Project Motor Racing Version 2.2 is now available, moving VR and triple-screen support on PC into Beta while introducing the first stage of a wider LMDh physics overhaul.
The update removes the command-line setup previously required to activate VR and triple screens, allowing both features to be enabled directly from the in-game settings menu.
VR and triple screens move into Beta
VR and triple-screen support can now be enabled directly through Project Motor Racing’s settings menu on PC.
Both features previously required additional configuration while they were being tested in Alpha. Straight4 Studios says development and optimisation will continue during the Beta period. VR receives further stability improvements, a revised default cockpit camera position and improved rear-view mirror reflections.
Triple-screen users also receive stability changes and improvements to shadow rendering. The move to Beta follows the experimental implementation introduced in Update 2.1, when Straight4 first made both display modes available for wider PC testing.
LMDh receives its first major physics overhaul

Version 2.2 also begins a wider rework of Project Motor Racing’s LMDh class.
The changes affect the internal combustion engine, hybrid regeneration, brake-by-wire system, power delivery, aerodynamics, tyres, suspension and chassis behaviour.
MGU regeneration now varies according to speed, downforce and lateral G, while brake bias can change dynamically depending on the amount of regeneration available. The combustion engines also receive revised inertia, throttle response, engine braking and power delivery based around the class’s Balance of Performance restrictions.
LMDh has been one of Project Motor Racing’s major categories since launch, alongside GT3, GT4, Group C and other historic and modern racing classes.
Three tyre compounds added to LMDh

LMDh cars now use a revised tyre model with three compounds.
The compounds are differentiated primarily through internal heat generation and operating pressure.
Straight4 has also revised the aerodynamic model, adding greater pitch sensitivity, low ride-height stalling and yaw effects on vertical aerodynamic surfaces. Suspension geometry, centre of gravity, inertia and setup limits have also been adjusted, with new default setups included.
Straight4 describes Version 2.2 as the first stage of the LMDh overhaul rather than the final version of the class.
GT3 physics receive further changes
GT3 cars also receive several adjustments in Version 2.2.
Changes include tyre behaviour in wet conditions, overheating and stability under throttle.
The class had already undergone a larger handling rework in Update 2.1, which revised vehicle behaviour, Balance of Performance, suspension, gearing, inertia, centre of gravity, turbo behaviour, aerodynamics, tyres and brake temperatures.
AI and multiplayer also updated

Version 2.2 changes several areas outside vehicle physics.
AI opponents receive adjustments to pit strategy, multiclass overtaking and behaviour under blue and yellow flags. Qualifying behaviour has also been revised. Online racing receives new lobby filters that make it easier to find sessions that can still be joined.
Drivers who jump the start and then hit another competitor can now also be automatically disqualified.
Project Motor Racing has continued expanding its online systems since launch, including ranked competition and multiclass racing.
Other changes in Project Motor Racing 2.2
The update also includes fixes and adjustments across:
- User interface
- Career mode
- Replays
- Audio
- General stability
The main practical change for PC users is that VR and triple-screen support no longer need to be activated through the previous experimental setup.
For LMDh drivers, Version 2.2 represents a broader change, with Straight4 revising the hybrid system, brakes, tyres, aerodynamics and chassis behaviour together.
Project Motor Racing 2.2 is available now
Project Motor Racing Version 2.2 is available now.
VR and triple-screen support remain in Beta, so further fixes and optimisation are expected before Straight4 considers either feature complete.
The developer has also confirmed that the current LMDh changes are only the first stage of a wider overhaul planned for future updates.
You can follow the complete update notes and subsequent hotfixes through the official Project Motor Racing Steam announcements.
For more coverage, visit our Project Motor Racing news and guides.
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See you on the track!
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