Simracing

Gran Turismo 7 – Supercars Become More Expensive After Update 1.15

Polyphony Digital chose to raise the buying price of various supercars and related components with the update that brought Gran Turismo 7 to version 1.15, eliciting a backlash from fans who are denouncing the modifications made to the PS4 and PS5 exclusive on social media.

The editors of the GTPlanet forum point out that the price increase in question should refer to the agreement sanctioned by Polyphony Digital with Hagerty on dynamic pricing of GT7’s legendary cars: the agency specializing in insurance and valuations of classic cars will assist the team led by Kazunori Yamauchi in setting the price of Gran Turismo 7 ‘s supercars based on the official market value of the real cars.

Because of this agreement, as well as recent changes in the supercar market, several of the digital behemoths linked with Gran Turismo 7 ‘s Hagerty collection have been increased in price to suit their official listing. Scrolling through the long list compiled by GTPlanet reveals the surcharge applied by Polyphony Digital in response to Hagerty’s recommendations, with price increases ranging on average between 100,000 and 500,000 credits but, in some cases, exceeding the million ingame credits earned by GT7 players.

The list price of the Ferrari F40, for example, has increased from 1,350,000 credits prior to Update 1.15 to the current 2,600,000 credits. So what about those who were saving CR to place a fiery Mercedes 300 SL (W194) in their garage when they found the price rise of up to 2 million credits?

It’s little wonder that so many people are going to the most popular social and video gaming communities to vent their outrage at these virtual fees based on real Hagerty list pricing.

See you on the track!

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Alberto

Engineering & Competitive Motorsport Driver. Puedes darte de alta en iRacing usándome como referido aquí

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Alberto

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