More news coming from the Straight4 Studios about new content and features for its upcoming title, Project Motor Racing . Sebring will join the roster of the American tracks.
Born on the concrete runways of Hendricks Army Airfield, Sebring is a 17-turn, 3.74-mile (6.019-km) endurance crucible—flat, fast (in the places that matter), and ruthlessly brutal. The circuit occupies part of the still-active Sebring Regional Airport, giving it that unmistakable aerodrome character, and hosts IMSA’s Twelve Hours of Sebring.
That notorious surface comes as a result of a patchwork of WWII-era concrete slabs and asphalt—about 0.7 mi (1.1 km) of concrete and 3.04 mi (4.89 km) of asphalt—leading to the distinctive handling quirks of cars pitching, skimming, and sparking across the seams, especially in the long corners.

Layouts In Project Motor Racing
- Grand Prix Road Course (1999–present) — 3.741 mi / 6.019 km, 17 turns, asphalt/concrete.
- School / Short Circuit (1998–present) — 2.000 mi / 3.219 km, 9 turns.
- Johnson Club Circuit (1998–present) — 1.700 mi / 2.736 km, 13 turns.

Why Sebring Feels Different
Let’s start at the end: many drivers and writers regard Turn 17—“Sunset Bend”—as one of America’s most daunting corners: a tightening, bumpy right-hander where the setting sun blasts straight into your visor late in the day.
The runway-born seams and Florida’s near-zero elevation change is also a nightmare to navigate for engineers who must always find a setup compromise: compliance without losing platform control. The flat landscape also means rain and standing water can be especially punishing—such as the crazy scenes from the 1966 race.
The culture of the place, particularly for the 12 Hour race, is its own beast too. Green Park becomes a city of scaffolding towers, porches and neon totems, with fans reclaiming their same patches of grass year after year. Turn 10, meanwhile, becomes a “neighbourhood” complete with annual meet-ups and fan-built viewing platforms.

That Sunset Thing & The Legend Thing
Sunset is Sebring’s signature look. The long back straight that encourages it—commonly as Ulmann Straight—is named for Alec Ulmann, the Le Mans-inspired promoter who first imagined a grand prix hidden in that grid of runways.
Ask any engineer (and Project Motor Racing’s handling team) why they love testing here and you’ll hear the same refrain: Sebring is harder on machinery than Le Mans and if a car can take the pounding here, it’s probably right everywhere.
Then there’s the rollcall of names around the lap: Cunningham, Collier, Gendebien, Kristensen, all reminders that the place is a living museum as much as a racetrack.
Sebring isn’t just another tick on the track list either. The place measures nerve, setup, and stamina with every seam and sunset. It’s where machinery proves itself, and where the last corner asks one simple question: are you still committed?
Bring respect. Bring patience. Bring a little bravery for Sunset Bend. And we’ll see you at dusk.

Fun facts!
- First race: 1950 (Sam Collier Memorial 6-Hour). It was won on a handicap/index by a Crosley Hotshot that had been driven to the track by a spectator (Victor Sharpe) and loaned to the drivers.
- The headline Twelve Hours started in 1952 and has been part of multiple major series since.
- Formula 1 raced here once: the 1959 United States Grand Prix was held at Sebring.
Release Info & Preorders
Project Motor Racing launches worldwide on November 25, 2025, for PC, Playstation 5 , and Xbox Series X |S. Pre-orders are now open and include the bonus GTE Decade Pack. A Year 1 Bundle is available for pre-order, too, which saves up to 30% compared to buying all content separately.
You can buy them with a discount by clicking here:
- Project Motor Racing
- Project Motor Racing Year 1 Bundle
- Project Motor Racing Group 5 Revival Pack
- Project Motor Racing GTE Decade Pack
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