enough for me). Normal corner force is around 9-11 Nm which feels absolutely fine and I dont want any more Torque in corners.
SHO – Shock/Vibration – OFF (I dont like any kind of vibration in my steering wheel if its not FFB related)
ABS – ABS – OFF
FOR – Force Effect – 100
SPR – Spring Effect – OFF (not used by iRacing but I keep this setting off for every game so I just leave it at OFF)
DPR – Damper Effect – 50 (not used by iRacing but this is my default setup for all sims which make use of this so I just leave it at 50)
NDP – Natural Damper – 25
NFR – Natural Friction – 0
FEI – FFB Intensity – 80 (iRacing FFB can be pretty harsh and spiky, FEI 80 smooths this spikes and feels very nice)
MPS FNC – MPS Function – Const (to be able to use positional MPS functions)

iRacing Settings:

Use Linear Mode – checked
Reduce Force When Parked – checked
Max Force – 45 (dont know the exact specific output)
Wheel Force – 14
Damping – 0
Min Force – 0

In-Game Settings:


app.ini changes made

[Force Feedback] 
allowXBoxOneOnWindows10=1 ; Set to 1 to talk to xbox one game pads on windows 10, warning the driver is buggy 
alwaysRestartFX=0 ; Always restart force when updating it, set to true if wheel goes limp after a while 
calibUsingRawData=0 ; Use raw joystick position over windows calibration data when detecting new joysticks 
centerSpringPct=-1 ; Percent (0-100) of static centering spring force to apply, -1 is off. Not reccomended for use. 
damperMode=0 ; Set damper effect type 0 = Damper 1 = Inertia 2 = Friction 
damperSaturation=10000 ; Set damper saturation from 0 to 10000 
dampingSliderSetsFriction=1 ; True if damping slider adjust friction effect, false to adjust wheels built in damping effect 
debounceSeq_Ms=80 ; Add delay in Milliseconds to sequential shifter to reduce double shifts 
disableAutoCenter=1 ; Turn auto center off on all force feedback devices 
displayLinearInNm=1 ; Display the force level in peak Nm when using the linear mode 
enableFanatecWheelDisplay=1 ; Enable the use of Fanatec wheel displays 
enableG27WheelDisplay=0 ; Enable use of shift indicators on the G27 and clones 
enableHotPlug=1 ; Set to 0 to turn off usb hot plugging in case you have usb disconnect issues 
enableWheelDisplayBlink=1 ; Enable the display lights to blink when at the rev limit 
FFBUseSimpleMinForce=0 ; 0 - Use smoothed min force, 1 - use old sharp min force 
forceNoiseSuppression=0 ; Remove noisy joystick axis, even if they are calibrated by hand 
forceResetBeforeInit=1 ; Force a reset of the whole FFB system every time we create or destroy a FFB effect 
initOnlyNewDevices=1 ; Set to 0 to force all devices to reinitialize when a device change is detected 
invertFFBForce=0 ; Reverse the force feedback effects, if your wheel is spinning the wrong way 
reinitFanatecWheelDisplay=0 ; reinitialize the fanatec wheel display when reconnecting devices this may cause issues 
seperateXBox360Triggers=1 ; Set to 1 to seperate the XBox 360 joystick triggers into there own axes 
steerAverageSteeringTorque=0 ; True averages 360 Hz data down to 60 Hz, false uses last sample 
steeringBumpStop_Deg=100.000000 ; degrees into bump stop before max force 
steeringDampingFactor=0.050000 ; Damping factor adjust down if damping becomes unstable, defautlt to 0.05 
steeringDampingMaxPercent=0.000000 ; Maximum amount of damping to apply, adjust this to set damping level, values between 0.05 and 0.2 are best, overriden by damping slider 
steeringDampingParkedMaxPercent=0.000000	; Maximum amount of damping to apply when parked, adjust this to reduce wheel oscilation when parked, values between 0.05 and 0.30 are best 
steeringFFBSmooth=1.000000 ; Percent of current FFB force to use vs average force, 1.0 = no average 0.001 = max average 
steeringForceParkedPct=0.500000 ; Reduce FFB force by percent when parked, to help reduce oscillations 

Wheel Range and Map Range: Automatically determined by calibration wizard
Use Linear Mode: Checked
Reduce force when parked: Unchecked
Strength: 33Nm for DD1 (.579:1), 40Nm for DD2 (.655:1) *Specific output based on seen output numbers on OLED Display
Wheel force: 20Nm – Safty Feature in iRacing to keep from over driving high powered wheels, also alters the scale of the iRacing Strength slider to allow for easier adjustment. You don’t really need to set this if you don’t want to.
Damping 0% – Never Needed with Direct Drive
Min Force 0.0% – Never Needed with Direct Drive

Notes:

Are you on a DD1 or DD2 .. If you are on a DD2 then move your slide to about 42 or higher as with the DD2 – 33 is quite high.

