Studio-397 returns with new conten weekly updates and features incorporated for the open wheels cars. Official notes below:
As part of our recent promise to put out updates more quickly, here’s another one! This week we have a handful of updates to both the new UI as well as graphics and physics content updates.
But before we dive into these updates, we have some exciting news to share. We have a brand new member in the Studio 397 crew. Well known for being the “World’s Fastest Gamer” and now moving on to real world motorsports, you guessed it, it’s Rudy van Buren! Rudy will be sharing his insight and expertise, not to mention real world knowledge in motorsports and professional simulators, to help further raise the bar and continue improving the core physics in rFactor 2. His know-how and driving ability will add a new dimension to our ongoing commitment to realism and simulation!
This week we have a few car updates, starting with the three vintage McLaren open wheelers: the MP4/8, the MP4/13 and the M23. All three get an update to the new materials! Check them all out here if you haven’t subscribed yet. We hope to see your new skin creations! Don’t forget to grab the updated templates in your ‘rFactor 2’ install in the ‘Templates’ folder.
https://steamcommunity.com/sharedfiles/filedetails/1515650133
https://steamcommunity.com/sharedfiles/filedetails/?id=1515644900
https://steamcommunity.com/sharedfiles/filedetails/1515642353
Still on cars but on to physics improvements, where Rudy and the physics team have already been working hard to help iron out some of the outstanding issues. This week the focus was on the reported “bounciness” of the BMW M2 coming off curbs. These improvements were made in a few areas – we started with optimizing stiffness for the updated tyres. That allowed us to also improve dampers’ characteristics, making the car more stable and with better response over kerbs, as well as the ‘stick-slip’ effects coming from tyres, when sliding. Along the way, we also made improvements to differential response on power and coast, so it’s now a better match to the dynamics of the car and at the same time, more closely follows the updated data we got from BMW.
v1.39
v1.31
v1.51
In other news, this past couple of weeks we have also been hard at work on revamping the broadcast overlays. Hopefully we will have something to share real soon. More on that next week!
See you on the track!
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