RENNSPORT prioritizes AI, Force Feedback, and stability in its next development phase

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RENNSPORT is heading into the coming months with a shift in priorities that puts the simulator’s overall performance ahead of simply adding more content. The developer has shared the results of its second community survey and confirmed that a significant portion of its efforts throughout the rest of 2026 will focus on addressing AI behavior, steering wheel compatibility, console stability, and the overall cockpit experience.

Artificial intelligence becomes the top priority

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The behavior of computer-controlled opponents has emerged as the biggest concern raised by players. The issue is not limited to how fast or competitive the AI is, but rather how the cars make decisions during a race.

RENNSPORT acknowledges problems involving unnatural changes of direction, insufficient spatial awareness, and collisions that can occur without an obvious reason. Situations such as unexpected braking on a straight, cars coming to unexplained stops, or crashes caused by poor awareness of their surroundings can have a particularly negative impact on players who prefer to compete offline.

The company says it is allocating additional resources to improve this area of the simulator. The immediate goal will be to establish a new behavioral foundation with the Kings of the Ring update, scheduled for September.

The studio’s approach is ambitious: virtual drivers should become more predictable, develop a better awareness of the position of other cars, and compete while following more coherent racing lines. This is therefore not simply a matter of adjusting the difficulty level, but rather a revision of the logic that determines how the AI understands and responds to what is happening on track.

RENNSPORT has also made it clear that this evolution will not end with a single update. Artificial intelligence will be treated as an ongoing development process, meaning further adjustments are expected in future versions.

Force Feedback and steering wheels also make the priority list

The second major issue highlighted by the community is related to driving peripherals. While the studio believes the physics response made progress with the Touring Classics Part 1 content, it acknowledges that compatibility with certain steering wheels remains inconsistent.

This is particularly important in a racing simulator where the information transmitted through the steering wheel is a fundamental part of the experience. Force Feedback that feels too weak, inconsistent, or lacking in detail can significantly alter the perception of grip, weight transfer, and the limits of the car.

RENNSPORT says work is already underway to address some of these issues. Among the improvements mentioned are adjustments aimed specifically at certain Logitech models, with the goal of delivering a firmer and more consistent response.

The challenge, however, is considerable. The wide variety of manufacturers, wheelbases, steering wheels, and configurations requires testing across numerous hardware and platform combinations. For that reason, the studio presents these improvements as an ongoing process that will continue beyond the next update rather than a definitive fix that will arrive all at once.

Improvements to the cockpit experience

The third major area of feedback concerns what happens directly inside the car. Players have reported visual issues under certain lighting conditions, rearview mirrors with room for improved resolution, and aliasing effects that affect the overall presentation.

There have also been requests for a more intuitive interface, more comprehensive telemetry support for external hardware, and native virtual reality compatibility.

One of the improvements already in development focuses on lighting during dawn, dusk, and nighttime races. RENNSPORT explains that it has been working on the dynamic range of high-contrast scenes and headlight illumination, with the aim of making headlights cast light over a wider section of the road.

These changes could be particularly significant during nighttime sessions, where visibility and the ability to read the track surface are essential. Other cockpit-related improvements are also being investigated, although the studio warns that some of them will arrive in later updates.

Audio needs greater consistency

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Audio ranks fourth among the major concerns identified in the survey. Community feedback is not uniform: while some cars provide a convincing representation of their engines and drivetrains, others are perceived as sounding too artificial or lacking sufficient presence.

RENNSPORT is also investigating more specific technical issues, including audio crashes or interruptions reported on Xbox.

The company says it is reviewing sound profiles to improve their quality, while acknowledging that audio preferences can vary from one player to another. For now, the strategy appears to focus more on ensuring that upcoming cars launch with higher-fidelity audio rather than immediately carrying out a complete overhaul of the entire sound system.

Multiplayer lobbies will keep their current limits

Expanding race grids ranks as the fifth most frequently mentioned topic among survey participants. Some members of the community believe the current limit of 12 drivers restricts the potential of online racing, particularly during periods of the day when participation is lower.

RENNSPORT’s response is more cautious. The studio says it has explored the possibility of increasing the number of participants and extending the duration of custom events, but believes current online population levels do not yet justify such a change.

As a result, there are no plans to increase the driver count or time limits for Custom Contests during the remainder of 2026. However, the company has left the door open to conducting community tests with larger grids in the future.

Kings of the Ring will be the next major step

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Many of these priorities will come together in Kings of the Ring, RENNSPORT’s next major update, which is currently undergoing quality assurance testing.

The release will introduce the Nürburgring Nordschleife and three new cars, along with a collection of technical fixes and improvements. Artificial intelligence and Force Feedback will play an especially important role in the update, precisely because they represent two of the main demands raised by the community.

The arrival of the Nordschleife also represents a major expansion of the simulator’s content, but this time the new track will be accompanied by changes designed to improve the overall experience. The studio’s message is clear: adding more content loses some of its value if the simulator’s technical foundations do not operate with the necessary consistency.

RENNSPORT delays modding to strengthen the simulator’s foundation

One of the most significant announcements concerns support for community-created modifications. RENNSPORT had originally planned to showcase an initial working version of its modding tools, but that schedule has now changed.

The developer has decided to delay the feature in order to concentrate its resources on issues that directly affect the core of the game. Among the priorities are stability, artificial intelligence, peripheral support, and a clearer player journey for everyone from newcomers to more experienced users.

The decision is also influenced by the size of the development team. RENNSPORT acknowledges that it has limited resources and that advancing simultaneously across every area is not feasible. As a result, the studio has chosen to strengthen the foundation first, creating a more solid base on which additional features can eventually be built.

A roadmap focused on improving the overall experience

For the remainder of the year, RENNSPORT is focusing on four major areas: more disciplined AI during races, more consistent Force Feedback with broader device compatibility, platform stability improvements, and an evolution of the overall driver experience.

The latter area includes changes to how new players are introduced to the game, reward systems, and long-term progression. The goal is not only to make the simulator perform better technically, but also to make it clearer and more engaging for players who remain with it over the long term.

The studio is also maintaining plans to add new cars, circuits, and track configurations across its different categories. In other words, content is not disappearing from the development strategy; it is simply no longer the sole focus.

For RENNSPORT, the next stage will therefore be about strengthening the foundations of the simulator while continuing to expand its content. The success of this approach will ultimately depend on how effectively the team can turn community feedback into tangible improvements across the driving experience.

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