GRC is the next stop

Tony Gardner made a long statement about the current status of the projects at iRacing facing next build. GRC is the next big thing and new licenses and modes are ready to show. More content and more possibilities to enjoy after Xmas.

As usual dozens of things are in development and production, a portion of which will be in the next quarterly update.

We are about three weeks away from the update. We will not be releasing Global Rally Cross prior to that to answer that question. However, the graphics, modeling, physics, cars, tracks, new functionality are in very good shape and ready to go. We are still tweaking away on numerous minor details in certain areas like race control, spotter commands, etc. We have done plenty of testing, and we have received great real-world driver feedback which we have incorporated. To cut to the chase, there is a strong likelihood GRC will be in the coming build. This initial rollout should feature three tracks with one of the tracks being an iRacing free track and having two circuits. All of the GRC tracks are circuits within other tracks, so if you already own those, there is nothing to buy in regard to tracks. We are releasing two different GRC cars initially, with one car being free. To answer another question, Yes, feel free to take an F1 car or any car off a GRC jump, I’m sure the suspension will be just fine.

We also are planning on releasing heat racing in the next update. The plan is to have some official series setup for heat racing including GRC, dirt ovals and short pavement ovals. We are also striving to have heat racing ready for use in hosted racing, but there is still some web development left to do so there is no guarantee on that for the build. It is the goal, however.

We also are planning to release the new dirt oval and dirt road license types. In regard to the Dirt Road license, everyone will be starting from scratch as rookies, for the new dirt oval license, we came up with a different convention that I explained in a forum post a while ago that member seemed to like.

We also plan on releasing a new dirt midget c
As usual dozens of things are in development and production, a portion of which will be in the next quarterly update.

We are about three weeks away from the update. We will not be releasing Global Rally Cross prior to that to answer that question. However, the graphics, modeling, physics, cars, tracks, new functionality are in very good shape and ready to go. We are still tweaking away on numerous minor details in certain areas like race control, spotter commands, etc. We have done plenty of testing, and we have received great real-world driver feedback which we have incorporated. To cut to the chase, there is a strong likelihood GRC will be in the coming build. This initial rollout should feature three tracks with one of the tracks being an iRacing free track and having two circuits. All of the GRC tracks are circuits within other tracks, so if you already own those, there is nothing to buy in regard to tracks. We are releasing two different GRC cars initially, with one car being free. To answer another question, Yes, feel free to take an F1 car or any car off a GRC jump, I’m sure the suspension will be just fine.

We also are planning on releasing heat racing in the next update. The plan is to have some official series setup for heat racing including GRC, dirt ovals and short pavement ovals. We are also striving to have heat racing ready for use in hosted racing, but there is still some web development left to do so there is no guarantee on that for the build. It is the goal, however.

We also are planning to release the new dirt oval and dirt road license types. In regard to the Dirt Road license, everyone will be starting from scratch as rookies, for the new dirt oval license, we came up with a different convention that I explained in a forum post a while ago that member seemed to like.

We also plan on releasing a new dirt midget car and a new dirt track, Knoxville, however still some shining up going on for both.

There has been a physics update on the stock cars which testers are really liking.

The plan is to release pit crew animation for all the high-level stock cars. It looks great. I think about 10 cars off the top of my head. Could also be further hand-over-hand animation as well for additional cars in this update.

A variety of upgrades and improvements to the new UI.

Well, these are some of the bigger items that are strong candidates for this build but there are also dozens of smaller items and details which sometimes people like the best.

There is certainly much more in the works. No, we have not forgotten about road cars (numerous cars in various stages of production) or tracks, oval content, improvements to existing content, day-to-night transitions, new damage model, physic upgrades and tire improvements, sound improvements, new and improved graphics and several other significant developments not yet mentioned. All those things and much more are in full development. Many more quarterly updates to come.

Thanks for all your support! ar and a new dirt track, Knoxville, however still some shining up going on for both.

There has been a physics update on the stock cars which testers are really liking.

The plan is to release pit crew animation for all the high-level stock cars. It looks great. I think about 10 cars off the top of my head. Could also be further hand-over-hand animation as well for additional cars in this update.

A variety of upgrades and improvements to the new UI.

Well, these are some of the bigger items that are strong candidates for this build but there are also dozens of smaller items and details which sometimes people like the best.

There is certainly much more in the works. No, we have not forgotten about road cars (numerous cars in various stages of production) or tracks, oval content, improvements to existing content, day-to-night transitions, new damage model, physic upgrades and tire improvements, sound improvements, new and improved graphics and several other significant developments not yet mentioned. All those things and much more are in full development. Many more quarterly updates to come.

Thanks for all your support!

Here’s how the new license would work

Dirt Oval:

If we had rolled out the new license type with dirt racing, we would have started everyone at the same rookie license class and with our starting standard rookie iRating. However, that is not the case so we are taking the following approach in which every member will fall into one of three categories A, B, or C:

A) We are going to grant the exact same dirt oval license class and safety rating at the time of the build as your pavement oval license class provided that you have raced in 25 official oval dirt races. Therefore if your pavement oval license class is B and you raced 25 official dirt oval races, you will receive a B dirt oval license and the equivalent safety rating. Go out on track and get your 25 official dirt oval races in before the season end/next build!!!

B) If you have raced in some official oval dirt races, but fewer than 25, your new dirt oval license will be scaled between the starting Rookie license and your current oval pavement license, according to the percentage of the 25 required races that you have run. This is done by computing your new oval dirt CPI as being scaled between the new-member CPI and your current oval pavement CPI, and then matching that CPI to a license and safety rating. For example, if you have an oval Class B 3.x license, but have only run in 2 oval dirt official races, you are likely to end up with an oval dirt license close to Rookie, whereas if you have run in 23 oval dirt official races, you are likely to end up with an oval dirt license close to your oval pavement Class B license.

C) If you have not raced in any oval dirt races you will be placed with a rookie license.

Everyone, regardless of any prior dirt racing, will start with our standard rookie iRating (skill rating). We are well aware that match-making, splits, etc. will take a bit of time to start working as intended. Although, it should be fun with everyone getting a fresh start.

Dirt Road:

We will roll the dirt license type out with Rally Cross from the start. Everyone will start at the same rookie license class and with the same rookie iRating.

We will likely have a rookie series and a D series to start. The rookie and D series will probably just be a little different. The rookie series will use all free content as per normal and the D series will use a combination of free and paid content again per usual. The two series will probably also have other minor differences besides content whether fixed or open, race distance perhaps, environment or race structure. Keep in mind, as I mentioned earlier we also are hoping to roll out heat racing in the next build which provides additional options for dirt oval and dirt road.

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