One of the oldest titles on the “hood” keeps updating and receiving more features. A slow pace that runs for more than 20 years for Life for Speed.
Hello Racers,
The main focus was the mods system, allowing creators more flexibility and improving the modeller and vehicle editor. The lists of changes are so long they have their own pages. The LFS changelog is worth a read if you have a little time. Mod creators should definitely have a look through the changelog for the LFS Editor.
There are various improvements to the HUD, including an engine damage display. Engine damage can now be repaired in a pit stop. At the Layout Square a small map is now visible if there is a layout. A force feedback display is shown below the pedals and an EV regeneration display replaces the clutch pedal if you are using an electric car. Average fuel consumption info is available if enabled in Display Options.
Dashboards were an important part of the development, now allowing much more flexibility and mod designers have been making great use of the new features including customised backgrounds and various options for the dials, text and warning lights.
As most LFS racers know, a separate new version is still in development and it features night driving on updated tracks, so the lights needed an update and that has now been done. You can select side lights, low beam and high beam, using SHIFT+3. Fog lights and an extra light are available on some cars, currently switched on by text commands.
Motorbikes came along a lot, after making it possible for AI to enter the game with objects (to just sit there) and bikes (to ride very slowly at first). Improvements were made to the bike physics and the steering model. In LFS the user’s input sets the required lean and the steering model constantly steers the front wheel to achieve that lean and keep the bike upright. The bikes are now much more robust and fun to ride, and gradually the AI’s bike speed could be turned up.
The bikes had so many crashes and pileups that the AI soon became a focus of its own. The LFS AI have long been notorious for their apparent disregard for anyone else on the track. Now there are a lot of improvements in their overtaking
Some small graphical updates were done other than the improved mod support. Dust kicked up from grass is now a more realistic dirt colour and takes account of the lighting at its location.
On multiplayer servers, the maximum number of connections is increased to 79, for an additional charge. For now, the number of vehicles on track is still limited to 40. The plan is to get to that important release with the new graphics and tyre physics, and see after that if we can gradually increase the number. Anyway, the increased number of spectators can be
Please read the full list of changes below.
1) AUTO UPDATER – If you already have version 0.5V or later :
2) MANUAL PATCH 1 (1.6 MB) – If you already have version 0.7A or later :
– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.
3) MANUAL PATCH 2 (35 MB) – If you already have version 0.6R or later :
– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.
4) FULL VERSION (522 MB) – If you are new to LFS or making a fresh installation.
– Click HERE to visit the download page and get the full version installer.
This time there are so many changes, we have listed them on separate pages:
– LFS Developers
You can access all its contents for 36 pounds by buying the S3.
See you on the track!
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