iRacing: 2026 Season 3 Release Notes

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Below you’ll find the complete (it says Initial) Season 3 Release Notes with every detail of what’s new, improved, and fixed in this build.


The iRacing 2026 Season 3 Release Build is on the grid and ready to fly! This is one of four major annual releases for iRacing, and it adds new content, features, upgrades, and more fixes than an expert pit crew could apply during a 24-hour special event. iRacing 2026 Season 3 officially starts on June 16th at 0000 UTC!

The wait is over – AI Racing has arrived at Dirt Ovals! AI Drivers are ready to challenge you in the dirt at TWELVE of our Dirt Oval tracks with either the Dirt Street Stock or the Dirt Legends Ford ’34 Coupe! Two brand new vehicles arrive on our service, including the BMW M2 Racing (G87) and the EURO NASCAR V8GP. We have also added two new body types for the Formula Vee; Cutlass and Conqueror, which capture the worldly spirit of grassroots racing. Get ready to spend some time in California, as Qualcomm Circuit (Naval Base Coronado) is ready for its world premiere, and we have fully rebuilt WeatherTech Raceway Laguna Seca using new scan data and artwork.

On the track updates front, Charlotte Motor Speedway receives a new Dirt Road config with Rallycross – Dirt Road. Two tracks also receive major artwork updates, including Chicagoland Speedway and Oran Park Raceway, bringing much of their visuals into the modern age. We have also deployed fully 3D modeled curbs which will enhance the realism at two other tracks, including: Circuit de Nevers Magny-Cours, and Motorsport Arena Oschersleben. Also, we’ve made some updates to the Dynamic Track System, including tuning some dust parameters, water drainage systems, and how solar energy behaves on the asphalt.

As for car updates and features, the NASCAR Whelen Tour Modified and SK have received full vehicle refreshes and brand-new tires. Seasonal class-wide updates continue with the GT3 and GTE classes, making them as real-to-life as they can be. Drafting improvements have been applied to short track asphalt oval race cars after a lengthy series of testing and tuning. Also, we have updated the pit speed limiter programming and rules for a more precise pit stop experience.

The 2026 Season 3 Release also includes some brand new features, including a new routing option for our Race Servers! This new option adds Anycast-announced endpoints to our Race Servers, which allows the simulation to enter our network at an endpoint close to you, even if the Race Server is very far away. This bypasses routing your connection halfway around the world on public infrastructure and plugs you directly into the iRacing network. With the addition of AI Racing for Dirt Ovals, we knew we needed to get Heat Racing for AI ready, and it is! The Sim UI continues to expand, and this season we’ve added three new UI Widgets including: Track Map, Fuel Calculator, and Incident Tracker. The Sim UI will also now be able to utilize Controls Profiles where you can set up, save, and load various different control configurations quickly from within the Sim.

The iRacing Launcher is how you explore all iRacing has to offer and find events to get you racing. With this season, we have added a new Series Discovery interface to help you browse and target your interests so you can find more of what you like. Another new feature is Series-Specific Sporting Regulations & Branding, which allows an additional layer of real-world rules to be in effect for some events. We have also added language support for Simplified Chinese to the iRacing Launcher, 欢迎!

Season highlights include:

  • BMW M2 Racing (G87)
  • EURO NASCAR V8GP
  • Formula Vee – Cutlass and Conqueror
  • Qualcomm Circuit (Naval Base Coronado)
  • WeatherTech Raceway Laguna Seca (Updated Laserscan & Fully Rebuilt)
  • Charlotte Motor Speedway – Rallycross – Dirt Road (New Track Config)
  • Chicagoland Speedway (Major Art Update)
  • Oran Park Raceway (Major Art Update)
  • 3D Curbs added to TWO Tracks (Circuit de Nevers Magny-Cours & Motorsport Arena Oschersleben)
  • iRacing Race Servers: Anycast network routing protocol
  • Heat Racing support for AI Opponents
  • New Sim UI Widget: Track Map (with four variants)
  • New Sim UI Widget: Fuel Calculator
  • New Sim UI Widget: Incident Tracker
  • New Sim UI Feature: Controls Profiles
  • New Sim UI Feature: What’s New!
  • Sim UI Update: Tire Compounds
  • Sim UI Update: Drag-to-Resize
  • Sim UI Update: Unicode Support
  • NASCAR Whelen Tour Modified / SK (Full vehicle refresh and new tires)
  • GT3, GT4 and GTE Class Updates
  • BMW M Hybrid V8 updated to Evo model
  • Dallara IR18 updated with ramp flaps and Indy 500 body wicker
  • Porsche 911 Cup (992.2) updated with “X tape”
  • Dynamic Track Updates (Dust parameters, rain drainage, and solar energy behavior)
  • Pit Speed Limiter Updates
  • Short Track Asphalt Oval Drafting Improvements
  • iRacing Launcher Feature: Series-Specific Sporting Regulations & Branding
  • iRacing Launcher Feature: Series Discovery interface
  • iRacing Launcher Feature: Simplified Chinese language support
  • Rain racing for FOUR more vehicles! (BMW M2 Racing (G87), EURO NASCAR V8GP, and both the Formula Vee – Cutlass and Conqueror)
  • AI Racing is now available with TWO Dirt Oval vehicles: Dirt Street Stock & Dirt Legends Ford ’34 Coupe!
  • AI Racing is now available at TWELVE Dirt Oval track configs: Bristol Motor Speedway – Dirt & Dirt – 2021, Eldora Speedway, Fairbury Speedway, Huset’s Speedway, Kevin Harvick’s Kern Raceway – Dirt Track, Lanier National Speedway – Dirt, Lernerville Speedway, Limaland Motorsports Park, Lucas Oil Speedway – Dirt Oval, Port Royal Speedway, and The Dirt Track at Charlotte.
  • AI Racing is now available with SEVEN new cars: BMW M2 Racing (G87), EURO NASCAR V8GP, Formula Vee – Cutlass and Conqueror, Pontiac Solstice & Rookie version, and Radical SR8.
  • AI Racing is available at FOUR new tracks: Autodromo Nazionale Monza – ALL THREE Combined configs, and WeatherTech Raceway Laguna Seca.
  • Hundreds of the sharpest quality vehicle setups our trained drivers can hone.

Visit our 2026 Season 3 features page here: https://www.iracing.com/seasons/2026-s3/

Full 2026 Season 3 Release details are below.

