Simracing

New RaceRoom update improves content and racing series

KW Studios has announced an update for their racing game, RaceRoom. The update, approximately 2 GB in size, includes improvements for both the content included in the The Drivers Pack package and other racing series and circuits.

This update was available starting Wednesday, December 28, 2022, and individual changes can be seen in the summary provided by the company.

RaceRoom V0.9.4.61 Changelog:

  • Crossle 90F:
    • Tweaked fuel usage
    • Improved accuracy of fuel use estimate
    • Updated baulk torque
  • Crossle 9S:
    • Tweaked fuel usage
    • Improved accuracy of fuel use estimate
    • Updated baulk torque
  • Porsche GT3 Cup:
    • Raised front RC height by 20mm
    • Aligned brake heat behavior with PFC compound 11
    • Damper tweaks
    • Set engine braking reduction minimum to 10
    • Removed upshift lift throttle for faster and smoother gear changes
    • Set tire life estimate to a more accurate 94 minutes
  • Porsche GT3 Cup Endurance:
    • Raised front RC height by 20mm
    • Aligned brake heat behavior with PFC compound 08
    • Damper tweaks
    • Moved ARB balance forward
    • Set engine braking reduction minimum to 1
    • Removed upshift lift throttle for faster and smoother gear changes
    • Fixed base setup being too twitchy
    • Increased mechanical trail for more FFB self-centering
    • Set tire life estimate to a more accurate 94 minutes
  • DTM 2020:
    • Set upshift lift throttle to 0% for faster and smoother gear changes
    • Fixed error where diff power/coast values were inverted
  • Mazda MX5:
    • Added longer final drive for Hockenheim GP
    • Added default gearbox ratios for various tracks
  • Motorland Aragon:
    • Waypoint speed tweaks for Moto and WTCR layouts
  • Suzuka:
    • Waypoint speed tweaks
  • Salzburgring:
    • Visual tweaks
    • Added terrain normal maps
    • Added white lines to rearview
    • Added TV cam lag
  • Brands Hatch:
    • Added normal maps (road/grass/gravel)
    • Smoothed bump on Indy part
    • Improved mapping (road and grass)
    • Several visual improvements
  • Charade:
    • Fixed tunnel shadows showing on track when shadow split is OFF
  • Hockenheim:
    • Visual updates
    • Normal maps added
    • Missing objects added
    • Collision fixed
    • Hat materials updated
  • Donington:
    • Updated materials
  • Crossle 9S:
    • Tweaked textures in the cockpit for black metal and details shaders
    • Muted the normal map a small amount
    • Added detail to the springs

See you on the track!

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Alberto

Engineering & Competitive Motorsport Driver. Puedes darte de alta en iRacing usándome como referido aquí

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