After almost 18 years of development, Live for Speed is adding mods support to their main game. This means a huge change for the community and the simulator itself. A new number version has been released to mark this change.
We have always wanted to support user created content in Live for Speed. We thought it could be done after the new version release, with the new physics. That would have been ideal but there is a lot of demand for mods and we started to look into it this year.
At first we started thinking about simply allowing VOB mods, with some restrictions. But it would of course be better if we had an official way to edit and export mods. So we experimented with some changes in the current public version of LFS, to the point where it could load VOB models saved from our development version. It was immediately obvious that it would be too restrictive if we only allowed VOB mods on existing cars. So we made more changes to save fully edited vehicles that could be loaded in the public version.
As a standalone model and vehicle editor was proven to be possible in principle, we got more serious about the whole thing. We started working on a mod submission system, with mods stored on our website and automatically downloaded in LFS. With the new system, you can visit any server and see new mods there for the first time as they are automatically downloaded like skins.
There are some restrictions.
– The mods system is only for S3 licensed users.
– We do not allow real car names or logos, unless permission is proved.
– We do not allow meshes converted from other games, unless permission is proved.
– There are limits (e.g. triangle count and texture size) so the mods are quick to download.
You can access all its contents for 36 pounds by buying the S3.
See you on the track!
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