iRACING Launcher


Series-Specific Sporting Regulations & Branding

  • A new feature has been added: Series-Specific Sporting Regulations & Branding!
  • This feature provides a way to add a few additional real-world rules, pit stop procedures, or vehicle adjustments to an event, such as locking certain options or enabling different car configurations.
  • Each event can have one set of regulations applied, and will take effect on the relevant cars in the event. If the selected set of regulations is not applicable, or no relevant cars are in the event, nothing will change.
  • Series-Specific Sporting Regulations & Branding are available for selection when creating Hosted Sessions, including League events, but are not available for use if AI Opponents are included in the event – they don’t play by the rules, yet.
    • When creating your Hosted Session, under Race Options you’ll find the dropdown menu for Series Rules & Branding. Here, you’ll now see a list of Regulations. Only 1 may be selected.
  • Series-Specific Sporting Regulations & Branding are not yet available and do not function in Test Drive or AI Racing events – this includes Test Drive Sessions launched from Official Series events.
  • For 2026 Season 3, a small number of Official events will also support the use of Series-Specific Sporting Regulations. This means that these official iRacing events and Series will have these regulations in effect during the event for a more real-world racing experience. The Series and Events for 2026 Season 3 that will be using Series-Specific Sporting Regulations include the following:
    • Official Series:
      • BMW M2 Cup by Nitro Concepts = Rookie Ruleset
      • IMSA Endurance Series = IMSA Ruleset
      • IMSA iRacing Series = IMSA Ruleset
      • IMSA iRacing Series – Fixed = IMSA Ruleset
      • IMSA Michelin Pilot Challenge Series = IMSA Ruleset
      • IMSA Sportscar Endurance Challenge = IMSA Ruleset
      • iRacing DTM Series = DTM Ruleset
      • Nurburgring Endurance Championship (NEC) = NEC Ruleset
    • Special Events:
      • Watkins Glen 6 Hour = IMSA Ruleset (June 19th)
      • 6 Hours of Road America = IMSA Ruleset (July 24th)
      • Petit LeMans = IMSA Ruleset (2026 Season 4)
  • To see if an event has specific regulations enabled, once you enter the Session, you can navigate to the “Rules” tab, and under the ‘vehicle’ tab you can see if a set of regulations are active. A mouse-over tool-tip will also detail what these rules are. This marker and mouse-over tool-tip are also present in the fuel and tires blackboxes should you wish to check which set of regulations are in use before making a pitstop. If no value is present, the default regulations are in effect.
  • Regulation Options and Supported Vehicles:
    • None (Global / Default) – Global / Default vehicle branding and global pit stop regulations. Fuel service will be completed before tire service begins.
      • GTP Class & Ferrari 499P
      • GT3 Class (Active Vehicles in Official Racing)
      • GT4 Class (Active Vehicles in Official Racing)
      • TCR Class (Active Vehicles in Official Racing)
      • Additional Vehicles: BMW M2 Racing (G87), Dallara P217, Ligier JS P320, Porsche 911 Cup (992.2)
    • IMSA – IMSA vehicle branding where applicable. Fuel service and tire service are completed simultaneously.
      • GTP Class & Ferrari 499P
      • GT3 Class (Active Vehicles in Official Racing)
      • GT4 Class (Active Vehicles in Official Racing)
      • TCR Class (Active Vehicles in Official Racing)
      • Additional Vehicles: BMW M2 Racing (G87), Dallara P217, Ligier JS P320, Porsche 911 Cup (992.2)
    • NEC – Global / Default vehicle branding. Fuel and tire service are completed simultaneously, however fuel service is at the substantially slower fuel rate of the Nürburgring pit lane fuel pumps.
      • GT3 Class (Active Vehicles in Official Racing)
      • GT4 Class (Active Vehicles in Official Racing)
      • TCR Class (Active Vehicles in Official Racing)
      • Additional Vehicles: BMW M2 Racing (G87), Porsche 911 Cup (992.2)
    • DTM – Global / Default vehicle branding. Fuel service and tire service are completed simultaneously, additional crew are available for substantially faster tire changes.
      • GT3 Class (Active Vehicles in Official Racing)
    • WSC2017 – Global / Default vehicle branding and global / default pit stop regulations. The Dallara P217 engine power is increased to 600 hp with an 8700 rpm limiter and additional short stack gear option. Any other vehicles in a session will default back to their global pit stop ruleset.  For a more period accurate LMP2 experience members may also want to apply -30kg BoP in hosted sessions.
      • Dallara P217
    • ROOKIE – Global / Default vehicle branding and global pit stop regulations. Fuel service will be completed before tire service begins. BMW M2 Racing (G87) is locked to power class 1 (270hp).
      • BMW M2 Racing (G87)
    • INDY – Tire Branding for the Indianapolis 500. Only available at Indianapolis Motor Speedway. No changes to standard Indycar rules.
      • Dallara IR18
      • Dallara DW12
      • Dallara IR-05
    • PMNA – Porsche Motorsport North America branding for Porsche 911 Cup (992.2). Pirelli branded tires will be used. Fuel service will be completed before tire service begins. Traction Control is disabled.
      • Porsche 911 Cup (992.2)
    • NOTC – Global / Default vehicle branding and global pit stop regulations. Traction Control is disabled. Fuel service will be completed before tire service begins.
      • GTP Class & Ferrari 499P
      • GT3 Class (Active Vehicles in Official Racing)
      • GT4 Class (Active Vehicles in Official Racing)
      • TCR Class (Active Vehicles in Official Racing)
      • Additional Vehicles: BMW M2 Racing (G87), Dallara P217, Ligier JS P320, Porsche 911 Cup (992.2)
    • NOABS – Global / Default vehicle branding and global pit stop regulations. Anti-Lock Braking Systems are disabled. Fuel service will be completed before tire service begins.
      • GT3 Class (Active Vehicles in Official Racing)
      • GT4 Class (Active Vehicles in Official Racing)
      • TCR Class (Active Vehicles in Official Racing)
      • Additional Vehicles: BMW M2 Racing (G87), Porsche 911 Cup (992.2)
    • NOABSTC – Global / Default vehicle branding and global pit stop regulations. Anti-Lock Braking Systems and Traction Control Systems are disabled. Fuel service will be completed before tire service begins. Any vehicles marked for ruleset support that are missing a system, such as TCR not having traction control or GTP not having anti-lock brakes will only have the relevant system disabled. This set of regulations effectively eliminates electronic driver aids for supported vehicles.
      • GTP Class & Ferrari 499P
      • GT3 Class (Active Vehicles in Official Racing)
      • GT4 Class (Active Vehicles in Official Racing)
      • TCR Class (Active Vehicles in Official Racing)
      • Additional Vehicles: BMW M2 Racing (G87), Porsche 911 Cup (992.2)

Series Discovery

  • We’ve heard you and have made some changes to how filtering with Racing Disciplines and Tags function on the Official Series page.
    • When first selecting Official racing, everyone will be prompted to choose one (or more!) preferred racing discipline(s). Select Oval and Dirt Oval if that’s how you prefer to race. Or choose to hone in on just Formula series. The choice is yours! You can also change your preferences at any time.
    • Now, when using Tags to filter within the Official races, Tags work in conjunction with the currently chosen preferred racing discipline(s). Want to find only Class A, Ranked series, but only for your Oval preference?  You can do that.
      • Be aware of the “Match All Tags” toggle within tags, as this is the difference between seeing only “Class A Ranked Oval series” and seeing series that are either “Class A Oval” or “Ranked Oval” when Class A and Oval are selected within Tags.
  • To restart the full Series Discovery experience again, navigate to Account > Options > Preferences, and then select “Run Series Discovery”.

Updater

  • A new logo has been added to the iRacing Updater.

Installer

  • A brand-new visual treatment has been applied to the iRacing Installer!

Options

  • An option has been added near the current networking option to enable IPv6 called “Use Anycast”. This option is defaulted to “on” and enables the Anycast setting in the app.ini file.
    • You can read more about Anycast in the Connectivity section below!

Foreign Language Support

  • Simplified Chinese is now available as a supported language choice within the iRacing Launcher!

