Reiza has released a new Automobilista 2 Update with the last news and one of the most legend tracks, Kyalami. More detailed information below by Renato Simioni:
The Kyalami Grand Prix Circuit is now available in Automobilista 2! Also featuring in this update is the Sigma P1, which despite the name actually raced in P2 class for most of 2019, thanks to a somewhat overweight drivetrain. That´s the P2 car in the game now – the 2020 car promises to be a big step forward to bring the fight to the AJRs in P1 class, and once it gets to race it will have a version in AMS2 as well!
With these additions we are now up to 40 unique racing classes, 40 venues for over 70 layouts! Check out the full updated car & track llist here.
The new update rectifies some netcode issues that have made close racing difficult in Multiplayer mode up to now – all good for quality online action now!
The new buil also brings a round of AI performance callibration in this build to balance performance vs player following recent modifications, as a result you may find necessary to adjust AI Strength from what you were running before in certain series in order to get the same performance from the AI )the goal being for less adjustments needed from series to series).
IMPORTANT! This is the last weekend to buy Automobilista 2 with the current 40% discount over its v1.0 price – as we have crossed the halfway point in our Early Access roadmap, by Monday pricing will be adjusted accordingly to be 20% off its v1.0 full price, remaining that way until its official release.
V0.9.0.1 CHANGELOG:
CONTENT
- Added Kyalami Grand Prix Circuit
- Added Sigma P1 to P2 Class
- Added Passat to Copa Classic FL Class
GENERAL
- Update App Key used in Live Motion SDK
NETCODE
- Reduced Fade Accel parameter to minimise chances of “ghost” car-to-car collisions in a Multiplayer Session
UI & HUD
- Fixed back button on TimeTrial screen
- Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
- Fixed telemetry HUD screen anchors (affects ultrawide positioning)
- Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
- Added Track Altitude information to loading screen
- Added current time of day to Session Overview / Pause screens
- Added Imola 1972 & Modern trackmaps
- Added Stock Car Driver names
- Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
- Added chat box to lobby page, multiplayer & pre-event screens
- Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
- Adjusted naming for various Metalmoro MRX models
- Fixed track country label on lobby page
- Added exit confirmation to pre-event screen
- Coodown lap now defaults to manual player control
PHYSICS
- Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
- Adjusted brake heating for all prototypes & GT cars
- Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
- Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
- Slightly reduced grip off the ideal racing line
- Reduced Metalmoro AJR diffuser efficiency
- Adjusted StockV8 diffuser center of pressure slightly rearwards
- Adjusted Roco, MRX, ARC Camaro engine torque curves
- Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race
AI
- Slightly increased AI awareness of human players
- AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes
TRACKS
- Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
- Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision
VEHICLES
- AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
- MRX: Corrected RPM LEDs for all variants
- Ultima Race: Adjusted collision mesh
- Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91
See you on the track!
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