NVIDIA Reflex now supports iRacing

Nvidia’s low latency technology known as Nvidia Reflex has added 7 (seven) more games to its roster, and one of them is iRacing. More information in the official announcement note below.

Gamers and game developers recognize that reducing system latency is key to a great gaming experience and is why there has been such tremendous growth in NVIDIA Reflex’s low latency ecosystem over the past year.  Reflex is supported in 8 of the top 10 competitive shooters including Apex Legends, Valorant and Fortnite. Over 20 million GeForce players compete with Reflex ON each month. And our Reflex Analyzer, which allows players to easily measure system latency, is supported by over 50 mice and displays.

Today, we are announcing 7 more Reflex games, 6 new Reflex mice, 6 new Reflex monitors including next generation 1440p G-SYNC esports displays, and a new Reflex feature that makes latency measurement easier than ever before. For more information, keep reading.

Reflex Brings Lowest Latency to iRacing


iRacing is the world’s premier online racing simulator featuring real world cars and tracks digitally replicated with millimeter accuracy. It is used for training by the world’s best race car drivers, including professional racers from NASCAR, Indycar, sports cars, off road trucks, World of Outlaws and Grand Prix circuits. And allows people from all over the world to participate in online races and esport championships.

Because precision and milliseconds matter, iRacing will be supporting NVIDIA Reflex to reduce system latency and deliver the most responsive driving experience.

“When designing a physical race car, we spend considerable resources assuring that steering, throttle, and braking systems are highly responsive to the driver’s commands,” said Chris Gilligan, Chief Information Officer, Competition & Engineering for Joe Gibbs Racing. “For our iRacing esports teams, the same is true, but instead of engineering physical systems, we must ensure that driver inputs are fed into the simulation engine with minimal delay.  Minimizing this latency between the driver control systems, the sim engine, and the video display are not only key for providing a sense of realism, but also allows drivers to hone their car control skills in a virtual environment.”

“The technology in simulated racing is always evolving, especially as it elevates our ability to be more precise behind the sim wheel,” said Nick Ottinger, William Byron Racing esports driver and 2020 eNASCAR Coca-Cola iRacing Series Champion. ”This is a must to perform at our very best, and NVIDIA’s Reflex technology is going to take it to the next level. I can’t wait to experience what they have to offer.”


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3 COMMENTS

  1. And with the new driver released today (511.23) there’s no options for Reflex in iRacing.
    I guess they will get to adding this *soon*

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