Paint Kit

  • The following new sponsors have been added to the Paint Kit:
    • 51 Racing Podcast
    • Acceptance Insurance
    • Arctic Wolf
    • AutoVentive
    • Braid Wheels
    • Clopay
    • Comprehensive Logistics
    • Corbeau
    • Evolve Transporters
    • Foundation For Pops
    • Freeway Insurance
    • Hawk Performance
    • Java House
    • Koni
    • McLaren Transport
    • Millers Oils
    • PCs by Thomas
    • Pigeon Forge Racing Coaster
    • Podium 1
    • R53 Suspension
    • Racing Optics
    • Rackley Roofing
    • RE/MAX
    • Rich Mar Florist
    • Rose Pest Solutions
    • Sonsio
    • Sweetwater Construction
    • Vyper
    • W.A.R. Shocks
  • The following sponsors have received logo updates, or additional colorways have been added to the Paint Kit:
    • Aaron’s
    • Ansys
    • BBS
    • DQS Solutions & Staffing
    • Five Star Bodies
    • Hyperco
    • J.F. Electric
    • Kubota
    • MillerTech
    • SRI
    • UNOH
    • Utilitra

Safe Mode

  • Fixed a crash that could occur when launching iRacing in Safe Mode.

iRACING SIMULATION


AI Racing

  • The wait is over! AI Drivers are now ready to sling dirt at oval tracks!
  • This first implementation focuses only on two popular dirt cars: the Dirt Legends Ford ’34 Coupe, and the Dirt Street Stock. Rest assured, more will be unlocked over time as we continue our intensive and challenging Dirt AI training program! AI Racing is immediately available at TWELVE Dirt Oval tracks!
  • AI Heat Racing is here!
    • Heat Racing formats are now selectable and usable when including AI Opponent Rosters. This includes all formats and types of events, such as Leagues, solo, or AI Seasons!
  • AI Drivers are now licensed to drive the following new vehicles:
    • Dirt Legends Ford ’34 Coupe
    • Dirt Street Stock
    • BMW M2 Racing (G87)
    • EURO NASCAR V8GP
    • Formula Vee – Cutlass
    • Formula Vee – Conqueror
    • Pontiac Solstice
    • Pontiac Solstice – Rookie
    • Radical SR8
  • AI Drivers are now trained for racing at the following new tracks and configurations:
    • TWELVE Dirt Oval Race tracks:
      • Bristol Motor Speedway – Dirt
      • Bristol Motor Speedway – Dirt – 2021
      • Eldora Speedway
      • Fairbury Speedway
      • Huset’s Speedway
      • Kevin Harvick’s Kern Raceway – Dirt Track
      • Lanier National Speedway – Dirt
      • Lernerville Speedway
      • Limaland Motorsports Park
      • Lucas Oil Speedway – Dirt Oval
      • Port Royal Speedway
      • The Dirt Track at Charlotte
    • Autodromo Nazionale Monza – Combined, Combined without chicanes, & Combined without first chicane
    • WeatherTech Raceway Laguna Seca
  • AI Drivers have leveled up their driving skills with the following vehicles:
    • <Car Class> NASCAR Legends 1987 Class Cars
    • <Car Class> NASCAR Cup Next Gen Class Cars
    • Audi 90 GTO
    • NASCAR Whelen Tour Modified
    • NASCAR Whelen Tour Modified – SK
    • Radical SR10
  • AI Drivers have improved their racing skills at the following tracks and configs:
    • The Nürburgring (all configs)
    • Watkins Glen International (Boot & Classic Boot)
    • Sebring International Raceway – International, Modified
    • Rockingham Motor Speedway – Oval
    • Chicagoland Speedway
  • The Spring 2026 AI Training Semester heavily focused on dirt racing, of course. Classes, materials, and seminars included the following:
    • The Wild West of Applied Racing Geometry (A Yee-Haw Yaw Presentation)
    • Geology 303: Sands & Muds of Planet Earth
    • Navigating Race Lines with an AI Emeritus
    • Turning Left to Go Straight and Other Conundrums of the Dirt Racing World [2nd Edition]
    • Basic Earth Magic – Geomancy for the Novice
    • A Study in Rubber: Front versus Rear Tire Degradation Rates
    • How To Be a Pit Doctor – Vehicle Damage Triage & Repair Time Estimation
    • Sand Mandalas with 410’s at Eldora Speedway
  • Improved the thermodynamics of tires on AI vehicles so that they better match what the player experiences.
  • The temperature sensitivity and correlation that AI Drivers experience has been updated to be more comparable to that of players for the following vehicles:
    • <Car Class> NASCAR Legends 1987 Class Cars
    • NASCAR Whelen Tour Modified
    • NASCAR Whelen Tour Modified – SK
    • Radical SR10
  • During a Race Weekend, AI Drivers have adjusted the fuel they use during Practice Sessions based on the length of the connected Race Session.
  • Fixed a display issue with AI vehicles where their RPM and gearing could appear incorrect.

User Interface

  • A new UI Widget has been added: Track Map!
  • The new Track Map UI Widget enhances your situational awareness on track by providing a comprehensive visual of the entire track. You can use the Mini Map to learn the corners of a new track, or use the Radial Map to identify a gap for a strategic pit stop. By monitoring the real-time positions of other competitors, you can better anticipate traffic and navigate complex race scenarios.
  • Setup and Customization
    • Enable/Disable: The widget can be enabled or disabled via the Widget Editor.
    • Label Options: Choose how cars are labeled: Car Number, Class Standings, or Driver Name.
    • Mini Map Zoom: Controls the amount of track displayed. Available only in Mini Map mode.
    • Player Relative Setting: Fixes the focus car’s position for quick, consistent reference. Available only in Flat Map and Radial Map modes.
    • Widget Scale: Adjusts the size of elements within the map for readability (ex. label text).
    • Widget Resize: Drag the bottom left corner to adjust the widget’s screen size. Note: Resizing the widget limits the display area but does not affect the size of map elements (ex. label text).
  • 4 Available Map Modes
    • Track Map
      • Displays the entire track layout and all cars in the race.
      • Displays turn numbers alongside the track.
    • Mini Map
      • Zooms in on your focus car and rotates to match the direction of travel.
    • Flat Map
      • Shows all cars on a single, horizontal line. This is ideal for minimal UI space, such as placement right above or below your virtual mirror.
    • Radial Map
      • Inspired by real world pit wall tooling, the Radial Map abstracts away the track shape to provide a strategic view of the race.
      • Ring Details:
        • Outer Ring: Shows cars on the lead lap. In multi-class races, the lead lap is determined by the focus car’s class leader.
        • Second Ring: Displays cars lapped once by the class leader. Ring is only visible if a car has been lapped.
        • Third Ring: Displays cars lapped two or more times by the class leader. Only visible if a car is on this ring.
        • Pit Lane: Cars in the pit lane are removed from the rings and shown on the horizontal line in the center of the map.
      • Time Normalization: All rings are time normalized, meaning the gaps between cars is based on time, not distance. A dot will only move closer in a tight corner if you are actively gaining time on that car. Note: The pit line remains distance based.
  • Car Iconography
    • Car Class: The dot’s shape and color are used to group cars by class.
    • Focus Car: The focus car is larger, features a thick white outline, and is drawn below all other dots to ensure visibility of surrounding traffic.
    • Lap Ahead: A red dotted outline signifies that the car has lapped you.
    • Lap Behind: A light blue dotted outline signifies that you have lapped that car.
    • Pace Car: The Pace Car is represented by a gray circle labeled “PC”.
  • A new UI Widget has been added: Fuel Calculator!
    • This Drive Screen widget helps users determine when they should pit during a race.
      • The Fuel Calculator will start trying to extrapolate fuel data after either 5% of the race time has passed or 10 minutes.
    • It can be enabled/disabled via the Widget Editor.
    • A number of calculation modes and values can be displayed. Settings for these are found in the Widget Editor. Calculation Modes differ based on what type of fuel usage value they use. The available modes are:
      • Last Lap
      • Last 10 Laps
      • Session Average
      • Minimum Lap Usage
      • Maximum Lap Usage
      • Target – Calculated values that may be useful in different situations. They are: Usage (units/lap), Laps to Empty, Fuel at End, Fuel to End, Pit Stops, Last Stint Fuel, or “Target Usage”
        • Target Usage: A target usage value can be configured in the widget editor. This can be entered using either a units/lap value directly or as a target number of laps for a full tank, which will then be converted into a usage.
    • Pit Window
      • There is a visual representation of the pit window starting and ending lap. A progress bar display window that lets the driver know when they can pit within a race. If the driver hasn’t reached the beginning of the pit window, the progress bar fill is orange and the vertical lap indicator is gold. Once the driver is inside of the pit window, the progress bar fill changes to green and the vertical lap indicator is white.
    • Green-White-Checker Estimation
      • Another feature of the Fuel Calculator is focused on Green-White-Checker racing conditions. A number of GWCs to use when estimating the race distance can be configured in the widget options. Values based on race distance are calculated both with and without this extra margin added. Either value can be displayed, or both can be displayed simultaneously. Values with the margin included are always shown in parentheses. GWC versions of values will not be calculated or displayed if the number of GWCs is set to 0.
  • A new UI Widget has been added: Incident Tracker!
    • This UI Widget displays your incident points, the event limits, and DQ parameters.
  • A new feature has been added to the Sim UI: Control Profiles!
    • You can now swap control profiles from a dropdown in the Options screen. This follows all of the patterns of the existing UI Profile System. Your default controls will be imported and labeled as Baseline, while any car specific controls will create profiles named after the car.
  • A new feature has been added to UI Widgets: Drag to Resize!
    • Widgets can now be configured to allow for resizing using a handle like a typical windowed UI. For now, only the Track Map widget, virtual mirror, and vertical scaling on the session screen Chat Box are adjustable. If you want to resize these UI elements, you can go into edit layout mode (Alt+K) and drag the handle at the top to resize the windows.
  • Radio channel names and names painted on cars do not have full unicode font/character support yet.
  • Tire Compound stamps have been added for all tire compound types, including wet and dry.
    • Tire Compound stamps will now be displayed for all cars in the Relative/Standing Blackbox & relevant UI Widgets.
  • Added the display of the gap between classes during multi-class pacing to the UI.
  • The number of in-Sim background colors that are used to distinguish car classes has been increased.
  • For the Throttle/Brake Widget, ABS line highlights now show up in Replays.
  • The Session Rules Widget has been added to the Session screen for Spotters and Spectators.
  • In the Settings, added a new page, Force Feedback and Haptics.
    • All of the advanced settings for FFB and haptics are moved here. (Basic functions for FFB are left duplicated on the driving page). This should make the Driving tab more usable while giving us room to grow our list of FFB and Haptic settings.
  • For Time Attack Sessions, a confirmation dialog warning prompt has been added to the Quit prompt.
    • It will only be displayed when there is a pending or in-progress upload, which would be canceled by quitting the SIM immediately.
  • In Options, added auto-scrolling if a tooltip extends beyond the visible box area.
  • Improved the rendering performance of the Results screen.
  • Improved the rendering performance and smoothness of the track map in the Weather Widget.
  • Updated a few key-bind tooltips and labels.
  • Updated the “Next” and “Previous” session dialogs to be clearer.
  • Updated some styling for radio buttons in Black Boxes.
  • Force Feedback and Haptics Options tab labels have been shortened to Haptics and FFB respectively.
  • Fixed an issue in determining binding conflicts in the Gear Calibration Wizard. Now those key bindings do not conflict with camera controls that are bound to the same keys.
  • Fixed an issue where helmets and AI statuses could get jumbled in drop-up driver selection and laps table.
  • Fixed an issue with the pedal input ABS telemetry graph where it would continue to move while a Replay was paused.
  • Fixed an issue where the mouse cursor was not disappearing when touch-driving was being used.

