Raceroom: A Constructive Critique

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Today I’m not here to sell you anything. Buy whatever you want, whenever you want. I just want to share something that even surprised me: how a simulator that once felt indifferent to me has become one of the most interesting experiences.

Suddenly, that simulator I used to ignore started offering official scheduled races, matchmaking, splits, and licenses all within the game itself. And honestly, that alone earned my respect.

What began with modest numbers and what seemed like a rushed launch has turned into an active community with more participation than ever.

They’ve adapted fast: changing formats, adding weekly rotating free series, improving in-game communication, and releasing an online pack that finally makes sense for continuous competition.

Now, anyone with a decent PC can jump in and race without spending a cent. In a *free-to-play* model, that’s essential.

But It’s Not All Perfect

The other side of the coin is the technical instability. In barely ten days of racing, I’ve seen more bugs than I’d like to admit:

  • Races crashing when transitioning from qualifying to race.
  • Server overloads causing menus to freeze or fail to load.
  • “Ghost cars” leading races without actually existing.
  • Incorrect race results, random pole positions, and mass disconnections.

And no it’s not “my PC.” It’s a widespread issue. When half your races end in crashes or errors, the experience takes a hit.

Still, it’s not all about the bugs. The game has something a spark, a charm that keeps pulling me back. It’s both frustrating and fascinating.

The Weak Spot

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This is where RaceRoom truly shows its seams. It feels like three different teams worked on three separate projects: an old-school main menu, outdated option screens, and a completely different look for the new online mode.

The biggest problem, though, is the lack of information: no post-race results, no clear stats, no modern competitive HUD. All of this is crucial if they want the system to thrive long-term.

And the incident system… let’s just say it’s too strict. Sometimes a small bump counts as a *4x incident*. I’ve seen Neymar take harder hits and stay on his feet.

I don’t say this out of anger but out of surprise. Because despite all of this, RaceRoom has something others don’t. It offers forgotten cars and tracks, blends accessibility with realism, and above all, gives the sense of genuine growth.

Discovering new content, trying uncommon cars and circuits in 2025, that’s a luxury. I don’t want RaceRoom to be like the other

See you on the track


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