Fanatec Podium Wheel Base DD2

If you are on a DD1 then I would suggest moving the Strength slider to maybe 40ish which will change the specific output to about .5:1 rather than .6:1 and should reduce the force at the wheel appropriately.

See you on the track!


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20 COMMENTS

  1. FF on 100??? This makes no sense… I tried this with my DD2 and it brakes your arms when driving like this. That is far too much force and has nothing to do with real forces on the wheel.

    • Hi Marcel. It is config from Brion Sohn, not ours. We wish Fanatec could send us something to review.

    • Check these:

      If you want the setting with the torque key to fit better with what you have try the following:

      Sensitivity 1080
      Force Feedback 25
      Shock 100
      ABS OFF
      Force 100
      Spring 0
      Damper 0
      Natural Damper 15
      Natural Friction OFF
      Brf 0
      Fei 90

      In Game I have it set
      Linear Checked
      max force 15
      Wheel force 5
      Damping 0
      Min force 0

      From there play with the Natural Damper and the FEI a bit and then turn up the strength as needed. the FEI will dull spikes in the feedback so the lower the number the more dull the feeling at the wheel.. This can create a vague feel in the steering when set too low. The Damping will help control the wheel over bumps, The lower power levels you run the less damping you need but generally a little is helpful.

      With the settings above your Specific Output is around .333:1 which is actually a fairly reasonable amount.

      to allow your self a bit more RANGE in the cars you drive I would try adjusting these settings further:

      Force Feedback 50

      max force 31
      Wheel force 10

      This will give you more telemetry range for cars (meaning less clipping) at about the same at the wheel force level as the initial settings. it should allow you to run into the GT Cars without clipping. If the Wheel Strength feel is to high you have two options Increase the Max Force OR Turn Down the FF – either will lower the strength at the wheel but the have different effects on the system.

  2. Interesting… I will try the setup with 50.
    Still figuring out what optimal in-wheel settings should be used (I am using the torque key btw).
    So as far as I understand, Force Feedback value in-wheel has an effect on the overall dynamic range.
    With iRacing I also use irFFB for most cars I am driving. That tool limits the possibility to decrease forces though (more than if settings are used in iracing itself).

  3. the ffb in iRacing is a shame for this expensive sim. I bought ACC for 25euros. iRacing should do their job and make a better ffb. I don’t wanna tune and fix things even with third party tools like irFFB. we have 2019 and things like ffb should work out of the box. I’m out

  4. I am getting my dd2 by the end of this week. I just found this article. It is stated above that strength setting of 40 is .5:1 ratio. So would 80 be 1:1? Why would 1:1 ratio not be the goal? Is this too high? Just doing research on how to configure my wheel when it arrives.

  5. I will be getting my DD2 by the end of this week. I just found this article. As stated above strength setting of 40 is .5:1 ratio. So would 80 be 1:1? Why would 1:1 not be the goal? Is this too high? I am doing research so I know what settings to use when I receive my wheel base.

  6. I am trying to get my head wrapped around the FFB settings. I just tried a test session. It seems that the wheel force setting should be the max Nm that the wheel can output. This ensures that the FFB meter in game is accurate. So for the DD2 it would be 28Nm Since this is the max output of the wheel. The Max force setting is the actual strength of the FFB. But the slider seems to be backwards. When moved to the left it increases it and moving to the right decreases it. Is this correct?

    • You must set Max force of the wheel and then you can set force above. Setting forces in that slider means, stronger to the right (lower numbers) and softer to the left (higher numbers)
      So 90Nm is lower than 50Nm, that’s how it works.

  7. @Gonzalo

    Absolutely fantastic settings I’d been searching for ages for a decent DD1 setup for iRacing so thank you very much.

    Just a couple of questions in the new version of Fanalab they have added a few more settings that are not mentioned are you able to update the values?

    They are

    [LIN] Linearity –
    [INT] FFB Interpolation –

    Thanks
    Chris

  8. I’m so mad.. this completely ruined the set up I had. It works completely fine out of the box. I wouldn’t change a thing. I could drive Bathurst with loads of power in the wheel and not get oscillation. Now This set up gives me less power and INTENSE oscillation. What gives?

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