Connectivity

  • iRacing now supports Anycast network routing protocol for our Race Servers!
    • Anycast routing means that traffic between you and our Race Servers will travel as short a distance as possible on the open internet before reaching our internet provider’s backbone to finish its path to and from our race servers.
    • All race farms support both Unicast (traditional) and Anycast routing. By default, your system will reach our race servers via Anycast routing unless that path does not work, or you have disabled Anycast routing.
      • You can tell iRacing not to use Anycast routing for your connections to Race Servers by opening the iRacing Launcher, clicking the Settings icon at the bottom left, selecting the Network tab, and moving the “Use Anycast” switch to off.
    • For most customers, there will be little difference between connecting with Anycast (now the default) and Unicast routing. If Anycast routing has higher latency than Unicast for some reason, it is still preferred for more connection stability.
    • In the iRacing Launcher, you can see your Unicast and Anycast ping times for each farm when you click the “Connections” icon on the top bar and hover your mouse cursor over the bar graphs next to each farm/protocol. Look at the “Average Ping” value.
    • For more information, reference material, and customization options, check out the Customer Support page here: https://support.iracing.com/en/support/solutions/articles/31000178974-using-anycast-routing
  • A new command-line utility program is included in the iRacing installation: iRacingPing.exe!
    • iRacingPing.exe is installed in the root of your iRacing installation. It is a command-line program, just like the normal Windows ping. To use it, open a command prompt, navigate to the iRacing install directory, and run it from there.
      • For example: ” D:\iRacing\> iracingping -? ” will print usage information and exit the program. The general idea is to give it the hostname of one of our race farms or race servers, and it will probe it using all available networking protocols (IPv4, IPv6) and for both of those (Unicast, Anycast). It will not ping any other type of server.
    • iRacingPing.exe is a utility that is similar to the Windows ping program, but it additionally supports ping probing using the new Anycast Routing that has been introduced. Using the Windows ping utility to ping our Ping and Race Servers can only probe them using Unicast Routing. The new iRacingPing utility can probe the iRacing Ping Server hostname provided using both Unicast and Anycast for both IPv4 and IPv6.
    • The iRacing “Race Farm” hostname shown on the Rules tab on the Session screen in-sim is normally what you’d use (but exclude the ipv4: or ipv6: prefix, since the iRacingPing utility always pings using both protocols). These include:
      • Sydney: iracingping AU-Syd.iracing.com
      • Sao Paulo: iracingping BR-Sao.iracing.com
      • Frankfurt: iracingping DE-Fra.iracing.com
      • Tokyo: iracingping JP-Tok.iracing.com
      • US East: iracingping US-East-OH.iracing.com
      • US West: iracingping US-West.iracing.com
    • A couple command-line options are available, similar to the Windows ping utility:
      • Dash N (-n): Says to ping that number of times, instead of the default 4 ping probes.
      • Dash T (-t): Says to keep pinging until the program is terminated using Control-C.  Control-Break will log the stats so far and continue.

Physics

  • Pit Speed Limiter functionality has been updated to utilize an improved speed-based PID controller. This aims to eliminate driveline oscillations that sometimes occur.

Dynamic Track Model

  • Slightly adjusted and tuned how shadows impact track surface temperatures based on sun angles.
  • In conjunction with an iRacing Weather System change, solar energy in Static Weather conditions has been reduced, bringing resulting track temperatures more in line with realistic weather modes.
  • Improved the calculations for the heat transfer process from opponent vehicle tires sliding on a racing surface, particularly for dirt racing surfaces, and how it impacts the moisture content of the surface.
  • Track cleaning processes and staff have been adjusted.
    • At asphalt road tracks, the track cleaning staff have been made less efficient. Our simulated iRacing track cleaning staff were too good at their jobs and did not provide a real-to-life track cleaning experience. Now, between sessions with “Auto-Clean” ON and “Leave Marbles” OFF, the dust cleaning within the racing lines is slightly less effective, and some dust will be left on the track in areas not used during normal racing.
  • Track dustiness and the generation of dust debris overall have been scaled down slightly.
  • For track debris, scaled down the removal of dust and gravel due to aero effects. Gravel is now also slightly more difficult to remove than dust.
  • As our Oval Refresh initiative continues, we have continued to dig deeper into the complex, shifting variables governing dynamic track behavior. Our current investigation focuses on the interplay between track surface temperature, rubber accumulation and the formation and migration of marbles. We are specifically analyzing how particle size and count dictates mechanical grip and overall performance.
    • Also, we’ve been examining how the aerodynamic forces generated by passing cars actively help sweep the racing line. By capturing these aerodynamic displacement effects, we aim to more accurately simulate how marbles are cleared out of secondary grooves, ultimately restoring grip and widening driving lanes. Users should see a marked increase in the cleaning ability when running through marbles with these changes.

