It’s been a few eventful days in terms of new information about GTRevival, the simulator in development led by Ian Bell, the creator of the Project CARS series, among other things. This isn’t the first time we’ve written about GTRevival, and it seems that there’s still much to discover until its release.
The majority of the details we are uncovering and new features we know will be available are coming through Ian Bell’s social media channels (@bell_sms). That’s where he shares his thoughts, interacts with the community, and posts some in-game images of GTRevival.
New Cars
During these days, we’ve been treated to images of vehicles that will be included in this new simulator. First off, we saw images of the well-known Lister Storm GT, making it the first licensed car for GTRevival.
Moving on in the same era, we have another GT icon, a winner of numerous championships in the 90s and even in the early 2000s, including the 24 Hours of Daytona and the 24 Hours of Le Mans. The Dodge Viper GTS-R is an American endurance racing vehicle.
Equipped with an 8.0-liter V10 engine, it produces around 620 hp. It’s known for its aggressive aerodynamics and lightweight design. It won multiple championships in the 1990s and early 2000s, including the 24 Hours of Daytona and the 24 Hours of Le Mans.
And speaking of winners, there’s the BMW M3 E46 GTR, a standout in the GT2 category of the American Le Mans Series. Fitted with a 4.0-liter V8 engine, it generated approximately 444 hp. It clinched the GT championship in the ALMS in 2001 and 2002, although its participation was controversial due to changing regulations.
Of course, more images of vehicles in development for GTRevival will be released.
Graphics
The GTRevival development team is placing great emphasis on visuals, making it clear that this simulator will be a “next-generation” experience due to the realism it intends to recreate. And this isn’t surprising given the images we have of the weather, vegetation modeling, and the proposed technology.
According to the information provided on social media, we can expect stunning 3D grass that has been designed for high visual quality with minimal impact on performance. This system compresses and collapses the grass blades, as you can see in the following image:
Multiplayer System
The big question in simulators, something both simple and complex at the same time. Ian Bell shares his thoughts on Twitter regarding GTRevival’s competitive multiplayer:
“Could a system like iRacing work if it were free? Or what about at a tenth of the price? Would the numbers add up? Could we cover the costs to maintain it? I often ponder these questions.”
In an official blog post from Straight4 Studios, a brief interview was conducted with Henrique Alves, the founder of Sim Racing System (SRS), a multiplayer racing platform aimed at providing a place for simracers to compete in a free and structured environment.
“The ambition with GTRevival is to create a racing platform that adds something special to a driver’s virtual race. Drivers will experience good competition, have great races, and, most importantly, enjoy a competitive system while seeing the evolution of their simulation career in the game.”
There’s still a long way to go in GTRevival’s development before we can start thinking about the gameplay environment, but perhaps it’s a good sign that they’re aiming to compete with the current leader in virtual competition.
What do you think will help GTRevival achieve the success they aspire to?
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