iRacing: Balancing License, iRating and Skill

porsche gt3 r 992 iracing

iRacing has rapidly grown in popularity, attracting players from various skill levels and backgrounds. As the community continues to expand, one question emerges: should licenses be tied to iRating? This debate revolves around finding the right balance between a structured licensing system and accommodating racers of different abilities. In this article, we’ll explore the pros and cons of such a system and its potential impact on the Sim Racing community.

Understanding the Current System

Before delving into the proposal of tying licenses to iRating, it’s essential to grasp the current system. iRacing uses a combination of Safety Rating (SR) and iRating (iR) to categorize and match drivers for competitive races. The Safety Rating measures a driver’s consistency and ability to avoid incidents, while iRating indicates their relative skill level compared to others.

lmp3
LMP3 – Image Credit Steam

The existing licensing system, consisting of Rookie, D, C, B, and A classes, seeks to progressively challenge drivers as they gain experience. With the entry-level Rookie class, drivers are introduced to the Sim Racing environment and are encouraged to improve their Safety Rating before advancing to higher license classes. Currently, drivers must achieve a certain Safety Rating to progress through the ranks.

The Proposed System: Tying Licenses to iRating

The proposal to tie licenses to iRating aims to provide an additional layer of assessment for drivers. Under this system, a driver’s iRating would play a role in determining their eligibility for specific license classes. For example, a driver would need to maintain a certain iRating to be eligible for an A or B license.

iRacing suzuka
Suzuka – Image Credit Steam

Proponents of this idea argue that it would align a driver’s license class more closely with their skill level, creating fairer and more balanced racing fields. They believe that high iRating drivers, typically associated with better performance, should have access to more challenging series and opponents.

The Dilemma: Potential Pitfalls

While the proposal seems appealing, it raises several concerns. One primary issue is the potential exclusion of capable drivers from higher license classes. For instance, a driver with excellent racing skills but lower iRating might be barred from A or B class events. This could lead to a decrease in participation and competitiveness in the upper-tier races.

Moreover, the proposed system might exacerbate an already existing problem: the concentration of top-tier drivers in specific series. If high iRating is a prerequisite for certain license classes, it could create a scenario where only a handful of elite drivers dominate these events. This could reduce diversity and excitement in Sim Racing, as the majority of drivers would be unable to compete at the highest level.

iRacing Mazda
Mazda MX5 – Image Credit Steam

Balancing License and Skill

Finding the right balance between licensing and skill evaluation is crucial to maintaining a thriving Sim Racing community. While the current system has its flaws, it does allow drivers of varying skill levels to participate in races and improve over time. However, there is room for improvement, particularly in ensuring cleaner and safer races across the board.

Instead of solely tying licenses to iRating, a more comprehensive approach could be adopted. For example, implementing stricter license promotion requirements based on Safety Rating and introducing a probationary period for higher license classes might encourage drivers to focus on both skill and safety. This way, drivers would be rewarded for demonstrating not only speed but also racecraft and clean driving.

MercedesGT3
Mercedes GT3 – Image Credit Steam

A Balanced Approach

The question of whether licenses should be tied to iRating sparks a heated debate within the Sim Racing community. While the idea has its merits in terms of aligning license classes with skill levels, it could lead to unintended consequences and the exclusion of capable drivers. A more balanced approach that considers both iRating and Safety Rating could be the key to fostering a fair, inclusive, and competitive Sim Racing environment.

Sim Racing is a diverse and vibrant community, and any changes to the licensing system should be carefully evaluated to preserve the essence of what makes it so enjoyable: the thrill of competition, the joy of improvement, and the camaraderie among racers of all levels. By seeking a compromise between licensing and skill evaluation, the Sim Racing world can continue to evolve and thrive. Whether it’s Rookie or A class, every driver should find a welcoming and exciting home in the world of Sim Racing.

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3 COMMENTS

  1. The sooner iRating is linked to licence the better, in my opinion. The argument that numbers and diversity will be limited doesn’t hold because it assumes that all iRacing members are competing in weekly competition. In reality there are quite a number of members who aren’t competing because of the lack of racecraft and agro demonstrated by a segment of the community who ruin it for the rest of us. I think these members would come back to weekly racing if it was cleaned up, countering the number that might stop.
    As an aside, I actually think there should be separate licence classes for open wheel in dirt and road and more licence classes to better tier the cars.

  2. Personally I feel an addition of an I-rating per car would be the most sensible change they could make whilst also maintaining the original overall I-rating that we currently have, so we would essentially have an overall metric of ability and also a more specific metric to a specific race series.
    For instance there are plenty of high rated drives in the mx5, but those same drivers often will require a significant amount of time to get up to pace in another more challenging series such as f1, porsche, gt3 etc.

    Of course the real problem is not sR, IR or license levels, it’s real people and their varied moral code and their ability to interact with other humans.
    Anyone whose ever raced in real life knows there’s a huge spread of ability, desire to win and attitude in real life racing and accidents and incidents happen alot, often resulting in significant financial negatives, that often aren’t your own fault.
    People in I-racing seem to forget this, and shout and scream and throw their toys out their pram, because their race was ruined, even though all they have to do is reset and go again in the next race….so really no race system can fully successfully account for the idiot human element.
    What Iracing has is very good. I think it could be marginally improved, but without the discriminatory and elitist idea of linking license to I-rating.

  3. I am new to IRacing at 1 year. I am at a 2k to 2500k ir and the fun has gone away due to being stuck at the top splits.
    Something needs to be done where a pace or lap time is what puts you in top split.
    How many 3k+ 12 year members or Sox accounts with a C license can out run the top split A license guys and win races.
    Pace is how top split down need to be placed. Maybe they can sand bag one race but after that first race their real effort will be locked in.
    I don’t know why one would want to win races against new racers any way. I want to beat people.at my level.

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