Race Control

  • Pit speed rules have been updated to be slightly more strict and reduced tolerance for funny business. However, the Pit Speed Limiter system has been updated in conjunction with these changes to yield no problems and an ideal experience. Race control changes include:
    • Tracking distances while speeding.
    • Improved speed limit tracking precision.
    • Pit speed UI now shows your speed with 1 decimal place of precision, since it is relevant.
    • The pit speed UI’s red “slowdown” coloring kicks in at exactly the pit speed limit.
  • For dirt oval tracks, pit lanes are now open during races.
  • Improved the pace car release timing during cautions.
  • Fixed an issue where drivers could manipulate the race length by ignoring pace laps and continuing at race speed.
  • Fixed an issue where the “Tow” option would not work while inside or within a short distance of your pit box.

Pit Lane

  • Improved the display of your pit speed.
  • Improved the Pit Speed Limiter “slow down” warning display behavior.
  • Updated AutoFuel to be auto-enabled when leaving the pits (if ‘autoFuelDefaultEnable’ is set) regardless of the ‘autoResetPitBox’ and ‘autoResetFastRepair’ settings in app.ini.

Graphics

  • The display of far terrains may no longer be disabled in the “.ini” file. This was never graphically intensive.
  • Updated a variety of texture shaders at many tracks.
  • Reduced the applicable vertical velocities on debris particles by roughly 25% to prevent excessive tossing of particulates.
  • For OpenXR, added an app.ini file setting “ResolutionScalePct” to [OpenXR] section of rendererDX11OpenXR.ini. This will alter the resolution we render relative to the recommended resolution provided by the OpenXR runtime for the device.
  • Fixed an issue where some particle types could appear to flicker or use an incorrect shader at night.
  • Fixed an issue where detaching a wheel while a particle effect emitter on the wheel was active would have the particle emitter permanently enabled.
  • Cleansed the world of vampiric rain. This terrifying rain could be identified by not being seen in mirrors. A slayer’s job is never done.

Audio

  • Improved the performance of rendered audio to improve CPU stability.
  • Fixed an issue where audio emitters could be created in Replay mode that were not Replay audio emitters. This could negatively impact performance during Replay mode.

Spotter/Crew Chief

  • New Spotter messages and behaviors have been added to improve player behavior when rejoining the track.
    • The spotter now warns when the player car is at an unfavorable angle to the racing line and moving slower than surrounding traffic, and if off-track, moving toward the track. In such cases, a warning will be issued if cars are within five seconds behind, with a call stating “car approaching.” If the player car is off-track, this will be followed by an instruction.
    • If the driver is taking appropriate rejoin behaviors, including straightening out, speeding up, and preparing to rejoin the track safely, the spotter will stop making these new calls since you look like you know what you’re doing! Chattiness not set to “high” will also disable these safety calls.
  • Low-priority spotter calls are now suppressed whenever high-priority calls are on the agenda.
  • Spotter packs now support UTF-8 characters.
  • A brand new Mandarin (Chinese) Spotter Pack has been enabled!
    • Many thanks to Tong Li for the hard work on this brand-new pack!
  • A brand new Czech Spotter Pack has been enabled!
    • Many thanks to Mira “Chlaston” Chlastak for the hard work on this brand-new pack!
  • The Italian Spotter Pack has been updated with the latest translations. Grazie, Renzo A. Olivieri!
  • The Spanish Spotter Pack has been updated with the latest translations. Gracias, Ari Cejas!
  • The Portuguese Spotter Pack has been updated with the latest translations. Grato, Guto Colvara!

Weather

  • In conjunction with a Dynamic Track System change, solar energy in Static Weather conditions has been reduced, bringing resulting track temperatures more in line with realistic weather modes.
  • Fixed an issue where track temperatures could change when restarting a session.
  • Fixed an error with track water drain efficiency at a variety of tracks to improve water drainage.

Controls

  • Fixed several issues with keybindings:
    • The Ignition Control can again be bound to switches, with the Enter key triggering the bind action after the switch has been turned on.
    • Multi-button presses can again be bound to controls.
    • Added binding display of more cases – One key bound to multiple functions now displays a list of Controls bound to the key.
    • If multiple keys are pressed, if they are bound to one Control, that control is listed; otherwise, either the list of keys and controls bound to them is listed, or the button-pair is listed with nothing (or something) bound to it.

Replays

  • A variety of vehicles’ dashboard values should now display more appropriate numbers instead of entirely incorrect info. This change impacts opponent cars only – not your car, for which you have the real data.
  • Fixed an issue where text chat messages in Replays could get corrupted.

CARS


<Car Class> ARCA 2025 Series

  • iRacing setups have been updated.

<Car Class> GT3

  • Series-Specific Sporting Regulations support has been enabled for this car class!
    • For the default regulations, tires and fuel will now be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. The DTM regulations will use ultra-fast 4-tire pitstops. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.
  • Drafting parameters for radiator cooling have been updated.
  • Drafting parameters for side-by-side racing have been adjusted.
  • The Traction Control (TC) system has been updated significantly.
    • Parameters have been tuned using feedback from a real-world professional GT driver.
    • TC setting range is now determined by Dry or Wet tire type.
    • TC toggle may no longer be used above the pitlane speed limit.
  • ABS parameters have been updated.
  • DTM (Deutsche Tourenwagen Masters) decals will now be used if the Series is in effect.
  • Class Balance of Performance has been fine-tuned.
  • iRacing setups have been updated.

<Car Class> GT4

  • Vehicle parameters have been updated for improved Balance of Performance within this car class.
  • Series-Specific Sporting Regulations support has been enabled for this car class!
    • For the default regulations, tires and fuel will now be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.
  • iRacing setups have been updated.

<Car Class> GTE

  • ARBs may now be adjusted during pit stops.
  • Traction control toggle may no longer be used above the pitlane speed limit.
  • Drafting parameters for side-by-side racing have been adjusted.
  • Class Balance of Performance has been fine-tuned.
  • iRacing setups have been updated.

<Car Class> GTP

  • Series-Specific Sporting Regulations support has been enabled for this car class!
    • For the default regulations, tires and fuel will be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.
  • iRacing setups have been updated.

<Car Class> NASCAR Cup Series Gen 7

  • iRacing setups have been updated.

<Car Class> NASCAR Gen 4 Series

  • iRacing setups have been updated.

<Car Class> NASCAR Legends Series

  • iRacing setups have been updated.

<Car Class> NASCAR O’Reilly Series

  • Gear assignment at Indianapolis Motor Speedway has been updated.
  • iRacing setups have been updated.

<Car Class> NASCAR Trucks Series

  • iRacing setups have been updated.

<Car Class> Street Stock

  • iRacing setups have been updated.

<Car Class> Super Formula SF23

  • The vehicle clutch has been updated to utilize thermal modeling. Drivers are highly encouraged to now utilize the realistic starting gear (1st), or the vehicle will suffer realistic consequences. The launch limiter behavior has also been tuned for improved performance.
  • iRacing setups have been updated.

<Car Class> Supercars – Gen 3

  • iRacing setups have been updated.

<Car Class> TCR Cars (Touring Cars)

  • Series-Specific Sporting Regulations support has been enabled for this car class!
    • For the default regulations, tires and fuel will be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. The PMNA regulations will have default pitstops, TC disabled and use the PMNA art assets. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.
  • iRacing setups have been updated, including fuel levels and wing angles.

Acura ARX-06 GTP

  • Fixed an issue where wheel damage could not be fully repaired.

Aston Martin Vantage GT4

  • Aerodynamic balance has been shifted rearwards.
  • Differential coast side locking has been increased.

