Jack Spade custom FFB files

Jack Spade is well known in Project Cars community where he provided an incredible improvement over the regular FFB settings that PC2 runs.
These files and instructions are available in Project Cars forums and just to ease access we make them available here. You can read original source clicking here.

In pCARS 2 individual car tweaker files are no more, so these are global files, one for all cars. The files contain certain wheel specifics
like deadzone removal and anti drag and should be set accordingly to type of wheel.

How to use?
1. Unpack/copy all files into “My Documents/Project CARS 2” folder.
2. Delete the SMS default “ffb_custom_settings” file. (Note, the game automatically creates a new file if none is detected at game start)
3. Activate – relable your selected one to “ffb_custom_settings”.
4. Start the game and select Custom on the FFB flavor menu.

This posting contents 24 different custom files which are based on RAW at 2 stages of game/FFB development.

Standard files – with artificial (canned) road noise, moderate bumps/kerbs/grass response (severely more than the SMS 4 custom preset)
Alternative files – no artificial road noise, more bumps/kerbs/grass response

An important feature of these files are the Compressor settings and the old PC1 Relative Gain stuff, which better balances the forces
at all turning angles and driving scenarios and to a certain extent the different types of cars. FFB basically is free of clipping.
In PC2 now the compressor works just like the ones in the audio world, severely improves the old Soft Clip.
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Custom Files V2.1.3 update Notes:

1. Vol & Tone list only – DLC Ferrari Essentials Pack added.

Custom Files V2.1.2 update Notes:

1. Vol & Tone balance list only – Spirit of Le Mans Pack added.

Custom Files V2.1.1 update Notes:

1. Vol & Tone balance list only – Ferrari 488 Challenge added.

Custom Files V2.1 update Notes:

1. All Standard and Tire Files – better/cleaner tire scrub effect. Thanks to skoader for discovering an issue in the code.

2. Vol & Tone Balance List – Porsche Legends DLC added and small corrections on various cars.

Anti Jolt 2 and Scoop disabled, delete this # in front of corresponding lines to enable. Scoop and Deadzone Removal require
appropriate values for your type of wheel.

Custom Files V2.0 update Notes:

1. Tone (Mz/Fy) and Volume balance – a list of all cars (Notepad++ text file). Improves feel for over/understeer,
eliminates inconsistencies, steering feels more direct and precise, all cars in the same ballpark.

2. New set of Custom files – forces directly sampled from the Tires as in PC1, similar to Standard files but
slightly different feel, slightly reduced compression.

3. Additional set of Custom files extended with SopDifferential – only to use with corresponding Volume & Tone
balance, purpose to suppress out of phase issues.
Improves point #1, fixes issues on many cars that seem odd or even broken…Lamborghini anybody? Detailed info
text about it inside the zip file.
Especially many thanks to “skoader”, known for his FCM 1.2 tool, for making the additional code work.

The Files V2.1.3:

Traditional Files:
1. standard low comp
2. standard low comp DD
3. standard mid comp
4. standard high comp
5. alternative low comp
6. alternative low comp DD
7. alternative mid comp
8. alternative high comp
9. tire low comp
10. tire low comp DD
11. tire mid comp
12. tire high comp

SopDifferential Files:
13. – 24. As above + SopDiff.

Jack Spade Custom Files V2.1.3.zip

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Suggested FFB setting: Gain 100, FX 50 ( FX to taste, lower with alternative file), Volume & Tone balance list.

FFB is directly derived from physics, there´s no special feature to emphasize over or understeer.
Tone – more or less balances Mz/Fy and generally should stay at default 50.
FX – controls the level of bumps, kerbs, grass, scrub and road noise, level to taste.
Gain – always at 100, use Volume to adjust the global FFB level to taste.

Checking different files requires restart of the game each time an other file is activated or/and edited, session restart is not enough.

Reference – use the Porsche 911 GT3 or McLaren 650S GT3 at Oulton Park and Fuji, these are laser scanned tracks and have the natural road texture and
normaly don´t require the artificial road noise effect of the standard files.
Silverstone and Imola are non laser scanned tracks and are pretty flat and boring maybe, ideal to check what the road noise files do.

Note, with the suggested global settings and in combo with the custom files FFB is severely stronger than with any of the SMS flavors, the alternative
files tend to cause oscillation, so always keep your hands on the wheel.

Also note, I decided to disable the “Anti Jolt” feature, due to the degrading side effect it has on the vast majority of cars that are not affected
by the issue anyway, to enable delete this “#” in the corresponding lines.

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