Project Motor Racing: What we know so far

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As we approach the date set by Giants Software for the launch of their upcoming racing game, the flow of news has increased to such a level that it’s enough to make anyone dizzy.

I have to say, the launch date chosen for recent releases seems rather unsuitable to me, and someone in marketing should seriously reconsider. Releasing the game to compete with other products that will be on sale—and which users have been waiting for a long time—is a risky strategy that could work out… or backfire badly. Assetto Corsa Rally nailed it by releasing their game before Black Friday and at an affordable price. Meanwhile, the latest news about Project Motor Racing is that in certain countries, the price has jumped considerably. Now, many users will have to choose between investing in that hardware they’ve been waiting years to get on discount (like the Simucube 2), or spending 60 euros on a game that is still a complete unknown.

To be fair, everything seen so far looks very promising. It seems there will be more than decent multiplayer servers, with scheduled events and even live stewards to handle incidents. There are clear intentions to challenge iRacing’s market, creating car classes that are already well established in the American service, such as GT4 and IMSA, as well as offering “classic” cars from the past 20 years.

Back to the main point: as both a user and a writer, I’d love a comprehensive information source, so I don’t have to browse various social networks (outside the official website) to find out what’s happening. As a player, it’s a headache to have to read through 20 different news posts about the game instead of seeing everything in one article. All this scattered news just dissolves any hype and makes the game less attractive.

Here’s what has been confirmed so far—keeping in mind, this list might have grown by the time you read this:

  • Dynamic weather system (with all that implies)
  • GT4 class with 10 cars
  • LMDh class with 7 cars
  • Official IMSA license
  • 6 announced DLC packs
  • GTE DLC with 10 cars
  • Group 5 Revival DLC with 5 cars
  • 4 more DLCs (Japanese, GT, Endurance, V8) featuring over 35 cars
  • Two versions: Standard (€60/$60) and Deluxe (€90/$90)
  • Over 70 cars in the base game
  • Multiplayer servers with events and races in the iRacing style
  • Categories and licenses to access higher series
  • Human stewards for incident resolution
  • Cross-play between console and PC

As I mentioned, having a base like Project Cars 2 has been important. Having Ian Bell keep quiet for a while has helped too. Personally, I’d love to see something like Automobilista 2 , which runs on the same engine, but with multiplayer that matches iRacing’s and enough players online to enjoy proper competition. The launch date is getting close, so we won’t have to wait much longer to see what we’re really getting and how it evolves.

Release Info & Preorders

Project Motor Racing launches worldwide on November 25, 2025, for PC, Playstation 5 , and Xbox Series X |S. Pre-orders are now open and include the bonus GTE Decade Pack. A Year 1 Bundle is available for pre-order, too, which saves up to 30% compared to buying all content separately.

You can buy them with a discount by clicking here:


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