Audi 90 GTO

  • iRacing setups have been updated.
  • Dry tire parameters have been adjusted to improve warm up, response and overall rear support.
  • Front diff coast locking has been returned to its previous value.
  • Gearbox parameters have been adjusted slightly to reduce the tendency to miss the downshift into 2nd gear.
  • Fixed a few formatting errors in the garage screen.

Audi R8 LMS EVO II GT3

  • Downforce has been increased slightly, drag has been increased slightly, splitter reference point has been lowered.

BMW M2 CS Racing (F87) – 2020

  • For clarity, the vehicle name has been updated to: BMW M2 CS Racing (F87) – 2020.

BMW M Hybrid V8 Evo

  • This vehicle has been updated to the latest Evo version!
    • This update includes physical updates, including headlights, to the previous BMW M Hybrid V8 version of the car.
    • Paint schemes and templates have been updated based on the Evo changes.
    • This is a free and automatic update – going forward, this will be the only version of the BMW M Hybrid V8, and all customers who already have access to it now have the newly updated version.

BMW M2 Racing (G87)

  • NEW CAR!
  • The BMW M2 Racing (G87), a new Sports Car, is now available in iRacing!
    • Building on the success of multiple generations of successful entry-level cars, including the M2 CS Racing already on iRacing, the BMW M2 Racing (G87) joined the fray in 2026 as BMW’s latest iteration. Eligible for numerous single-make and multi-manufacturer series and events around the world, the M2 Racing is built to demonstrate that technical sophistication and affordability can coexist. Boasting an advertised 313 horsepower from its twin-turbo inline-four engine, the M2 Racing can reach a top speed of 270 km/h (nearly 170 mph). Other evolutions from the previous M2 CS Racing include shock absorbers based on modern GT3 technology and Goodyear 265/660 R18 tires.
  • The BMW M2 Racing (G87) is being added to the iRacing base content package, meaning ALL iRacing Members receive access to this vehicle for FREE!
  • Series-Specific Sporting Regulations support has been enabled for this car!
    • For the default regulations, tires and fuel will now be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The Rookie regulations will lock the power class setting to 1 (the lowest power level available) while retaining the default pitstop regulations. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.
  • Rain Racing is available for the BMW M2 Racing (G87)!
  • AI Racing is available for the BMW M2 Racing (G87)!

BMW M4 F82 GT4

  • Fixed a visual error where the exhaust pipe was invisible on the interface model of this car.

BMW M4 GT4 Evo

  • Total downforce has been increased and aerodynamic balance shifted rearwards.
  • Differential coast locking and preload have been reduced.
  • Fuel burn rate has been increased by 2.5%.

Chevrolet Corvette Z06 GT3.R

  • Engine torque has been increased, and aerodynamic drag has been increased slightly.

Dallara F3

  • iRacing setups have been updated.

Dallara IL-15

  • iRacing setups have been updated.

Dallara iR-01

  • iRacing setups have been updated.

Dallara IR18

  • Ramp flaps and the Indy 500 body wicker have been added to this vehicle for whenever it races at Indianapolis Motor Speedway.
  • Fixed an issue with illuminating the right-rear lamps.
  • iRacing setups have been updated.

Dallara P217

  • Series-Specific Sporting Regulations support has been enabled for this car!
    • For the default regulations, tires and fuel will be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The WSC2017 regulations will increase the rpm limiter to 8700 for all gears and engine output power to 600 hp. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.

Dirt Late Model

  • (ALL) – Adjusted the right-rear quarter panel collision hull to reduce the likelihood of snagging on ARMCO barriers.

Dirt Street Stock

  • AI Drivers are ready to throwdown in the dirt against you with this vehicle!

EURO NASCAR V8GP

  • NEW CAR!
  • The EURO NASCAR V8GP, a new Sports Car, is now available in iRacing!
    • While ovals may be scarce in Europe, stock car racing has nonetheless found a niche on the continent under multiple sanctioning bodies since the early 2000s. What is now known as the NASCAR Euro Series ran its first season in 2009 as the Racecar Euro Series, building enough momentum to strike a partnership with NASCAR before its 2012 campaign. Top European road courses like Brands Hatch, Spa, Zandvoort, and the Nürburgring have all hosted the series, while a handful of short ovals have appeared on the schedule as well. The NASCAR Euro Series car weighs in at 1,225 kg (2,701 pounds) and features a 5.7-liter V8 engine that produces upwards of 400 horsepower. In 2021, it became the first NASCAR vehicle to feature a sequential transmission, one year before NASCAR’s Next Gen cars introduced it to the Cup Series. The same car is used across the EuroNASCAR PRO, OPEN, and Rookie Challenge divisions.
  • The EURO NASCAR V8GP is available in the iRacing Store!
  • Rain Racing is available for the EURO NASCAR V8GP!
  • AI Racing is available for the EURO NASCAR V8GP!

FIA F4

  • iRacing setups have been updated.

Ferrari 296 GT3

  • Aerodynamic drag has been increased slightly.

Ferrari 499P

  • iRacing setups have been updated.

Ford GTE

  • Increased aerodynamic downforce for improved class Balance of Performance
  • The low fuel warning may now be cancelled with the acknowledge button.

Ford Mustang GT3

  • Aerodynamic balance has been shifted rearward.

Ford Mustang GT4

  • Aerodynamic balance has been shifted rearward.
  • Differential drive locking has been reduced, coast locking and preload have been increased.

Formula Vee – Classic

  • This vehicle has been post-pended with the model name: Classic, to differentiate it from the new Cutlass and Conqueror models.
  • The rear collision frame and parameters have been updated on this vehicle model to better match the rear collision shape of the Cutlass and Conqueror.
  • All three Formula Vee vehicle models utilize identical physics, collision, and racing parameters.

Formula Vee – Cutlass and Conqueror

  • Cutlass and Conqueror are two new vehicle models for the Formula Vee, and are now available for use in iRacing!
    • One of the most legendary junior open-wheel racing formulas is part of iRacing! The Formula Vee is based on the stock parts a pre-1963 Volkswagen Beetle, combining them with a tube-frame chassis and fiberglass or carbon fiber open-wheel body. Part of the SCCA Runoffs since 1964, the cars have also proven highly popular around the world, with iconic names from Niki Lauda to Keke Rosberg starting their careers in these venerable machines.
  • The Formula Vee – Cutlass model is based on some elements often found on Formula Vees competing around the Down Under.
  • The Formula Vee – Conqueror model is based on some elements often found on Formula Vees competing on the British Isles.
    • Both new vehicle models utilize identical physics, collision, and racing parameters to those of the original Formula Vee – these two new alternate body types are cosmetic in nature only.
    • You may purchase the Cutlass and Conqueror as a two-pack from the iRacing Store, granting access to BOTH vehicle models with a single purchase!
  • The rear collision frame and parameters have been updated on the original Formula Vee to better match the rear collision shape of the Cutlass and Conqueror.
  • Rain Racing is available for both the Formula Vee – Cutlass and Conqueror!
  • AI Racing is available for both the Formula Vee – Cutlass and Conqueror!

Indy Pro 2000 PM-18

  • iRacing setups have been updated.

Lamborghini Huracán GT3 EVO

  • Downforce has been increased slightly, drag has been increased slightly, and the splitter reference point has been lowered.
  • Dashboard lap time has been updated to display the most recent lap.

Late Model Stock

  • Drafting parameters have been updated.
  • iRacing setups have been updated.

Legends Ford ’34 Coupe

  • (Dirt) – AI Drivers are ready to throwdown in the dirt against you with this vehicle!
  • iRacing setups have been updated.

Ligier JS P320

  • Series-Specific Sporting Regulations support has been enabled for this car!
    • For the default regulations, tires and fuel will now be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use default pitstops. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.

