Le Mans Ultimate: Known Issues

lemans ultimate known issues

Le Mans Ultimate is out and there are mixed opinions and reviews on Steam about what the Early Access status. Some have enjoyed the game, some many others are suffering. Developers are aware of the multiple issues affecting their new creation and published an extensive list with all known issues.

The following issues have been flagged by the Studio 397 team and will be issued publicly alongside the game release. These are already being worked upon and will be resolved as soon as possible following release and will be communicated across the Le Mans Ultimate social media channels, Discord and forum. If there are any major issues you come across, please do flag them to us. We might be able to resolve them quickly.

UI

General

  • We recommend you play on ‘High’ graphic preset
  • Force vsync on in menus to fix some gpu starvation issues under Windows 11
  • Some users may experience less than desirable performance until reboot
  • Page transitions may experience a slow-down during animations
  • Race monitor screens may experience poor performance, particularly with users on triple screens
  • Some imperial measurements are not equivalent to metric across the game
  • Some text clips on lower resolution settings

Race Weekend Configuration

  • Default race weekend settings are not loaded when you restart the game (a user can click on a different race and it will load correctly)
  • A user setting “RealRoad Wet” (to start with a wet track) in advanced options will find that this is not currently being applied
  • A user is able to set a “rain chance” on non-rain states (for example, clear or overcast)
  • The minimum length race that can be configured on Circuit de la Sarthe is 72 minutes
  • The minimum length of a race session in quick configuration remains the same value as the user’s last race (this can be remedied by going to advanced options or clicking to increase the value before returning to the length you desire)
  • Minimum race length is 5% of its real life equivilant , for example, Spa-Francorchamps minimum race length is 18 minutes
  • Sebring race length is set to minutes not laps

In Race

  • When a user is disqualified, they are not notified in the UI
  • Rarely, users may experience very frequent stutters in gameplay. If you experience this please visit the root folder C:\Program Files (x86)\Steam\steamapps\common\LM100\UserData\player\settings.json and set “Record To Memory”:true, (change from false to true)
  • Stability control occasionally sets itself to be “on” without users selecting this

Online

  • Daily races are not always displayed on first initialisation, navigating away and back to this page reloads it
  • In Online Daily Races in a Beginner GTE race – you can only currently join with a Ferrari 488 GTE or you will be ejected from the event when joining the server
  • When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage
  • Some sessions are not shown on the left side of race monitor
  • The pace car is listed as a drivable vehicle on the scrollbar prior to the registration screen
  • There is no countdown before the start of a race (default is two minutes from the end of the race until the start of a fast-rolling start)
  • Chat remains persistent between sessions and is not cleared
  • Sebring logo is occasionally displayed on menu cards

Race Monitor

  • Switching between tabs can cause a visual stutter
  • Degree symbol (°) displays as “??”
  • Car wireframe does not reflect the car the user is playing with
  • Save setup displays a list of tracks with incorrect naming conventions
  • Pause menu can take time for options to be highlighted
  • Some phrases when translated may need further review
  • Some words or phrases may be missing translations

On-track and AI

On-track

  • In fast-rolling starts, users can move before the formation begins (although they will be teleported back to the dummy grid)
  • Users that damage their car in this period will notice their car is still damaged
  • Ultra settings are performance heavy and may result in less than desirable frame-rate

AI

  • AI fail to wait for a gap coming out of the pits and crash into each other in practice and qualifying sessions
  • In Race Weekend, if a user fails to run a Practice or Qualifying session, the AI will not set their pit strategy and will run out of fuel in the pits
  • AI have too much grip in wet conditions
  • Some cars, when controlled by AI, have too much top-end speed
  • In rare circumstances, AI drivers spin at the start/finish line at the start of a race

Online

UI

  • When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage
  • The pace car is listed as a drivable vehicle on the scrollbar prior to the registration screen
  • Daily races are not always displayed on first initialisation, navigating away and back to this page reloads it
  • Some sessions are not shown on the left side of race monitor
  • There is no countdown before the start of a race (default is two minutes from the end of the race until the start of a fast-rolling start)
  • Track limits are said to be “relaxed” in the UI when they are configured to be “default” in race
  • When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage

Profile

  • A user’s flag does not update immediately if they are already registered for the next race
  • Users cannot change their name more than once in a 3 month period but no warning is shown
  • Race Results – Disqualified users display as DNF in race results
  • If there is more than one user with the same name, the subsequent users are given a # with four random digits (e.g. Joe Bloggs#1234)

Contacts

  • Some contacts with self are reported when it should state another player’s name

On-track

  • In practice and qualifying sessions, if a user joins after you they will be displayed in a temporary car. This is currently a Porsche 911 GTE regardless of category. Returning to the pitlane should resolve this. Alternatively, a user may map a button to “load vehicles” to reload the skins. Important note: please do not do this whilst driving as it may cause a screen freeze.
  • There is no countdown timer displayed when the session transitions to race until the driver joins the track (by default, after qualifying a user has 2 minutes to join the grid)

Vehicles

General

  • Both front and rear lights flash when user uses “headlight pulse”
  • Default setups are not currently loading
  • Tyre wear is higher for a user than AI counterparts, particularly for controller users
  • BoP is not final and will be iterated on in future with further, per track, applications
  • AI cars have too much top speed
  • Virtual energy consumption calculations in the HUD can be misleading
  • Some windshields are starting dirty incorrectly at the start of a session
  • Adjusting cockpit seat position can affect other on car camera positions

Hypercars

Toyota GR010 LMG

  • No rain on windscreen

Vanwall LMH

  • Brake map appears in the electronics menu and should not

Peugeot 9X8

  • Rim blur not working on hard and wet tyres

Cadillac V-LMdH

  • Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering

Ferrari 499P

  • Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering

  • Rim blur not working on hard and wet tyres

Porsche 963 LMdH

  • Adjustment text overlaps on the in car steering-wheel

Oreca 07 LMP2

  • Rear lights are not bright enough

GTE

  • Issues with wet tyre graphics

  • Porsche 911 RSR GTE—Some z-fighting can be observed on rims

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