Lotus 49

  • iRacing setups have been updated.

Lotus 79

  • iRacing setups have been updated.

McLaren 570s GT4

  • Engine torque curve has been reshaped for improved performance at lower rpm in higher gears.
  • 10 kg of ballast has been added.

McLaren 720s GT3 EVO

  • Engine torque has been increased, and aerodynamic drag has been increased.

Mercedes-AMG GT4

  • Adjustable differential preload and friction face adjustments are now available on this car.
  • 10 kg of ballast has been removed.
  • Fuel burn rate has been increased by 3.0%.

Mercedes-AMG W12 E Performance

  • Fixed a crash error that could occur when loading a session with AI drivers using this vehicle.

Mercedes-AMG W13 E Performance

  • Fixed a crash error that could occur when loading a session with AI drivers using this vehicle.

NASCAR Truck Ram

  • Fixed a text error with the horsepower listed in the vehicle information.
  • Gas tank size has been correctly set to 18.7 gallons.

NASCAR Whelen Tour Modified

  • Full ground-up overhaul and refresh!
  • Rebuilt front and rear suspension specific to the Tour Modified: Front suspension geometry has been updated to match real-world build specs, resulting in a more compliant behavior with more consistent alignment curves. Rear suspension has been updated slightly, track bar repositioned to reduce severe rear-steer effects.
  • The rear Track Bar now utilizes the “live” height system and reflects each mount’s actual height above the ground in the garage.
  • Spring Rates have been adjusted and now change per track type, with larger tracks allowing stiffer springs
  • Shocks have been rebuilt on both rebound and compression sides. Compression is now heavily digressive, with a “blowoff” valve to avoid massive suspension loads over sudden bumps. Rebound is now stronger with a similar digressive behavior at high velocities. Shock adjustment ranges have been reduced from 40 to 20 clicks, however the overall range is the same (each click is now a coarser adjustment).
  • Aerodynamics have been updated with less downforce following real-world feedback
  • Tires have a redesigned bias-ply construction for both left- and right-sides. Tire compounds are now unique for the left- and right-side tires, with a new compound formula for our oval tires. These tires should be much less grippy at lower temperatures and build grip as they warm up before falling off during a run.
  • New garage and tech limits! The garage has been reorganized and tech rules specific to the Tour Modified have been applied. Due to the two modifieds having different tech limits and suspension geometry, setups will no longer be able to transfer between the two cars.
  • Updated brakes! The Tour Modified now has our most recent brake system. Front pads are now a different compound than the rear brakes, reducing brake bias shift at high rotor temperatures.
  • iRacing setups have been updated.

NASCAR Whelen Tour Modified – SK

  • Full ground-up overhaul and refresh!
  • New Engine! The SK Modified now utilizes a 604 Crate engine with more power and a new torque curve.
  • Rebuilt front and rear suspension specific to the SK Modified: Front suspension geometry has been updated to match real-world build specs, resulting in a more compliant behavior with more consistent alignment curves. Rear suspension has been updated slightly, track bar repositioned to reduce severe rear-steer effects.
  • The rear Track Bar now utilizes the “live” height system and reflects each mount’s actual height above the ground in the garage.
  • Spring Rates have been adjusted and now change per track type, with larger tracks allowing stiffer springs
  • Shocks have been rebuilt on both rebound and compression sides. Compression, while not adjustable, is now heavily digressive, with a “blowoff” valve to avoid massive suspension loads over sudden bumps. Compression was set to be equal to the Tour Modifieds “10” setting. Rebound is now stronger with a similar digressive behavior at high velocities. Shock adjustment ranges have been reduced from 40 to 20 clicks, however the overall range is the same (each click is now a coarser adjustment).
  • Tires have a redesigned bias-ply construction for both left- and right-sides. Tire compounds are now unique for the left- and right-side tires, with a new compound formula for our oval tires. These tires should be much less grippy at lower temperatures and build grip as they warm up.
  • Aerodynamics have been updated with less downforce following real-world feedback
  • New garage and tech limits! The garage has been reorganized and tech rules specific to the SK Modified have been applied. Due to the two modifieds having different tech limits and suspension geometry, setups will no longer be able to transfer between the two cars.
  • Updated brakes! The Tour Modified now has our most recent brake system. Front pads are now a different compound than the rear brakes, reducing brake bias shift at high rotor temperatures.
  • iRacing setups have been updated.

Pontiac Solstice

  • AI Drivers are ready to race in this car, as well as the Rookie version!

Porsche 718 GT4

  • Aerodynamic drag has been increased.
  • Fuel burn rate has been increased by 2.5%.

Porsche 911 Cup (992.2)

  • Traction Control toggle has been enabled for quickly disabling the TC when below pit-road speed for flick-spinning the car if necessary.
    • When enabled, the red system warning triangle on the right-hand side of the dash will illuminate.
  • ABS has been adjusted so that when the car is spinning and/or backwards, the wheels will now lock to keep the car on a predictable trajectory. This will have zero impact on the ABS system under normal driving conditions.
  • Rearward draft power has been reduced, side-draft power has been increased, and engine cooling airflow when drafting has been reduced.
  • A garage adjustable headlight pinstripe has been added.
  • Series-Specific Sporting Regulations support has been enabled for this car!
    • For the default regulations, tires and fuel will be performed sequentially. The IMSA regulations must be used for simultaneous tire and fuel pitstops. The new NEC regulations will result in simultaneous tire and fuel pitstops but with a much slower refueling rate to match that seen in real life. The NoTC, NoABS and NoABSTC regulations will disable the appropriate driver aids and use the default pitstops. The PMNA regulations will have default pitstops, TC disabled and use the PMNA art assets. For any unlisted regulations that may be selected, behavior will be identical to the default regulations.
  • Audio in-car sounds less dull at high RPM, and improved in-car transmission sounds.
  • iRacing setups have been updated.

Porsche 911 GT3 R (992)

  • Aerodynamic drag has been increased.
  • Updated the rub block collision hull positions to correct the ride height sensor.

Porsche 911 RSR

  • Updated the rub block collision hull positions to correct the ride height sensor.

Radical SR8

  • AI Racing is now available for the Radical SR8!

Radical SR10

  • iRacing setups have been updated.

Ray FF1600

  • iRacing setups have been updated.

SRX

  • iRacing setups have been updated.

Silver Crown

  • iRacing setups have been updated.

Super Late Model

  • iRacing setups have been updated.

Super Formula Lights

  • iRacing setups have been updated.

USF 2000

  • iRacing setups have been updated.

TRACKS


Autódromo Hermanos Rodríguez (Mexico City)

  • Turn numbers have been added to the track config images in the iRacing Launcher.

Brands Hatch Circuit

  • (Rallycross) – Increased the slowdown penalty for Turn 3.

Bristol Motor Speedway

  • (Dirt) – AI Racing is now enabled here!
  • (Dirt – 2021) – AI Racing is now enabled here!

Charlotte Motor Speedway

  • A new track config has been added: Rallycross – Dirt Road!
    • (Charlotte Motor Speedway – Rallycross – Dirt Road) – This is a new Dirt Road config that will be a minor adjustment from the existing Rallycross config – this config excludes the Joker pathway entirely.
    • Charlotte Motor Speedway is part of the iRacing base content, so all members will have access to this new config immediately and entirely for FREE!
  • (Roval 2019, 2025 & No Chicanes) – Cones have been added on the apron of oval turns 1/2 and 3/4. The Track Rules tab has also been updated.
  • Updated some Toyota wall ads to remove a visual fence effect.
  • Track camera set has been updated.

Chicagoland Speedway

  • ART REFRESH!
  • This track has received a significant art overhaul. The track surface, buildings, fences, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
  • The updated SAFER foam barriers have been added.
  • Night lighting has been updated.
  • Track camera set has been updated.
  • Pit crew characters now appropriately utilize the correct wall heights for their animations.

Circuit de Barcelona Catalunya

  • (National, Moto, & Historic) – A starting stall unique for Time Attack has been added to these configs.

Circuito de Navarra

  • Track Rules tab has been placed in the correct order.

Circuit de Nevers Magny-Cours

  • 3D modeled curbs have been added to this track!
    • These physically modeled curbs will change the feel and the appropriate racing line in some areas of this track. Be sure to give it a test drive before your next race!
  • 3D grass has sprouted at this track!
  • Track camera set has been updated.
  • Some trees have been updated.

Concord Speedway

  • Pit stall count has been decreased to 32.
  • Starting grid stall count has been increased to 60.

Daytona International Speedway

  • Fixed an issue where users would only receive a drive-through penalty when bypassing the infield on their pit-out lap.
  • Trimmed a grass edge that was mismatched with a newer tire barrier.

Dover Motor Speedway

  • Pit stall count has been reduced from 43 to 40.

Eldora Speedway

  • AI Racing is now enabled here!

Fairbury Speedway

  • AI Racing is now enabled here!
  • Fixed an issue with the world orientation of the track. North is now correctly north!

Five Flags Speedway

  • Pit stall count has been decreased to 34.
  • Starting grid stall count has been increased to 60.

Huset’s Speedway

  • AI Racing is now enabled here!

Kevin Harvick’s Kern Raceway

  • (Dirt Track) – AI Racing is now enabled here!

Knoxville Raceway

  • Some tree textures have been updated.

Langley Speedway

  • SpeedTree colorization has been updated for local forestry accuracy.
  • Pit entry location has been shifted so that the pit cones are no longer on the very edge of the ideal racing line.
  • Pit stall count has been reduced to 12.
  • Starting grid stall count has been increased to 60.
  • Loading screen has been updated.

Lanier National Speedway

  • (Dirt) – AI Racing is now enabled here!
  • Fixed a visual issue where some painted track lines were not correctly accumulating rubber.
  • Fixed an issue where some tree branches were bisecting world objects. The encroaching trees have been cut back.

Lernerville Speedway

  • AI Racing is now enabled here!

Limaland Motorsports Park

  • AI Racing is now enabled here!

Lime Rock Park

  • Updated a paddock sign texture.

Long Beach Street Circuit

  • The slowdown penalty for cutting Turn 5 has been increased.
  • A tire barrier in Turn 5 is no longer an insubstantial object. Do not hit it.
  • SpeedTree colorization has been updated for local forestry accuracy.

Lucas Oil Speedway

  • (Dirt Oval) – AI Racing is now enabled here!

MotorLand Aragón

  • A variety of track limits have been optimized, and the Track Rules tab has been updated.
  • A slowdown penalty has been added in the final hairpin to prevent running wide and using the run-off area to start a Qualifying lap.

Motorsport Arena Oschersleben

  • 3D modeled curbs have been added to this track!
    • These physically modeled curbs will change the feel and the appropriate racing line in some areas of this track. Be sure to give it a test drive before your next race!
  • The SpeedTree system has been updated at this track for improved foliage appearance and performance.
  • Some tire barriers have been updated with new model versions.
  • Improved the appearance and reflections in water at this track.

New Smyrna Speedway

  • Grid stall count has been increased to 60.

North Wilkesboro Speedway

  • Some floating crowd members have been grounded.

Oran Park Raceway

  • ART REFRESH!
  • This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
  • Track camera set has been updated.

Oswego Speedway

  • Some tree textures have been updated.

Pocono Raceway

  • Fixed an issue with the world orientation of the track. North is now correctly north!

Port Royal Speedway

  • AI Racing is now enabled here!

Qualcomm Circuit (Naval Base Coronado)

  • NEW TRACK!
  • Qualcomm Circuit (Naval Base Coronado), a new Road Course, is now available in iRacing!
    • NASCAR’s partnership with iRacing to push the boundaries of track design brought the sport back to Southern California for 2026, with Naval Base Coronado chosen as the host for the sport’s newest street race. Previously home to the Coronado Speed Festival, which primarily hosted vintage racing from 1997 to 2016, the layout joins the Chicago Street Course as the second street circuit to host the Cup Series in the sport’s modern era. The 16-turn Qualcomm Circuit doubles the length of the former Speed Festival circuit, extending for a total of 3.4 miles. The iRacing-designed circuit mixes high-speed straightaways with a handful of tighter turns, including 90-degree bends onto and off Rogers Road in Turns 2 and 3 and four sets of chicanes. Its highest-speed straightaways include the stretch after Carrier Corner (Turn 5) and the run up to the final left-hander bringing drivers back to the finish line.
  • Qualcomm Circuit (Naval Base Coronado) is available in the iRacing Store!

Rockingham Speedway

  • A new SAFER barrier has been installed on the front straight.
  • (Road Course & Infield Road Course) – Increased grid stall count to 60 cars.
  • (Short Road Course) – Increased grid stall count to 45 cars.
  • Fixed an issue with the world orientation of the track. North is now correctly north!

Sebring International Raceway

  • Pit wall has been updated and straightened to match its current real-world location.
  • Some asphalt textures have been updated slightly.
  • Some hauler truck textures have been updated.

Sonoma Raceway

  • (Rallycross) – The pit lane exit area has been removed from this config – pitting is not allowed in Rallycross!
  • Adjusted a few fence posts.

St. Petersburg Grand Prix

  • SpeedTree colorization has been updated for local forestry accuracy.

Talladega Superspeedway

  • Short Parade Laps and Standing Start processes have been updated.

The Dirt Track at Charlotte

  • AI Racing is now enabled here!

Watkins Glen International

  • Pit crew characters now appropriately utilize the correct wall heights for their animations.

WeatherTech Raceway Laguna Seca

  • FULLY UPDATED TRACK!
  • WeatherTech Raceway Laguna Seca has been rebuilt from the ground up with brand new laser scan data and the latest and greatest artwork techniques. This upgrade includes 3D modeled curbs.
    • WeatherTech Raceway Laguna Seca is one of the classic North American road-racing circuits. A serpentine ribbon of pavement winding through the hills of Northern California’s Monterey Peninsula, “Laguna” is the site of one of the most unique and famous corners in motorsport – The Corkscrew. Approached from a long, fast uphill run, the Corkscrew is a blind, plunging lefthander that is more akin to a ski slope than a piece of race track. Originally built by the Army Corps of Engineers on a corner of what was then Fort Ord, Laguna Seca opened in 1957 and in its half-century of operation has been host to every significant North American road-racing series, from the legendary Can-Am to the Trans-Am, IMSA Camel GT and CART Indy cars. Today a part of the Monterey County park system, Mazda Raceway at Laguna Seca hosts the Champ Car World Series, Grand-Am Rolex Sports Car Series, American Le Mans Series, Rolex Monterey Historic Automobile Races and is the West Coast home of the Skip Barber Racing School. In addition, the track hosts two of America’s most important motorcycle races, the Red Bull U.S. Grand Prix, a round of the MotoGP World Championship and the Corona AMA Superbike Finale, the final round in America’s premier motorcycle road-racing series.
  • Since this track moved from a free piece of content to be a paid licensed piece of content in September of 2025, all accounts that have paid for licensed access to WeatherTech Raceway Laguna Seca get this new version absolutely free. All accounts that were originally grandfathered in to access this now paid licensed piece of content must purchase a license to use it.
  • This track is AI-enabled!
  • The old version of WeatherTech Raceway Laguna Seca is [RETIRED].
    • Any pending Hosted Sessions using the old version of WeatherTech Raceway Laguna Seca have been canceled and will not be charged to your account.

See you on the track!


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